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//! Defines a system event and its parameters.
const sf = struct {
pub usingnamespace @import("../sfml.zig");
pub usingnamespace system;
};
pub const Event = union(Event.Type) {
const Self = @This();
pub const Type = enum(c_int) {
closed,
resized,
lostFocus,
gainedFocus,
textEntered,
keyPressed,
keyReleased,
mouseWheelScrolled,
mouseButtonPressed,
mouseButtonReleased,
mouseMoved,
mouseEntered,
mouseLeft,
joystickButtonPressed,
joystickButtonReleased,
joystickMoved,
joystickConnected,
joystickDisconnected,
touchBegan,
touchMoved,
touchEnded,
sensorChanged,
};
// Big oof
/// Creates this event from a csfml one
pub fn fromCSFML(event: sf.c.sfEvent) Self {
return switch (event.type) {
sf.c.sfEvtClosed => .{ .closed = {} },
sf.c.sfEvtResized => .{ .resized = .{ .size = .{ .x = event.size.width, .y = event.size.height } } },
sf.c.sfEvtLostFocus => .{ .lostFocus = {} },
sf.c.sfEvtGainedFocus => .{ .gainedFocus = {} },
sf.c.sfEvtTextEntered => .{ .textEntered = .{ .unicode = event.text.unicode } },
sf.c.sfEvtKeyPressed => .{ .keyPressed = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
sf.c.sfEvtKeyReleased => .{ .keyReleased = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
sf.c.sfEvtMouseWheelScrolled => .{ .mouseWheelScrolled = .{ .wheel = @intToEnum(sf.window.mouse.Wheel, event.mouseWheelScroll.wheel), .delta = event.mouseWheelScroll.delta, .pos = .{ .x = event.mouseWheelScroll.x, .y = event.mouseWheelScroll.y } } },
sf.c.sfEvtMouseButtonPressed => .{ .mouseButtonPressed = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
sf.c.sfEvtMouseButtonReleased => .{ .mouseButtonReleased = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
sf.c.sfEvtMouseMoved => .{ .mouseMoved = .{ .pos = .{ .x = event.mouseMove.x, .y = event.mouseMove.y } } },
sf.c.sfEvtMouseEntered => .{ .mouseEntered = {} },
sf.c.sfEvtMouseLeft => .{ .mouseLeft = {} },
sf.c.sfEvtJoystickButtonPressed => .{ .joystickButtonPressed = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
sf.c.sfEvtJoystickButtonReleased => .{ .joystickButtonReleased = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
sf.c.sfEvtJoystickMoved => .{ .joystickMoved = .{ .joystickId = event.joystickMove.joystickId, .axis = event.joystickMove.axis, .position = event.joystickMove.position } },
sf.c.sfEvtJoystickConnected => .{ .joystickConnected = .{ .joystickId = event.joystickConnect.joystickId } },
sf.c.sfEvtJoystickDisconnected => .{ .joystickDisconnected = .{ .joystickId = event.joystickConnect.joystickId } },
sf.c.sfEvtTouchBegan => .{ .touchBegan = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
sf.c.sfEvtTouchMoved => .{ .touchMoved = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
sf.c.sfEvtTouchEnded => .{ .touchEnded = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
sf.c.sfEvtSensorChanged => .{ .sensorChanged = .{ .sensorType = event.sensor.sensorType, .vector = .{ .x = event.sensor.x, .y = event.sensor.y, .z = event.sensor.z } } },
sf.c.sfEvtCount => @panic("sfEvtCount should't exist as an event!"),
else => @panic("Unknown event!"),
};
}
/// Gets how many types of event exist
pub fn getEventCount() c_uint {
return @enumToInt(sf.c.sfEventType.sfEvtCount);
}
/// Size events parameters
pub const SizeEvent = struct {
size: sf.Vector2u,
};
/// Keyboard event parameters
pub const KeyEvent = struct {
code: sf.window.keyboard.KeyCode,
alt: bool,
control: bool,
shift: bool,
system: bool,
};
/// Text event parameters
pub const TextEvent = struct {
unicode: u32,
};
/// Mouse move event parameters
pub const MouseMoveEvent = struct {
pos: sf.Vector2i,
};
/// Mouse buttons events parameters
pub const MouseButtonEvent = struct {
button: sf.window.mouse.Button,
pos: sf.Vector2i,
};
/// Mouse wheel events parameters
pub const MouseWheelScrollEvent = struct {
wheel: sf.window.mouse.Wheel,
delta: f32,
pos: sf.Vector2i,
};
/// Joystick axis move event parameters
pub const JoystickMoveEvent = struct {
joystickId: c_uint,
axis: sf.c.sfJoystickAxis,
position: f32,
};
/// Joystick buttons events parameters
pub const JoystickButtonEvent = struct {
joystickId: c_uint,
button: c_uint,
};
/// Joystick connection/disconnection event parameters
pub const JoystickConnectEvent = struct {
joystickId: c_uint,
};
/// Touch events parameters
pub const TouchEvent = struct {
finger: c_uint,
pos: sf.Vector2i,
};
/// Sensor event parameters
pub const SensorEvent = struct {
sensorType: sf.c.sfSensorType,
vector: sf.Vector3f,
};
// An event is one of those
closed: void,
resized: SizeEvent,
lostFocus: void,
gainedFocus: void,
textEntered: TextEvent,
keyPressed: KeyEvent,
keyReleased: KeyEvent,
mouseWheelScrolled: MouseWheelScrollEvent,
mouseButtonPressed: MouseButtonEvent,
mouseButtonReleased: MouseButtonEvent,
mouseMoved: MouseMoveEvent,
mouseEntered: void,
mouseLeft: void,
joystickButtonPressed: JoystickButtonEvent,
joystickButtonReleased: JoystickButtonEvent,
joystickMoved: JoystickMoveEvent,
joystickConnected: JoystickConnectEvent,
joystickDisconnected: JoystickConnectEvent,
touchBegan: TouchEvent,
touchMoved: TouchEvent,
touchEnded: TouchEvent,
sensorChanged: SensorEvent,
};
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