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-rw-r--r--src/sfml/graphics/CircleShape.zig150
-rw-r--r--src/sfml/graphics/Font.zig25
-rw-r--r--src/sfml/graphics/Image.zig110
-rw-r--r--src/sfml/graphics/RectangleShape.zig152
-rw-r--r--src/sfml/graphics/RenderWindow.zig182
-rw-r--r--src/sfml/graphics/Sprite.zig152
-rw-r--r--src/sfml/graphics/Text.zig205
-rw-r--r--src/sfml/graphics/VertexArray.zig32
-rw-r--r--src/sfml/graphics/View.zig104
-rw-r--r--src/sfml/graphics/color.zig166
-rw-r--r--src/sfml/graphics/primitive_type.zig9
-rw-r--r--src/sfml/graphics/rect.zig161
-rw-r--r--src/sfml/graphics/texture.zig242
-rw-r--r--src/sfml/graphics/vertex.zig9
14 files changed, 1699 insertions, 0 deletions
diff --git a/src/sfml/graphics/CircleShape.zig b/src/sfml/graphics/CircleShape.zig
new file mode 100644
index 0000000..ce48fa8
--- /dev/null
+++ b/src/sfml/graphics/CircleShape.zig
@@ -0,0 +1,150 @@
+//! Specialized shape representing a circle.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const CircleShape = @This();
+
+// Constructor/destructor
+
+/// Inits a circle shape with a radius. The circle will be white and have 30 points
+pub fn create(radius: f32) !CircleShape {
+ var circle = sf.c.sfCircleShape_create();
+ if (circle == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfCircleShape_setFillColor(circle, sf.c.sfWhite);
+ sf.c.sfCircleShape_setRadius(circle, radius);
+
+ return CircleShape{ .ptr = circle.? };
+}
+
+/// Destroys a circle shape
+pub fn destroy(self: CircleShape) void {
+ sf.c.sfCircleShape_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: CircleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawCircleShape(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the fill color of this circle shape
+pub fn getFillColor(self: CircleShape) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfCircleShape_getFillColor(self.ptr));
+}
+/// Sets the fill color of this circle shape
+pub fn setFillColor(self: CircleShape, color: sf.Color) void {
+ sf.c.sfCircleShape_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the radius of this circle shape
+pub fn getRadius(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRadius(self.ptr);
+}
+/// Sets the radius of this circle shape
+pub fn setRadius(self: CircleShape, radius: f32) void {
+ sf.c.sfCircleShape_setRadius(self.ptr, radius);
+}
+
+/// Gets the position of this circle shape
+pub fn getPosition(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getPosition(self.ptr));
+}
+/// Sets the position of this circle shape
+pub fn setPosition(self: CircleShape, pos: sf.Vector2f) void {
+ sf.c.sfCircleShape_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: CircleShape, offset: sf.Vector2f) void {
+ sf.c.sfCircleShape_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this circle shape
+pub fn getOrigin(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getOrigin(self.ptr));
+}
+/// Sets the origin of this circle shape
+pub fn setOrigin(self: CircleShape, origin: sf.Vector2f) void {
+ sf.c.sfCircleShape_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this circle shape
+pub fn getRotation(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRotation(self.ptr);
+}
+/// Sets the rotation of this circle shape
+pub fn setRotation(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_rotate(self.ptr, angle);
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: CircleShape) ?sf.Texture {
+ const t = sf.c.sfCircleShape_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else return null;
+}
+/// Sets the texture of this shape
+pub fn setTexture(self: CircleShape, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfCircleShape_setTexture(self.ptr, tex, 0);
+}
+/// Gets the sub-rectangle of the texture that the shape will display
+pub fn getTextureRect(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the shape will display
+pub fn setTextureRect(self: CircleShape, rect: sf.FloatRect) void {
+ sf.c.sfCircleShape_getCircleRect(self.ptr, rect.toCSFML());
+}
+
+/// Gets the bounds in the local coordinates system
+pub fn getLocalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getLocalBounds(self.ptr));
+}
+
+/// Gets the bounds in the global coordinates
+pub fn getGlobalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getGlobalBounds(self.ptr));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfCircleShape,
+
+test "circle shape: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var circle = try CircleShape.create(30);
+ defer circle.destroy();
+
+ circle.setFillColor(sf.Color.Yellow);
+ circle.setRadius(50);
+ circle.setRotation(15);
+ circle.setPosition(.{ .x = 1, .y = 2 });
+ circle.setOrigin(.{ .x = 20, .y = 25 });
+ circle.setTexture(null);
+
+ // TODO : issue #2
+ try tst.expectEqual(sf.Color.Yellow, circle.getFillColor());
+ try tst.expectEqual(@as(f32, 50), circle.getRadius());
+ try tst.expectEqual(@as(f32, 15), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, circle.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, circle.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), circle.getTexture());
+
+ circle.rotate(5);
+ circle.move(.{ .x = -5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, circle.getPosition());
+}
diff --git a/src/sfml/graphics/Font.zig b/src/sfml/graphics/Font.zig
new file mode 100644
index 0000000..78bd5a6
--- /dev/null
+++ b/src/sfml/graphics/Font.zig
@@ -0,0 +1,25 @@
+//! Class for loading and manipulating character fonts.
+
+const sf = @import("../sfml.zig");
+
+const Font = @This();
+
+// Constructor/destructor
+
+/// Loads a font from a file
+pub fn createFromFile(path: [:0]const u8) !Font {
+ var font = sf.c.sfFont_createFromFile(path);
+ if (font == null)
+ return sf.Error.resourceLoadingError;
+ return Font{ .ptr = font.? };
+}
+/// Destroys a font
+pub fn destroy(self: Font) void {
+ sf.c.sfFont_destroy(self.ptr);
+}
+
+pub const initFromMemory = @compileError("Function is not implemented yet.");
+pub const initFromStream = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml font
+ptr: *sf.c.sfFont,
diff --git a/src/sfml/graphics/Image.zig b/src/sfml/graphics/Image.zig
new file mode 100644
index 0000000..6401a6c
--- /dev/null
+++ b/src/sfml/graphics/Image.zig
@@ -0,0 +1,110 @@
+//! Class for loading, manipulating and saving images.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const std = @import("std");
+const assert = std.debug.assert;
+
+const Image = @This();
+
+// Constructor/destructor
+
+/// Creates a new image
+pub fn create(size: sf.Vector2u, color: sf.Color) !Image {
+ var img = sf.c.sfImage_createFromColor(size.x, size.y, color.toCSFML());
+ if (img == null)
+ return sf.Error.nullptrUnknownReason;
+ return Image{ .ptr = img.? };
+}
+
+/// Creates an image from a pixel array
+pub fn createFromPixels(size: sf.Vector2u, pixels: []const sf.Color) !Image {
+ // Check if there is enough data
+ if (pixels.len < size.x * size.y)
+ return sf.Error.notEnoughData;
+
+ var img = sf.c.sfImage_createFromPixels(size.x, size.y, @ptrCast([*]const u8, pixels.ptr));
+
+ if (img == null)
+ return sf.Error.nullptrUnknownReason;
+ return Image{ .ptr = img.? };
+}
+
+/// Loads an image from a file
+pub fn createFromFile(path: [:0]const u8) !Image {
+ var img = sf.c.sfImage_createFromFile(path);
+ if (img == null)
+ return sf.Error.resourceLoadingError;
+ return Image{ .ptr = img.? };
+}
+
