| Age | Commit message (Collapse) | Author |
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Might as well also compute texel_y directly like texel_x for objects
and skip a multiplication in favour of addition
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Here's hoping Zig is smart enough (TM) to constant-ify all of these
@floatToInt(type, PlaneXXX) values.
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- switch z_buffer to use screen space coordinates (why does y increase
downward!)
- extract pointless (re)calculations from inside hot loops, in
particular from object drawing but also to the extent allowed by
applicable law from floor and ceiling drawing
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Some bonus off by ones and rounding corrections
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