aboutsummaryrefslogtreecommitdiff
path: root/src/main.zig
AgeCommit message (Expand)Author
2021-09-20Render walls by pixels, instead of using hard. accel. spritestslil clingman
2021-09-16Corrected movementtslil clingman
2021-09-12Walk bob and collision detectiontslil clingman
2021-09-12More efficient surface rendering!tslil clingman
2021-09-11Render tops of low walls!tslil clingman
2021-09-10Re-organised code, moved all rendering into raycast.zigtslil clingman
2021-09-10Textures repeat rather than scale?tslil clingman
2021-09-09Don't override the skycylinder!tslil clingman
2021-09-09Added ceilings and pos_z to sprites (they can now be on the ceiling)tslil clingman
2021-09-05In response to issue #9629, correct usingnamespace usagetslil clingman
2021-09-05Changed map scaling, texture indexing, finished object rendering!tslil clingman
2021-09-05Sprite rendering skeleton!tslil clingman
2021-09-04Working on floor casting, but it's not quite righttslil clingman
2021-09-01Scale the projection plane to the screen correctlytslil clingman
2021-09-01Variable height walls!tslil clingman
2021-09-01Licensing stufftslil clingman
2021-09-01Inittslil clingman