+/// Destroys an image
+pub fn destroy(self: Image) void {
+ sf.c.sfImage_destroy(self.ptr);
+}
+
+// Save an image to a file
+pub fn saveToFile(self: Image, path: [:0]const u8) !void {
+ if (sf.c.sfImage_saveToFile(self.ptr, path) != 1)
+ return sf.Error.savingInFileFailed;
+}
+
+// Getters/setters
+
+/// Gets a pixel from this image (bounds are only checked in an assertion)
+pub fn getPixel(self: Image, pixel_pos: sf.Vector2u) sf.Color {
+ const size = self.getSize();
+ assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
+
+ return sf.Color.fromCSFML(sf.c.sfImage_getPixel(self.ptr, pixel_pos.x, pixel_pos.y));
+}
+/// Sets a pixel on this image (bounds are only checked in an assertion)
+pub fn setPixel(self: Image, pixel_pos: sf.Vector2u, color: sf.Color) void {
+ const size = self.getSize();
+ assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
+
+ sf.c.sfImage_setPixel(self.ptr, pixel_pos.x, pixel_pos.y, color.toCSFML());
+}
+
+/// Gets the size of this image
+pub fn getSize(self: Image) sf.Vector2u {
+ // This is a hack
+ _ = sf.c.sfImage_getSize(self.ptr);
+ // Register Rax holds the return val of function calls that can fit in a register
+ const rax: usize = asm volatile (""
+ : [ret] "={rax}" (-> usize)
+ );
+ var x: u32 = @truncate(u32, (rax & 0x00000000FFFFFFFF) >> 00);
+ var y: u32 = @truncate(u32, (rax & 0xFFFFFFFF00000000) >> 32);
+ return sf.Vector2u{ .x = x, .y = y };
+}
+
+/// Pointer to the csfml texture
+ptr: *sf.c.sfImage,
+
+test "image: sane getters and setters" {
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var pixel_data = try allocator.alloc(sf.Color, 30);
+ defer allocator.free(pixel_data);
+
+ for (pixel_data) |*c, i| {
+ c.* = sf.Color.fromHSVA(@intToFloat(f32, i) / 30 * 360, 100, 100, 1);
+ }
+
+ var img = try Image.createFromPixels(.{ .x = 5, .y = 6 }, pixel_data);
+ defer img.destroy();
+
+ try tst.expectEqual(sf.Vector2u{ .x = 5, .y = 6 }, img.getSize());
+
+ img.setPixel(.{ .x = 1, .y = 2 }, sf.Color.Cyan);
+ try tst.expectEqual(sf.Color.Cyan, img.getPixel(.{ .x = 1, .y = 2 }));
+
+ var tex = try sf.Texture.createFromImage(img, null);
+ defer tex.destroy();
+}
diff --git a/src/sfml/graphics/RectangleShape.zig b/src/sfml/graphics/RectangleShape.zig
new file mode 100644
index 0000000..7c18a82
--- /dev/null
+++ b/src/sfml/graphics/RectangleShape.zig
@@ -0,0 +1,152 @@
+//! Specialized shape representing a rectangle.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const RectangleShape = @This();
+
+// Constructor/destructor
+
+/// Creates a rectangle shape with a size. The rectangle will be white
+pub fn create(size: sf.Vector2f) !RectangleShape {
+ var rect = sf.c.sfRectangleShape_create();
+ if (rect == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfRectangleShape_setFillColor(rect, sf.c.sfWhite);
+ sf.c.sfRectangleShape_setSize(rect, size.toCSFML());
+
+ return RectangleShape{ .ptr = rect.? };
+}
+
+/// Destroys a rectangle shape
+pub fn destroy(self: RectangleShape) void {
+ sf.c.sfRectangleShape_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: RectangleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawRectangleShape(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the fill color of this rectangle shape
+pub fn getFillColor(self: RectangleShape) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfRectangleShape_getFillColor(self.ptr));
+}
+/// Sets the fill color of this rectangle shape
+pub fn setFillColor(self: RectangleShape, color: sf.Color) void {
+ sf.c.sfRectangleShape_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the size of this rectangle shape
+pub fn getSize(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getSize(self.ptr));
+}
+/// Sets the size of this rectangle shape
+pub fn setSize(self: RectangleShape, size: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setSize(self.ptr, size.toCSFML());
+}
+
+/// Gets the position of this rectangle shape
+pub fn getPosition(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getPosition(self.ptr));
+}
+/// Sets the position of this rectangle shape
+pub fn setPosition(self: RectangleShape, pos: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: RectangleShape, offset: sf.Vector2f) void {
+ sf.c.sfRectangleShape_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this rectangle shape
+pub fn getOrigin(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getOrigin(self.ptr));
+}
+/// Sets the origin of this rectangle shape
+pub fn setOrigin(self: RectangleShape, origin: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this rectangle shape
+pub fn getRotation(self: RectangleShape) f32 {
+ return sf.c.sfRectangleShape_getRotation(self.ptr);
+}
+/// Sets the rotation of this rectangle shape
+pub fn setRotation(self: RectangleShape, angle: f32) void {
+ sf.c.sfRectangleShape_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: RectangleShape, angle: f32) void {
+ sf.c.sfRectangleShape_rotate(self.ptr, angle);
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: RectangleShape) ?sf.Texture {
+ const t = sf.c.sfRectangleShape_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else
+ return null;
+}
+/// Sets the texture of this shape
+pub fn setTexture(self: RectangleShape, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfRectangleShape_setTexture(self.ptr, tex, 0);
+}
+/// Gets the sub-rectangle of the texture that the shape will display
+pub fn getTextureRect(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the shape will display
+pub fn setTextureRect(self: RectangleShape, rect: sf.FloatRect) void {
+ sf.c.sfRectangleShape_getTextureRect(self.ptr, rect.toCSFML());
+}
+
+/// Gets the bounds in the local coordinates system
+pub fn getLocalBounds(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getLocalBounds(self.ptr));
+}
+
+/// Gets the bounds in the global coordinates
+pub fn getGlobalBounds(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getGlobalBounds(self.ptr));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfRectangleShape,
+
+test "rectangle shape: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var rect = try RectangleShape.create(sf.Vector2f{ .x = 30, .y = 50 });
+ defer rect.destroy();
+
+ try tst.expectEqual(sf.Vector2f{ .x = 30, .y = 50 }, rect.getSize());
+
+ rect.setFillColor(sf.Color.Yellow);
+ rect.setSize(.{ .x = 15, .y = 510 });
+ rect.setRotation(15);
+ rect.setPosition(.{ .x = 1, .y = 2 });
+ rect.setOrigin(.{ .x = 20, .y = 25 });
+ rect.setTexture(null); //Weirdly, getTexture if texture wasn't set gives a wrong pointer
+
+ try tst.expectEqual(sf.Color.Yellow, rect.getFillColor());
+ try tst.expectEqual(sf.Vector2f{ .x = 15, .y = 510 }, rect.getSize());
+ try tst.expectEqual(@as(f32, 15), rect.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, rect.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, rect.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), rect.getTexture());
+
+ rect.rotate(5);
+ rect.move(.{ .x = -5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), rect.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, rect.getPosition());
+}
diff --git a/src/sfml/graphics/RenderWindow.zig b/src/sfml/graphics/RenderWindow.zig
new file mode 100644
index 0000000..fa60ce5
--- /dev/null
+++ b/src/sfml/graphics/RenderWindow.zig
@@ -0,0 +1,182 @@
+//! Window that can serve as a target for 2D drawing.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const RenderWindow = @This();
