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Author
2021-09-20
Render walls by pixels, instead of using hard. accel. sprites
tslil clingman
2021-09-16
Corrected movement
tslil clingman
2021-09-12
Walk bob and collision detection
tslil clingman
2021-09-12
Update instructions
tslil clingman
2021-09-12
Rendering bug
tslil clingman
2021-09-12
More efficient surface rendering!
tslil clingman
2021-09-11
Render tops of low walls!
tslil clingman
2021-09-10
Improved vertical wall texture tiling
tslil clingman
2021-09-10
Re-organised code, moved all rendering into raycast.zig
tslil clingman
2021-09-10
Textures repeat rather than scale?
tslil clingman
2021-09-09
Don't override the skycylinder!
tslil clingman
2021-09-09
Added ceilings and pos_z to sprites (they can now be on the ceiling)
tslil clingman
2021-09-06
Only attempt to render cells with h > 0
tslil clingman
2021-09-05
In response to issue #9629, correct usingnamespace usage
tslil clingman
2021-09-05
Water-cooler looks less like someone with a hat now.
tslil clingman
2021-09-05
Changed map scaling, texture indexing, finished object rendering!
tslil clingman
2021-09-05
I don't understand this, but it works ...
tslil clingman
2021-09-05
Sprite rendering skeleton!
tslil clingman
2021-09-04
*linear* interpolation on direction vectors seems fine!?
tslil clingman
2021-09-04
Working on floor casting, but it's not quite right
tslil clingman
2021-09-01
Scale the projection plane to the screen correctly
tslil clingman
2021-09-01
Variable height walls!
tslil clingman
2021-09-01
Licensing stuff
tslil clingman
2021-09-01
Init
tslil clingman