| Age | Commit message (Expand) | Author |
| 2021-12-28 | Allocgatepolygon_walls | tslil clingman |
| 2021-10-30 | Switched to tracking zig-sfml-wrapper as submodule | tslil clingman |
| 2021-10-27 | Update SFML wrapper | tslil clingman |
| 2021-10-25 | Mouse look! | tslil clingman |
| 2021-10-25 | Corrected bug in colour blending, chose black instead of transparent | tslil clingman |
| 2021-10-22 | Specialise layers to be either lists of vertices or squares | tslil clingman |
| 2021-10-19 | Fix literal corner case | tslil clingman |
| 2021-10-18 | Working on correct verts then horizs then... ordering and edge cases | tslil clingman |
| 2021-10-17 | Sprinkling the magic of FOV_SCALE from the camera matrix ... works? | tslil clingman |
| 2021-10-17 | Additional bug fix | tslil clingman |
| 2021-10-17 | A stray -1. Next issue: horizontal doesn't meet vertical on barrels? | tslil clingman |
| 2021-10-17 | Still z_buffer issues, what is happening | tslil clingman |
| 2021-10-17 | Well, it's not quite right, but this is the general direction | tslil clingman |
| 2021-10-17 | Texture scaling | tslil clingman |
| 2021-10-15 | Well, there's no reason not to do this ... Multiple polygon layers! | tslil clingman |
| 2021-10-15 | Minor tweak | tslil clingman |
| 2021-10-14 | Texture mapping! | tslil clingman |
| 2021-10-13 | Polygonal walls! | tslil clingman |
| 2021-10-12 | It almost works, but for some reason everything only has 3 sides...? | tslil clingman |
| 2021-10-12 | Merge branch 'main' into polygon_walls | tslil clingman |
| 2021-10-12 | More texture bugs, hoorahHEADmain | tslil clingman |
| 2021-10-12 | No need to recalculate the index inside each loop | tslil clingman |
| 2021-10-11 | Fix many texture bugs, access memory in increasing order everywhere | tslil clingman |
| 2021-10-10 | Untested first mock up of polygon intersection in square | tslil clingman |
| 2021-10-10 | Refactor: extract rendering code from Player struct into Renderer | tslil clingman |
| 2021-10-10 | Off by ones! | tslil clingman |
| 2021-10-08 | Fixed some artefacts for walls with both lower and upper parts | tslil clingman |
| 2021-10-07 | Variable height ceilings! | tslil clingman |
| 2021-09-30 | zig-sfml library license | tslil clingman |
| 2021-09-29 | Better description | tslil clingman |
| 2021-09-26 | remap controls | tslil clingman |
| 2021-09-26 | Of course i didn't need i32 ... | tslil clingman |
| 2021-09-22 | There was really no reason to use a BoundedArray instead of an array | tslil clingman |
| 2021-09-22 | Switch to more accurate version | tslil clingman |
| 2021-09-22 | Colour blending | tslil clingman |
| 2021-09-20 | Render objects by writing pixels | tslil clingman |
| 2021-09-20 | Corrected rendering bug | tslil clingman |
| 2021-09-20 | Render walls by pixels, instead of using hard. accel. sprites | tslil clingman |
| 2021-09-16 | Corrected movement | tslil clingman |
| 2021-09-12 | Walk bob and collision detection | tslil clingman |
| 2021-09-12 | Update instructions | tslil clingman |
| 2021-09-12 | Rendering bug | tslil clingman |
| 2021-09-12 | More efficient surface rendering! | tslil clingman |
| 2021-09-11 | Render tops of low walls! | tslil clingman |
| 2021-09-10 | Improved vertical wall texture tiling | tslil clingman |
| 2021-09-10 | Re-organised code, moved all rendering into raycast.zig | tslil clingman |
| 2021-09-10 | Textures repeat rather than scale? | tslil clingman |
| 2021-09-09 | Don't override the skycylinder! | tslil clingman |
| 2021-09-09 | Added ceilings and pos_z to sprites (they can now be on the ceiling) | tslil clingman |
| 2021-09-06 | Only attempt to render cells with h > 0 | tslil clingman |