+
+// Constructor/destructor
+
+/// Inits a render window with a size, a bits per pixel (most put 32), a title and a style
+/// The window will have the default style
+pub fn create(size: sf.Vector2u, bpp: usize, title: [:0]const u8, style: u32) !RenderWindow {
+ var ret: RenderWindow = undefined;
+
+ var mode: sf.c.sfVideoMode = .{
+ .width = @intCast(c_uint, size.x),
+ .height = @intCast(c_uint, size.y),
+ .bitsPerPixel = @intCast(c_uint, bpp),
+ };
+
+ var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), style, null);
+
+ if (window) |w| {
+ ret.ptr = w;
+ } else {
+ return sf.Error.windowCreationFailed;
+ }
+
+ return ret;
+}
+
+/// Inits a render window with a size and a title
+/// The window will have the default style
+pub fn createDefault(size: sf.Vector2u, title: [:0]const u8) !RenderWindow {
+ var ret: RenderWindow = undefined;
+
+ var mode: sf.c.sfVideoMode = .{
+ .width = @intCast(c_uint, size.x),
+ .height = @intCast(c_uint, size.y),
+ .bitsPerPixel = 32,
+ };
+
+ var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), sf.window.Style.defaultStyle, null);
+
+ if (window) |w| {
+ ret.ptr = w;
+ } else {
+ return sf.Error.windowCreationFailed;
+ }
+
+ return ret;
+}
+
+/// Destroys this window object
+pub fn destroy(self: RenderWindow) void {
+ sf.c.sfRenderWindow_destroy(self.ptr);
+}
+
+// Event related
+
+/// Returns true if this window is still open
+pub fn isOpen(self: RenderWindow) bool {
+ return sf.c.sfRenderWindow_isOpen(self.ptr) != 0;
+}
+
+/// Closes this window
+pub fn close(self: RenderWindow) void {
+ sf.c.sfRenderWindow_close(self.ptr);
+}
+
+/// Gets an event from the queue, returns null is theres none
+/// Use while on this to get all the events in your game loop
+pub fn pollEvent(self: RenderWindow) ?sf.window.Event {
+ var event: sf.c.sfEvent = undefined;
+ if (sf.c.sfRenderWindow_pollEvent(self.ptr, &event) == 0)
+ return null;
+
+ // Skip sfEvtMouseWheelMoved to avoid sending mouseWheelScrolled twice
+ if (event.type == sf.c.sfEvtMouseWheelMoved) {
+ return self.pollEvent();
+ }
+ return sf.window.Event.fromCSFML(event);
+}
+
+// Drawing functions
+
+/// Clears the drawing screen with a color
+pub fn clear(self: RenderWindow, color: sf.Color) void {
+ sf.c.sfRenderWindow_clear(self.ptr, color.toCSFML());
+}
+
+/// Displays what has been drawn on the render area
+pub fn display(self: RenderWindow) void {
+ sf.c.sfRenderWindow_display(self.ptr);
+}
+
+/// Draw something on the screen (won't be visible until display is called)
+/// Object must have a sfDraw function (look at CircleShape for reference)
+/// You can pass a render state or null for default
+pub fn draw(self: RenderWindow, to_draw: anytype, states: ?*sf.c.sfRenderStates) void {
+ const T = @TypeOf(to_draw);
+ if (comptime @import("std").meta.trait.hasFn("sfDraw")(T)) {
+ // Inline call of object's draw function
+ @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self, states });
+ // to_draw.sfDraw(self, states);
+ } else @compileError("You must provide a drawable object (struct with \"sfDraw\" method).");
+}
+
+// Getters/setters
+/// Gets the current view of the window
+/// Unlike in SFML, you don't get a const pointer but a copy
+pub fn getView(self: RenderWindow) sf.View {
+ return sf.View.fromCSFML(sf.c.sfRenderWindow_getView(self.ptr).?);
+}
+/// Gets the default view of this window
+/// Unlike in SFML, you don't get a const pointer but a copy
+pub fn getDefaultView(self: RenderWindow) sf.View {
+ return sf.View.fromCSFML(sf.c.sfRenderWindow_getDefaultView(self.ptr).?);
+}
+/// Sets the view of this window
+pub fn setView(self: RenderWindow, view: sf.View) void {
+ var cview = view.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ sf.c.sfRenderWindow_setView(self.ptr, cview);
+}
+
+/// Gets the size of this window
+pub fn getSize(self: RenderWindow) sf.Vector2u {
+ return sf.Vector2u.fromCSFML(sf.c.sfRenderWindow_getSize(self.ptr));
+}
+/// Sets the size of this window
+pub fn setSize(self: RenderWindow, size: sf.Vector2u) void {
+ sf.c.sfRenderWindow_setSize(self.ptr, size.toCSFML());
+}
+
+/// Gets the position of this window
+pub fn getPosition(self: RenderWindow) sf.Vector2i {
+ return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_getPosition(self.ptr));
+}
+/// Sets the position of this window
+pub fn setPosition(self: RenderWindow, pos: sf.Vector2i) void {
+ sf.c.sfRenderWindow_setPosition(self.ptr, pos.toCSFML());
+}
+
+// TODO : unicode title?
+/// Sets the title of this window
+pub fn setTitle(self: RenderWindow, title: [:0]const u8) void {
+ sf.c.sfRenderWindow_setTitle(self.ptr, title);
+}
+
+/// Sets the windows's framerate limit
+pub fn setFramerateLimit(self: RenderWindow, fps: c_uint) void {
+ sf.c.sfRenderWindow_setFramerateLimit(self.ptr, fps);
+}
+/// Enables or disables vertical sync
+pub fn setVerticalSyncEnabled(self: RenderWindow, enabled: bool) void {
+ sf.c.sfRenderWindow_setFramerateLimit(self.ptr, if (enabled) 1 else 0);
+}
+
+/// Convert a point from target coordinates to world coordinates, using the current view (or the specified view)
+pub fn mapPixelToCoords(self: RenderWindow, pixel: sf.Vector2i, view: ?sf.View) sf.Vector2f {
+ if (view) |v| {
+ var cview = v.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ return sf.Vector2f.fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self.ptr, pixel.toCSFML(), cview));
+ } else return sf.Vector2f.fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self.ptr, pixel.toCSFML(), null));
+}
+
+/// Convert a point from world coordinates to target coordinates, using the current view (or the specified view)
+pub fn mapCoordsToPixel(self: RenderWindow, coords: sf.Vector2f, view: ?sf.View) sf.Vector2i {
+ if (view) |v| {
+ var cview = v.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self.ptr, coords.toCSFML(), cview));
+ } else return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self.ptr, coords.toCSFML(), null));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfRenderWindow
diff --git a/src/sfml/graphics/Sprite.zig b/src/sfml/graphics/Sprite.zig
new file mode 100644
index 0000000..aeb66bf
--- /dev/null
+++ b/src/sfml/graphics/Sprite.zig
@@ -0,0 +1,152 @@
+//! Drawable representation of a texture, with its own transformations, color, etc.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const Sprite = @This();
+
+// Constructor/destructor
+
+/// Inits a sprite with no texture
+pub fn create() !Sprite {
+ var sprite = sf.c.sfSprite_create();
+ if (sprite == null)
+ return sf.Error.nullptrUnknownReason;
+
+ return Sprite{ .ptr = sprite.? };
+}
+
+/// Inits a sprite with a texture
+pub fn createFromTexture(texture: sf.Texture) !Sprite {
+ var sprite = sf.c.sfSprite_create();
+ if (sprite == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfSprite_setTexture(sprite, texture.get(), 1);
+
+ return Sprite{ .ptr = sprite.? };
+}
+
+/// Destroys this sprite
+pub fn destroy(self: Sprite) void {
+ sf.c.sfSprite_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: Sprite, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawSprite(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the position of this sprite
+pub fn getPosition(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getPosition(self.ptr));
+}
+/// Sets the position of this sprite
