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path: root/src/render.zig
AgeCommit message (Expand)Author
2021-10-27Update SFML wrappertslil clingman
2021-10-25Mouse look!tslil clingman
2021-10-25Corrected bug in colour blending, chose black instead of transparenttslil clingman
2021-10-22Specialise layers to be either lists of vertices or squarestslil clingman
2021-10-19Fix literal corner casetslil clingman
2021-10-18Working on correct verts then horizs then... ordering and edge casestslil clingman
2021-10-17Sprinkling the magic of FOV_SCALE from the camera matrix ... works?tslil clingman
2021-10-17Additional bug fixtslil clingman
2021-10-17A stray -1. Next issue: horizontal doesn't meet vertical on barrels?tslil clingman
2021-10-17Still z_buffer issues, what is happeningtslil clingman
2021-10-17Well, it's not quite right, but this is the general directiontslil clingman
2021-10-17Texture scalingtslil clingman
2021-10-15Well, there's no reason not to do this ... Multiple polygon layers!tslil clingman
2021-10-15Minor tweaktslil clingman
2021-10-14Texture mapping!tslil clingman
2021-10-13Polygonal walls!tslil clingman
2021-10-12It almost works, but for some reason everything only has 3 sides...?tslil clingman
2021-10-12Merge branch 'main' into polygon_wallstslil clingman
2021-10-12More texture bugs, hoorahHEADmaintslil clingman
2021-10-12No need to recalculate the index inside each looptslil clingman
2021-10-11Fix many texture bugs, access memory in increasing order everywheretslil clingman
2021-10-10Untested first mock up of polygon intersection in squaretslil clingman
2021-10-10Refactor: extract rendering code from Player struct into Renderertslil clingman