| Branch | Commit message | Author | Age | |
|---|---|---|---|---|
| main | More texture bugs, hoorah | tslil clingman | 5 years | |
| polygon_walls | Allocgate | tslil clingman | 5 years | |
| render_to_pixels | Render by writing pixels, instead of using hard. accel. sprites | tslil clingman | 5 years | |
| Age | Commit message | Author | ||
| 2021-09-20 | Render by writing pixels, instead of using hard. accel. spritesrender_to_pixels | tslil clingman | ||
| 2021-09-16 | Corrected movement | tslil clingman | ||
| 2021-09-12 | Walk bob and collision detection | tslil clingman | ||
| 2021-09-12 | Update instructions | tslil clingman | ||
| 2021-09-12 | Rendering bug | tslil clingman | ||
| 2021-09-12 | More efficient surface rendering! | tslil clingman | ||
| 2021-09-11 | Render tops of low walls! | tslil clingman | ||
| 2021-09-10 | Improved vertical wall texture tiling | tslil clingman | ||
| 2021-09-10 | Re-organised code, moved all rendering into raycast.zig | tslil clingman | ||
| 2021-09-10 | Textures repeat rather than scale? | tslil clingman | ||
| [...] | ||||
| Clone | ||||
| https://git.l-3.space/zirc | ||||