+pub fn setPosition(self: Sprite, pos: sf.Vector2f) void {
+ sf.c.sfSprite_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: Sprite, offset: sf.Vector2f) void {
+ sf.c.sfSprite_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the scale of this sprite
+pub fn getScale(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getScale(self.ptr));
+}
+/// Sets the scale of this sprite
+pub fn setScale(self: Sprite, factor: sf.Vector2f) void {
+ sf.c.sfSprite_setScale(self.ptr, factor.toCSFML());
+}
+/// Scales this sprite
+pub fn scale(self: Sprite, factor: sf.Vector2f) void {
+ sf.c.sfSprite_scale(self.ptr, factor.toCSFML());
+}
+
+/// Gets the origin of this sprite
+pub fn getOrigin(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getOrigin(self.ptr));
+}
+/// Sets the origin of this sprite
+pub fn setOrigin(self: Sprite, origin: sf.Vector2f) void {
+ sf.c.sfSprite_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this sprite
+pub fn getRotation(self: Sprite) f32 {
+ return sf.c.sfSprite_getRotation(self.ptr);
+}
+/// Sets the rotation of this sprite
+pub fn setRotation(self: Sprite, angle: f32) void {
+ sf.c.sfSprite_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: Sprite, angle: f32) void {
+ sf.c.sfSprite_rotate(self.ptr, angle);
+}
+
+/// Gets the color of this sprite
+pub fn getColor(self: Sprite) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfSprite_getColor(self.ptr));
+}
+/// Sets the color of this sprite
+pub fn setColor(self: Sprite, color: sf.Color) void {
+ sf.c.sfSprite_setColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: Sprite) ?sf.Texture {
+ const t = sf.c.sfSprite_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else return null;
+}
+/// Sets this sprite's texture (the sprite will take the texture's dimensions)
+pub fn setTexture(self: Sprite, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfSprite_setTexture(self.ptr, tex, 1);
+}
+/// Gets the sub-rectangle of the texture that the sprite will display
+pub fn getTextureRect(self: Sprite) sf.IntRect {
+ return sf.IntRect.fromCSFML(sf.c.sfSprite_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the sprite will display
+pub fn setTextureRect(self: Sprite, rect: sf.IntRect) void {
+ sf.c.sfSprite_setTextureRect(self.ptr, rect.toCSFML());
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfSprite,
+
+test "sprite: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var spr = try Sprite.create();
+ defer spr.destroy();
+
+ spr.setColor(sf.Color.Yellow);
+ spr.setRotation(15);
+ spr.setPosition(.{ .x = 1, .y = 2 });
+ spr.setOrigin(.{ .x = 20, .y = 25 });
+ spr.setScale(.{ .x = 2, .y = 2 });
+ spr.setTexture(null);
+
+ try tst.expectEqual(sf.Color.Yellow, spr.getColor());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, spr.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, spr.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), spr.getTexture());
+ try tst.expectEqual(sf.Vector2f{ .x = 2, .y = 2 }, spr.getScale());
+
+ spr.rotate(5);
+ spr.move(.{ .x = -5, .y = 5 });
+ spr.scale(.{ .x = 5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), spr.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, spr.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 10, .y = 10 }, spr.getScale());
+}
diff --git a/src/sfml/graphics/Text.zig b/src/sfml/graphics/Text.zig
new file mode 100644
index 0000000..9208511
--- /dev/null
+++ b/src/sfml/graphics/Text.zig
@@ -0,0 +1,205 @@
+//! Graphical text that can be drawn to a render target.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const Text = @This();
+
+// Constructor/destructor
+
+/// Inits an empty text
+pub fn create() !Text {
+ var text = sf.c.sfText_create();
+ if (text == null)
+ return sf.Error.nullptrUnknownReason;
+ return Text{ .ptr = text.? };
+}
+/// Inits a text with content
+pub fn createWithText(string: [:0]const u8, font: sf.Font, character_size: usize) !Text {
+ var text = sf.c.sfText_create();
+ if (text == null)
+ return sf.Error.nullptrUnknownReason;
+ sf.c.sfText_setFont(text, font.ptr);
+ sf.c.sfText_setCharacterSize(text, @intCast(c_uint, character_size));
+ sf.c.sfText_setString(text, string);
+ return Text{ .ptr = text.? };
+}
+/// Destroys a text
+pub fn destroy(self: Text) void {
+ sf.c.sfText_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: Text, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawText(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Sets the content of this text
+pub fn setString(self: Text, string: [:0]const u8) void {
+ sf.c.sfText_setString(self.ptr, string);
+}
+
+/// Sets the font of this text
+pub fn setFont(self: Text, font: sf.Font) void {
+ sf.c.sfText_setFont(self.ptr, font.ptr);
+}
+
+/// Gets the character size of this text
+pub fn getCharacterSize(self: Text) usize {
+ return @intCast(usize, sf.c.sfText_getCharacterSize(self.ptr));
+}
+/// Sets the character size of this text
+pub fn setCharacterSize(self: Text, character_size: usize) void {
+ sf.c.sfText_setCharacterSize(self.ptr, @intCast(c_uint, character_size));
+}
+
+/// Gets the fill color of this text
+pub fn getFillColor(self: Text) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfText_getFillColor(self.ptr));
+}
+/// Sets the fill color of this text
+pub fn setFillColor(self: Text, color: sf.Color) void {
+ sf.c.sfText_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the outline color of this text
+pub fn getOutlineColor(self: Text) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfText_getOutlineColor(self.ptr));
+}
+/// Sets the outline color of this text
+pub fn setOutlineColor(self: Text, color: sf.Color) void {
+ sf.c.sfText_setOutlineColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the outline thickness of this text
+pub fn getOutlineThickness(self: Text) f32 {
+ return sf.c.sfText_getOutlineThickness(self.ptr);
+}
+/// Sets the outline thickness of this text
+pub fn setOutlineThickness(self: Text, thickness: f32) void {
+ sf.c.sfText_setOutlineThickness(self.ptr, thickness);
+}
+
+/// Gets the position of this text
+pub fn getPosition(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getPosition(self.ptr));
+}
+/// Sets the position of this text
+pub fn setPosition(self: Text, pos: sf.Vector2f) void {
+ sf.c.sfText_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this text
+pub fn move(self: Text, offset: sf.Vector2f) void {
+ sf.c.sfText_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this text
+pub fn getOrigin(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getOrigin(self.ptr));
+}
+/// Sets the origin of this text
+pub fn setOrigin(self: Text, origin: sf.Vector2f) void {
+ sf.c.sfText_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this text
+pub fn getRotation(self: Text) f32 {
+ return sf.c.sfText_getRotation(self.ptr);
+}
+/// Sets the rotation of this text
+pub fn setRotation(self: Text, angle: f32) void {
+ sf.c.sfText_setRotation(self.ptr, angle);
+}
+/// Rotates this text by a given amount
+pub fn rotate(self: Text, angle: f32) void {
+ sf.c.sfText_rotate(self.ptr, angle);
+}
+
+/// Gets the scale of this text
+pub fn getScale(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getScale(self.ptr));
+}
+/// Sets the scale of this text
+pub fn setScale(self: Text, factor: sf.Vector2f) void {
+ sf.c.sfText_setScale(self.ptr, factor.toCSFML());
+}
+/// Scales this text
+pub fn scale(self: Text, factor: sf.Vector2f) void {
