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-rw-r--r--src/sfml/graphics/CircleShape.zig150
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diff --git a/src/sfml/graphics/CircleShape.zig b/src/sfml/graphics/CircleShape.zig
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+//! Specialized shape representing a circle.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const CircleShape = @This();
+
+// Constructor/destructor
+
+/// Inits a circle shape with a radius. The circle will be white and have 30 points
+pub fn create(radius: f32) !CircleShape {
+ var circle = sf.c.sfCircleShape_create();
+ if (circle == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfCircleShape_setFillColor(circle, sf.c.sfWhite);
+ sf.c.sfCircleShape_setRadius(circle, radius);
+
+ return CircleShape{ .ptr = circle.? };
+}
+
+/// Destroys a circle shape
+pub fn destroy(self: CircleShape) void {
+ sf.c.sfCircleShape_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: CircleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawCircleShape(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the fill color of this circle shape
+pub fn getFillColor(self: CircleShape) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfCircleShape_getFillColor(self.ptr));
+}
+/// Sets the fill color of this circle shape
+pub fn setFillColor(self: CircleShape, color: sf.Color) void {
+ sf.c.sfCircleShape_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the radius of this circle shape
+pub fn getRadius(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRadius(self.ptr);
+}
+/// Sets the radius of this circle shape
+pub fn setRadius(self: CircleShape, radius: f32) void {
+ sf.c.sfCircleShape_setRadius(self.ptr, radius);
+}
+
+/// Gets the position of this circle shape
+pub fn getPosition(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getPosition(self.ptr));
+}
+/// Sets the position of this circle shape
+pub fn setPosition(self: CircleShape, pos: sf.Vector2f) void {
+ sf.c.sfCircleShape_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: CircleShape, offset: sf.Vector2f) void {
+ sf.c.sfCircleShape_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this circle shape
+pub fn getOrigin(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getOrigin(self.ptr));
+}
+/// Sets the origin of this circle shape
+pub fn setOrigin(self: CircleShape, origin: sf.Vector2f) void {
+ sf.c.sfCircleShape_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this circle shape
+pub fn getRotation(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRotation(self.ptr);
+}
+/// Sets the rotation of this circle shape
+pub fn setRotation(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_rotate(self.ptr, angle);
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: CircleShape) ?sf.Texture {
+ const t = sf.c.sfCircleShape_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else return null;
+}
+/// Sets the texture of this shape
+pub fn setTexture(self: CircleShape, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfCircleShape_setTexture(self.ptr, tex, 0);
+}
+/// Gets the sub-rectangle of the texture that the shape will display
+pub fn getTextureRect(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the shape will display
+pub fn setTextureRect(self: CircleShape, rect: sf.FloatRect) void {
+ sf.c.sfCircleShape_getCircleRect(self.ptr, rect.toCSFML());
+}
+
+/// Gets the bounds in the local coordinates system
+pub fn getLocalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getLocalBounds(self.ptr));
+}
+
+/// Gets the bounds in the global coordinates
+pub fn getGlobalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getGlobalBounds(self.ptr));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfCircleShape,
+
+test "circle shape: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var circle = try CircleShape.create(30);
+ defer circle.destroy();
+
+ circle.setFillColor(sf.Color.Yellow);
+ circle.setRadius(50);
+ circle.setRotation(15);
+ circle.setPosition(.{ .x = 1, .y = 2 });
+ circle.setOrigin(.{ .x = 20, .y = 25 });
+ circle.setTexture(null);
+
+ // TODO : issue #2
+ try tst.expectEqual(sf.Color.Yellow, circle.getFillColor());
+ try tst.expectEqual(@as(f32, 50), circle.getRadius());
+ try tst.expectEqual(@as(f32, 15), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, circle.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, circle.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), circle.getTexture());
+
+ circle.rotate(5);
+ circle.move(.{ .x = -5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, circle.getPosition());
+}