+ sf.c.sfText_scale(self.ptr, factor.toCSFML());
+}
+
+/// return the position of the index-th character
+pub fn findCharacterPos(self: Text, index: usize) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_findCharacterPos(self.ptr, index));
+}
+
+/// Gets the letter spacing factor
+pub fn getLetterSpacing(self: Text) f32 {
+ return sf.c.sfText_getLetterSpacing(self.ptr);
+}
+/// Sets the letter spacing factor
+pub fn setLetterSpacing(self: Text, spacing_factor: f32) void {
+ sf.c.sfText_setLetterSpacing(self.ptr, spacing_factor);
+}
+
+/// Gets the line spacing factor
+pub fn getLineSpacing(self: Text) f32 {
+ return sf.c.sfText_getLineSpacing(self.ptr);
+}
+/// Sets the line spacing factor
+pub fn setLineSpacing(self: Text, spacing_factor: f32) void {
+ sf.c.sfText_setLineSpacing(self.ptr, spacing_factor);
+}
+
+/// Gets the local bounding rectangle of the text
+pub fn getLocalBounds(self: Text) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfText_getLocalBounds(self.ptr));
+}
+/// Gets the global bounding rectangle of the text
+pub fn getGlobalBounds(self: Text) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfText_getGlobalBounds(self.ptr));
+}
+
+pub const getTransform = @compileError("Function is not implemented yet.");
+pub const getInverseTransform = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml font
+ptr: *sf.c.sfText,
+
+test "text: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var text = try Text.create();
+ defer text.destroy();
+
+ text.setString("hello");
+ text.setFillColor(sf.Color.Yellow);
+ text.setOutlineColor(sf.Color.Red);
+ text.setOutlineThickness(2);
+ text.setCharacterSize(10);
+ text.setRotation(15);
+ text.setPosition(.{ .x = 1, .y = 2 });
+ text.setOrigin(.{ .x = 20, .y = 25 });
+ text.setScale(.{ .x = 2, .y = 2 });
+
+ text.rotate(5);
+ text.move(.{ .x = -5, .y = 5 });
+ text.scale(.{ .x = 2, .y = 3 });
+
+ try tst.expectEqual(sf.Color.Yellow, text.getFillColor());
+ try tst.expectEqual(sf.Color.Red, text.getOutlineColor());
+ try tst.expectEqual(@as(f32, 2), text.getOutlineThickness());
+ try tst.expectEqual(@as(usize, 10), text.getCharacterSize());
+ try tst.expectEqual(@as(f32, 20), text.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, text.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, text.getOrigin());
+ try tst.expectEqual(sf.Vector2f{ .x = 4, .y = 6 }, text.getScale());
+
+ _ = text.getLocalBounds();
+ _ = text.getGlobalBounds();
+}
diff --git a/src/sfml/graphics/VertexArray.zig b/src/sfml/graphics/VertexArray.zig
new file mode 100644
index 0000000..ea4ccb2
--- /dev/null
+++ b/src/sfml/graphics/VertexArray.zig
@@ -0,0 +1,32 @@
+//! Define a set of one or more 2D primitives.
+
+const sf = @import("../sfml.zig");
+
+// CONSTRUCTION ZONE
+
+const VertexArray = @This();
+
+/// Creates a vertex array from a slice of vertices
+pub fn createFromSlice(vertex: []const sf.graphics.Vertex, primitive: sf.graphics.PrimitiveType) !VertexArray {
+ var va = sf.c.sfVertexArray_create();
+ if (va) |vert| {
+ sf.c.sfVertexArray_setPrimitiveType(vert, @enumToInt(primitive));
+ sf.c.sfVertexArray_resize(vert, vertex.len);
+ for (vertex) |v, i|
+ sf.c.sfVertexArray_getVertex(vert, i).* = @bitCast(sf.c.sfVertex, v);
+ return VertexArray{ .ptr = vert };
+ } else return sf.Error.nullptrUnknownReason;
+}
+
+/// Destroys a vertex array
+pub fn destroy(self: VertexArray) void {
+ sf.c.sfVertexArray_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: VertexArray, window: sf.graphics.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawVertexArray(window.ptr, self.ptr, states);
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfVertexArray,
diff --git a/src/sfml/graphics/View.zig b/src/sfml/graphics/View.zig
new file mode 100644
index 0000000..48882e2
--- /dev/null
+++ b/src/sfml/graphics/View.zig
@@ -0,0 +1,104 @@
+//! 2D camera that defines what region is shown on screen.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const View = @This();
+
+/// Creates a view from a rectangle
+pub fn fromRect(rect: sf.FloatRect) View {
+ var ret: View = undefined;
+ ret.center = rect.getCorner();
+ ret.size = rect.getSize();
+ ret.center = ret.center.add(ret.size.scale(0.5));
+ ret.viewport = sf.FloatRect.init(0, 0, 1, 1);
+ return ret;
+}
+
+/// Creates a view from a CSFML object
+/// This is mainly for the inner workings of this wrapper
+pub fn fromCSFML(view: *const sf.c.sfView) View {
+ var ret: View = undefined;
+ ret.center = sf.Vector2f.fromCSFML(sf.c.sfView_getCenter(view));
+ ret.size = sf.Vector2f.fromCSFML(sf.c.sfView_getSize(view));
+ ret.viewport = sf.FloatRect.fromCSFML(sf.c.sfView_getViewport(view));
+ return ret;
+}
+
+/// Creates a CSFML view from this view
+/// This is mainly for the inner workings of this wrapper
+/// The resulting view must be destroyed!
+pub fn toCSFML(self: View) *sf.c.sfView {
+ var view = sf.c.sfView_create().?;
+ sf.c.sfView_setCenter(view, self.center.toCSFML());
+ sf.c.sfView_setSize(view, self.size.toCSFML());
+ sf.c.sfView_setViewport(view, self.viewport.toCSFML());
+ return view;
+}
+
+pub fn getRect(self: View) sf.FloatRect {
+ return sf.FloatRect.init(
+ self.center.x - self.size.x / 2,
+ self.center.y - self.size.y / 2,
+ self.size.x,
+ self.size.y,
+ );
+}
+
+pub fn setSize(self: *View, size: sf.Vector2f) void {
+ self.size = size;
+}
+
+pub fn setCenter(self: *View, center: sf.Vector2f) void {
+ self.center = center;
+}
+
+pub fn zoom(self: *View, factor: f32) void {
+ self.size = .{ .x = self.size.x * factor, .y = self.size.y * factor };
+}
+
+// View variables
+/// Center of the view, what this view "looks" at
+center: sf.Vector2f,
+/// Width and height of the view
+size: sf.Vector2f,
+/// The viewport of this view
+viewport: sf.FloatRect,
+
+test "view: from rect" {
+ const tst = @import("std").testing;
+
+ // Testing if the view from rect initialization works
+ var rect = sf.FloatRect.init(10, -15, 700, 600);
+
+ var view = sf.c.sfView_createFromRect(rect.toCSFML());
+ defer sf.c.sfView_destroy(view);
+
+ var view2 = View.fromRect(rect);
+
+ var center = sf.Vector2f.fromCSFML(sf.c.sfView_getCenter(view));
+ var size = sf.Vector2f.fromCSFML(sf.c.sfView_getSize(view));
+
+ try tst.expectApproxEqAbs(center.x, view2.center.x, 0.00001);
+ try tst.expectApproxEqAbs(center.y, view2.center.y, 0.00001);
+ try tst.expectApproxEqAbs(size.x, view2.size.x, 0.00001);
+ try tst.expectApproxEqAbs(size.y, view2.size.y, 0.00001);
+
+ var rect_ret = view2.getRect();
+
+ try tst.expectApproxEqAbs(rect.left, rect_ret.left, 0.00001);
+ try tst.expectApproxEqAbs(rect.top, rect_ret.top, 0.00001);
+ try tst.expectApproxEqAbs(rect.width, rect_ret.width, 0.00001);
+ try tst.expectApproxEqAbs(rect.height, rect_ret.height, 0.00001);
+
+ view2.setCenter(.{ .x = 400, .y = 300 });
+ view2.setSize(.{ .x = 800, .y = 600 });
+ rect_ret = view2.getRect();
+ try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.left, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.top, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 800), rect_ret.width, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 600), rect_ret.height, 0.00001);
+}
diff --git a/src/sfml/graphics/color.zig b/src/sfml/graphics/color.zig
new file mode 100644
index 0000000..d6aa850
--- /dev/null
+++ b/src/sfml/graphics/color.zig
@@ -0,0 +1,166 @@
+//! Utility class for manipulating RGBA colors.
+
+const sf = @import("../sfml_import.zig");
+const math = @import("std").math;
+
+pub const Color = packed struct {
+ /// Converts a color from a csfml object
+ /// For inner workings
+ pub fn fromCSFML(col: sf.c.sfColor) Color {
+ return @bitCast(Color, col);
+ }
+
+ /// Converts this color to a csfml one
+ /// For inner workings
+ pub fn toCSFML(self: Color) sf.c.sfColor {
+ return @bitCast(sf.c.sfColor, self);
+ }
+
+ /// Inits a color with rgb components
+ pub fn fromRGB(red: u8, green: u8, blue: u8) Color {
+ return Color{
+ .r = red,
+ .g = green,
+ .b = blue,
+ .a = 0xff,
+ };
+ }
+
+ /// Inits a color with rgba components
+ pub fn fromRGBA(red: u8, green: u8, blue: u8, alpha: u8) Color {
+ return Color{
+ .r = red,
+ .g = green,
+ .b = blue,
+ .a = alpha,
+ };
+ }
+
+ /// Inits a color from a 32bits value (RGBA in that order)
+ pub fn fromInteger(int: u32) Color {
+ return Color{
+ .r = @truncate(u8, (int & 0xff000000) >> 24),
+ .g = @truncate(u8, (int & 0x00ff0000) >> 16),
+ .b = @truncate(u8, (int & 0x0000ff00) >> 8),
+ .a = @truncate(u8, (int & 0x000000ff) >> 0),
+ };
+ }
+
+ /// Gets a 32 bit integer representing the color
+ pub fn toInteger(self: Color) u32 {
+ return (@intCast(u32, self.r) << 24) |
+ (@intCast(u32, self.g) << 16) |
+ (@intCast(u32, self.b) << 8) |
+ (@intCast(u32, self.a) << 0);
+ }
+
+ /// Creates a color with rgba floats from 0 to 1
+ fn fromFloats(red: f32, green: f32, blue: f32, alpha: f32) Color {
+ return Color{
+ .r = @floatToInt(u8, math.clamp(red, 0.0, 1.0) * 255.0),
+ .g = @floatToInt(u8, math.clamp(green, 0.0, 1.0) * 255.0),
+ .b = @floatToInt(u8, math.clamp(blue, 0.0, 1.0) * 255.0),
+ .a = @floatToInt(u8, math.clamp(alpha, 0.0, 1.0) * 255.0),
+ };
+ }
+
+ /// Creates a color from HSV and transparency components (this is not part of the SFML)
+ /// hue is in degrees, saturation and value are in percents
+ pub fn fromHSVA(hue: f32, saturation: f32, value: f32, alpha: f32) Color {
+ const h = hue;
+ const s = saturation / 100;
+ const v = value / 100;
+ const a = alpha;
+
+ var hh: f32 = h;
+
+ if (v <= 0.0)
+ return fromFloats(0, 0, 0, a);
+
+ if (hh >= 360.0)
+ hh = 0;
+ hh /= 60.0;
+
+ var ff: f32 = hh - math.floor(hh);
+
+ var p: f32 = v * (1.0 - s);
+ var q: f32 = v * (1.0 - (s * ff));
+ var t: f32 = v * (1.0 - (s * (1.0 - ff)));
+
+ return switch (@floatToInt(usize, hh)) {
+ 0 => fromFloats(v, t, p, a),
+ 1 => fromFloats(q, v, p, a),
+ 2 => fromFloats(p, v, t, a),
+ 3 => fromFloats(p, q, v, a),
+ 4 => fromFloats(t, p, v, a),
+ else => fromFloats(v, p, q, a),
+ };
+ }
+
+ // Colors
+ /// Black color
+ pub const Black = Color.fromRGB(0, 0, 0);
+ /// White color
+ pub const White = Color.fromRGB(255, 255, 255);
+ /// Red color
+ pub const Red = Color.fromRGB(255, 0, 0);
+ /// Green color
+ pub const Green = Color.fromRGB(0, 255, 0);
+ /// Blue color
+ pub const Blue = Color.fromRGB(0, 0, 255);
+ /// Yellow color
+ pub const Yellow = Color.fromRGB(255, 255, 0);
+ /// Magenta color
+ pub const Magenta = Color.fromRGB(255, 0, 255);
+ /// Cyan color
+ pub const Cyan = Color.fromRGB(0, 255, 255);
+ /// Transparent color
+ pub const Transparent = Color.fromRGBA(0, 0, 0, 0);
+
+ /// Red component
+ r: u8,
+ /// Green component
+ g: u8,
+ /// Blue component
+ b: u8,
+ /// Alpha (opacity) component
+ a: u8,
+};
+
+test "color: conversions" {
+ const tst = @import("std").testing;
+
+ var code: u32 = 0x4BDA9CFF;
+ var col = Color.fromInteger(code);
+
+ try tst.expectEqual(Color.fromRGB(75, 218, 156), col);
+ try tst.expectEqual(code, col.toInteger());
+
+ var csfml_col = sf.c.sfColor_fromInteger(@as(c_uint, code));
+
+ try tst.expectEqual(Color.fromCSFML(csfml_col), col);
+}
+
+test "color: hsv to rgb" {
+ const tst = @import("std").testing;
+
+ var col = Color.fromHSVA(10, 20, 100, 255);
+
+ try tst.expectEqual(Color.fromRGB(255, 212, 204), col);
+}
+
+test "color: sane from/to CSFML color" {
+ const tst = @import("std").testing;
+
+ const col = Color.fromRGBA(5, 12, 28, 127);
+ const ccol = col.toCSFML();
+
+ try tst.expectEqual(col.r, ccol.r);
+ try tst.expectEqual(col.g, ccol.g);
+ try tst.expectEqual(col.b, ccol.b);
+ try tst.expectEqual(col.a, ccol.a);
+
+ const col2 = Color.fromCSFML(ccol);
+
+ try tst.expectEqual(col, col2);
+}
diff --git a/src/sfml/graphics/primitive_type.zig b/src/sfml/graphics/primitive_type.zig
new file mode 100644
index 0000000..9e191a5
--- /dev/null
+++ b/src/sfml/graphics/primitive_type.zig
@@ -0,0 +1,9 @@
+pub const PrimitiveType = enum(c_uint) {
+ Points,
+ Lines,
+ LineStrip,
+ Triangles,
+ TriangleStrip,
+ TriangleFan,
+ Quads,
+};
diff --git a/src/sfml/graphics/rect.zig b/src/sfml/graphics/rect.zig
new file mode 100644
index 0000000..184799c
--- /dev/null
+++ b/src/sfml/graphics/rect.zig
@@ -0,0 +1,161 @@
+//! Utility class for manipulating 2D axis aligned rectangles.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+};
+const math = @import("std").math;
+
+pub fn Rect(comptime T: type) type {
+ return packed struct {
+ const Self = @This();
+
+ /// The CSFML vector type equivalent
+ const CsfmlEquivalent = switch (T) {
+ c_int => sf.c.sfIntRect,
+ f32 => sf.c.sfFloatRect,
+ else => void,
+ };
+
+ /// Creates a rect (just for convinience)
+ pub fn init(left: T, top: T, width: T, height: T) Self {
+ return Self{
+ .left = left,
+ .top = top,
+ .width = width,
+ .height = height,
+ };
+ }
+
+ /// Makes a CSFML rect with this rect (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn toCSFML(self: Self) CsfmlEquivalent {
+ if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
+ return @bitCast(CsfmlEquivalent, self);
+ }
+
+ /// Creates a rect from a CSFML one (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn fromCSFML(rect: CsfmlEquivalent) Self {
+ if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
+ return @bitCast(Self, rect);
+ }
+
+ /// Checks if a point is inside this recangle
+ pub fn contains(self: Self, vec: sf.Vector2(T)) bool {
+ // Shamelessly stolen
+ var min_x: T = math.min(self.left, self.left + self.width);
+ var max_x: T = math.max(self.left, self.left + self.width);
+ var min_y: T = math.min(self.top, self.top + self.height);
+ var max_y: T = math.max(self.top, self.top + self.height);
+
+ return (vec.x >= min_x and
+ vec.x < max_x and
+ vec.y >= min_y and
+ vec.y < max_y);
+ }
+
+ /// Checks if two rectangles have a common intersection, if yes returns that zone, if not returns null
+ pub fn intersects(self: Self, other: Self) ?Self {
+ // Shamelessly stolen too
+ var r1_min_x: T = math.min(self.left, self.left + self.width);
+ var r1_max_x: T = math.max(self.left, self.left + self.width);
+ var r1_min_y: T = math.min(self.top, self.top + self.height);
+ var r1_max_y: T = math.max(self.top, self.top + self.height);
+
+ var r2_min_x: T = math.min(other.left, other.left + other.width);
+ var r2_max_x: T = math.max(other.left, other.left + other.width);
+ var r2_min_y: T = math.min(other.top, other.top + other.height);
+ var r2_max_y: T = math.max(other.top, other.top + other.height);
+
+ var inter_left: T = math.max(r1_min_x, r2_min_x);
+ var inter_top: T = math.max(r1_min_y, r2_min_y);
+ var inter_right: T = math.min(r1_max_x, r2_max_x);
+ var inter_bottom: T = math.min(r1_max_y, r2_max_y);
+
+ if (inter_left < inter_right and inter_top < inter_bottom) {
+ return Self.init(inter_left, inter_top, inter_right - inter_left, inter_bottom - inter_top);
+ } else {
+ return null;
+ }
+ }
+
+ /// Checks if two rectangles are the same
+ pub fn equals(self: Self, other: Self) bool {
+ return (self.left == other.left and
+ self.top == other.top and
+ self.width == other.width and
+ self.height == other.height);
+ }
+
+ /// Gets a vector with left and top components inside
+ pub fn getCorner(self: Self) sf.Vector2(T) {
+ return sf.Vector2(T){ .x = self.left, .y = self.top };
+ }
+ /// Gets a vector with the bottom right corner coordinates
+ pub fn getOtherCorner(self: Self) sf.Vector2(T) {
+ return self.getCorner().add(self.getSize());
+ }
+ /// Gets a vector with width and height components inside
+ pub fn getSize(self: Self) sf.Vector2(T) {
+ return sf.Vector2(T){ .x = self.width, .y = self.height };
+ }
+
+ /// x component of the top left corner
+ left: T,
+ /// x component of the top left corner
+ top: T,
+ /// width of the rectangle
+ width: T,
+ /// height of the rectangle
+ height: T
+ };
+}
+
+test "rect: intersect" {
+ const tst = @import("std").testing;
+
+ var r1 = Rect(c_int).init(0, 0, 10, 10);
+ var r2 = Rect(c_int).init(6, 6, 20, 20);
+ var r3 = Rect(c_int).init(-5, -5, 10, 10);
+
+ try tst.expectEqual(@as(?Rect(c_int), null), r2.intersects(r3));
+
+ var inter1: sf.c.sfIntRect = undefined;
+ var inter2: sf.c.sfIntRect = undefined;
+
+ try tst.expectEqual(sf.c.sfIntRect_intersects(&r1.toCSFML(), &r2.toCSFML(), &inter1), 1);
+ try tst.expectEqual(sf.c.sfIntRect_intersects(&r1.toCSFML(), &r3.toCSFML(), &inter2), 1);
+
+ try tst.expectEqual(Rect(c_int).fromCSFML(inter1), r1.intersects(r2).?);
+ try tst.expectEqual(Rect(c_int).fromCSFML(inter2), r1.intersects(r3).?);
+}
+
+test "rect: contains" {
+ const tst = @import("std").testing;
+
+ var r1 = Rect(f32).init(0, 0, 10, 10);
+
+ try tst.expect(r1.contains(.{ .x = 0, .y = 0 }));
+ try tst.expect(r1.contains(.{ .x = 9, .y = 9 }));
+ try tst.expect(!r1.contains(.{ .x = 5, .y = -1 }));
+ try tst.expect(!r1.contains(.{ .x = 10, .y = 5 }));
+}
+
+test "rect: sane from/to CSFML rect" {
+ const tst = @import("std").testing;
+
+ inline for ([_]type{ c_int, f32 }) |T| {
+ const rect = Rect(T).init(1, 3, 5, 10);
+ const crect = rect.toCSFML();
+
+ try tst.expectEqual(rect.left, crect.left);
+ try tst.expectEqual(rect.top, crect.top);
+ try tst.expectEqual(rect.width, crect.width);
+ try tst.expectEqual(rect.height, crect.height);
+
+ const rect2 = Rect(T).fromCSFML(crect);
+
+ try tst.expectEqual(rect, rect2);
+ }
+}
diff --git a/src/sfml/graphics/texture.zig b/src/sfml/graphics/texture.zig
new file mode 100644
index 0000000..2de3d93
--- /dev/null
+++ b/src/sfml/graphics/texture.zig
@@ -0,0 +1,242 @@
+//! Image living on the graphics card that can be used for drawing.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const std = @import("std");
+const assert = std.debug.assert;
+
+const TextureType = enum { ptr, const_ptr };
+
+pub const Texture = union(TextureType) {
+ const Self = @This();
+
+ // Constructor/destructor
+
+ /// Creates a texture from nothing
+ pub fn create(size: sf.Vector2u) !Self {
+ var tex = sf.c.sfTexture_create(@intCast(c_uint, size.x), @intCast(c_uint, size.y));
+ if (tex == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = tex.? };
+ }
+ /// Loads a texture from a file
+ pub fn createFromFile(path: [:0]const u8) !Self {
+ var tex = sf.c.sfTexture_createFromFile(path, null);
+ if (tex == null)
+ return sf.Error.resourceLoadingError;
+ return Self{ .ptr = tex.? };
+ }
+ /// Creates an texture from an image
+ pub fn createFromImage(image: sf.Image, area: ?sf.IntRect) !Self {
+ var tex = if (area) |a|
+ sf.c.sfTexture_createFromImage(image.ptr, &a.toCSFML())
+ else
+ sf.c.sfTexture_createFromImage(image.ptr, null);
+
+ if (tex == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = tex.? };
+ }
+
+ /// Destroys a texture
+ /// Be careful, you can only destroy non const textures
+ pub fn destroy(self: Self) void {
+ // TODO : is it possible to detect that comptime?
+ // Should this panic?
+ if (self == .const_ptr)
+ @panic("Can't destroy a const texture pointer");
+ sf.c.sfTexture_destroy(self.ptr);
+ }
+
+ // Getters/Setters
+
+ /// Gets a const pointer to this texture
+ pub fn get(self: Self) *const sf.c.sfTexture {
+ return switch (self) {
+ .ptr => self.ptr,
+ .const_ptr => self.const_ptr,
+ };
+ }
+ /// Clones this texture (the clone won't be const)
+ pub fn copy(self: Self) !Self {
+ var cpy = sf.c.sfTexture_copy(self.get());
+ if (cpy == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = cpy.? };
+ }
+ /// Makes this texture constant (I don't know why you would do that)
+ pub fn makeConst(self: *Self) void {
+ self.* = Self{ .const_ptr = self.get() };
+ }
+
+ /// Gets the size of this image
+ pub fn getSize(self: Self) sf.Vector2u {
+ // This is a hack
+ _ = sf.c.sfTexture_getSize(self.get());
+ // Register Rax holds the return val of function calls that can fit in a register
+ const rax: usize = asm volatile (""
+ : [ret] "={rax}" (-> usize)
+ );
+ var x: u32 = @truncate(u32, (rax & 0x00000000FFFFFFFF) >> 00);
+ var y: u32 = @truncate(u32, (rax & 0xFFFFFFFF00000000) >> 32);
+ return sf.Vector2u{ .x = x, .y = y };
+ }
+ /// Gets the pixel count of this image
+ pub fn getPixelCount(self: Self) usize {
+ var dim = self.getSize();
+ return dim.x * dim.y;
+ }
+
+ /// Updates the pixels of the image from an array of pixels (colors)
+ pub fn updateFromPixels(self: Self, pixels: []const sf.Color, zone: ?sf.Rect(c_uint)) !void {
+ if (self == .const_ptr)
+ @panic("Can't set pixels on a const texture");
+ if (self.isSrgb())
+ @panic("Updating an srgb from a pixel array isn't implemented");
+
+ var real_zone: sf.Rect(c_uint) = undefined;
+ var size = self.getSize();
+
+ if (zone) |z| {
+ // Check if the given zone is fully inside the image
+ var intersection = z.intersects(sf.Rect(c_uint).init(0, 0, size.x, size.y));
+
+ if (intersection) |i| {
+ if (!i.equals(z))
+ return sf.Error.areaDoesNotFit;
+ } else return sf.Error.areaDoesNotFit;
+
+ real_zone = z;
+ } else {
+ real_zone.left = 0;
+ real_zone.top = 0;
+ real_zone.width = size.x;
+ real_zone.height = size.y;
+ }
+ // Check if there is enough data
+ if (pixels.len < real_zone.width * real_zone.height)
+ return sf.Error.notEnoughData;
+
+ sf.c.sfTexture_updateFromPixels(self.ptr, @ptrCast([*]const u8, pixels.ptr), real_zone.width, real_zone.height, real_zone.left, real_zone.top);
+ }
+ /// Updates the pixels of the image from an other texture
+ pub fn updateFromTexture(self: Self, other: Texture, copy_pos: ?sf.Vector2u) void {
+ var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
+ var max = other.getSize().add(pos);
+ var size = self.getSize();
+
+ assert(max.x < size.x and max.y < size.y);
+
+ sf.c.sfTexture_updateFromTexture(self.ptr, other.get(), pos.x, pos.y);
+ }
+ /// Updates the pixels of the image from an image
+ pub fn updateFromImage(self: Self, image: sf.Image, copy_pos: ?sf.Vector2u) void {
+ var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
+ var max = image.getSize().add(pos);
+ var size = self.getSize();
+
+ assert(max.x < size.x and max.y < size.y);
+
+ sf.c.sfTexture_updateFromImage(self.ptr, image.ptr, pos.x, pos.y);
+ }
+
+ /// Tells whether or not this texture is to be smoothed
+ pub fn isSmooth(self: Self) bool {
+ return sf.c.sfTexture_isSmooth(self.ptr) != 0;
+ }
+ /// Enables or disables texture smoothing
+ pub fn setSmooth(self: Self, smooth: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setSmooth(self.ptr, if (smooth) 1 else 0);
+ }
+
+ /// Tells whether or not this texture should repeat when rendering outside its bounds
+ pub fn isRepeated(self: Self) bool {
+ return sf.c.sfTexture_isRepeated(self.ptr) != 0;
+ }
+ /// Enables or disables texture repeating
+ pub fn setRepeated(self: Self, repeated: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setRepeated(self.ptr, if (repeated) 1 else 0);
+ }
+
+ /// Tells whether or not this texture has colors in the SRGB format
+ /// SRGB functions arent implemented yet
+ pub fn isSrgb(self: Self) bool {
+ return sf.c.sfTexture_isSrgb(self.ptr) != 0;
+ }
+ /// Enables or disables SRGB
+ pub fn setSrgb(self: Self, srgb: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setSrgb(self.ptr, if (srgb) 1 else 0);
+ }
+
+ /// Swaps this texture's contents with an other texture
+ pub fn swap(self: Self, other: Texture) void {
+ if (self == .const_ptr or other == .const_ptr)
+ @panic("Texture swapping must be done between two non const textures");
+
+ sf.c.sfTexture_swap(self.ptr, other.ptr);
+ }
+
+ /// Pointer to the csfml texture
+ ptr: *sf.c.sfTexture,
+ /// Const pointer to the csfml texture
+ const_ptr: *const sf.c.sfTexture
+};
+
+test "texture: sane getters and setters" {
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var tex = try Texture.create(.{ .x = 12, .y = 10 });
+ defer tex.destroy();
+
+ var size = tex.getSize();
+
+ tex.setSrgb(false);
+ tex.setSmooth(true);
+ tex.setRepeated(true);
+
+ try tst.expectEqual(@as(u32, 12), size.x);
+ try tst.expectEqual(@as(u32, 10), size.y);
+ try tst.expectEqual(@as(usize, 120), tex.getPixelCount());
+
+ var pixel_data = try allocator.alloc(sf.Color, 120);
+ defer allocator.free(pixel_data);
+
+ for (pixel_data) |*c, i| {
+ c.* = sf.graphics.Color.fromHSVA(@intToFloat(f32, i) / 144 * 360, 100, 100, 1);
+ }
+
+ try tex.updateFromPixels(pixel_data, null);
+
+ try tst.expect(!tex.isSrgb());
+ try tst.expect(tex.isSmooth());
+ try tst.expect(tex.isRepeated());
+
+ var t = tex;
+ t.makeConst();
+
+ var copy = try t.copy();
+
+ try tst.expectEqual(@as(usize, 120), copy.getPixelCount());
+
+ var tex2 = try Texture.create(.{ .x = 100, .y = 100 });
+ defer tex2.destroy();
+
+ copy.swap(tex2);
+
+ try tst.expectEqual(@as(usize, 100 * 100), copy.getPixelCount());
+ try tst.expectEqual(@as(usize, 120), tex2.getPixelCount());
+}
diff --git a/src/sfml/graphics/vertex.zig b/src/sfml/graphics/vertex.zig
new file mode 100644
index 0000000..97b25f5
--- /dev/null
+++ b/src/sfml/graphics/vertex.zig
@@ -0,0 +1,9 @@
+//! Define a point with color and texture coordinates.
+
+const sf = @import("../sfml.zig");
+
+pub const Vertex = packed struct {
+ position: sf.system.Vector2f,
+ color: sf.graphics.Color,
+ tex_coords: sf.system.Vector2f,
+};