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-rw-r--r--src/sfml/audio/SoundBuffer.zig79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/sfml/audio/SoundBuffer.zig b/src/sfml/audio/SoundBuffer.zig
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+//! Storage for audio samples defining a sound.
+
+const sf = @import("../sfml.zig");
+
+const SoundBuffer = @This();
+
+// Constructor/destructor
+/// Loads music from a file
+pub fn createFromFile(path: [:0]const u8) !SoundBuffer {
+ var sound = sf.c.sfSoundBuffer_createFromFile(path);
+ if (sound == null)
+ return sf.Error.resourceLoadingError;
+ return SoundBuffer{ .ptr = sound.? };
+}
+/// Creates a sound buffer from sample data
+pub fn createFromSamples(samples: []const i16, channel_count: usize, sample_rate: usize) !SoundBuffer {
+ var sound = sf.c.sfSoundBuffer_createFromSamples(@ptrCast([*c]const c_short, samples.ptr), samples.len, @intCast(c_uint, channel_count), @intCast(c_uint, sample_rate));
+ if (sound == null)
+ return sf.Error.resourceLoadingError;
+ return SoundBuffer{ .ptr = sound.? };
+}
+
+pub const initFromMemory = @compileError("Function is not implemented yet.");
+pub const initFromStream = @compileError("Function is not implemented yet.");
+
+/// Destroys this music object
+pub fn destroy(self: SoundBuffer) void {
+ sf.c.sfSoundBuffer_destroy(self.ptr);
+}
+
+// Getters / Setters
+
+/// Gets the duration of the sound
+pub fn getDuration(self: SoundBuffer) sf.system.Time {
+ return sf.system.Time.fromCSFML(sf.c.sfSoundBuffer_getDuration(self.ptr));
+}
+
+/// Gets the sample count of this sound
+pub fn getSampleCount(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getSampleCount(self.ptr));
+}
+
+/// Gets the sample rate of this sound (n° of samples per second, often 44100)
+pub fn getSampleRate(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getSampleRate(self.ptr));
+}
+
+/// Gets the channel count (2 is stereo for instance)
+pub fn getChannelCount(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getChannelCount(self.ptr));
+}
+
+// Misc
+
+/// Save the sound buffer to an audio file
+pub fn saveToFile(self: SoundBuffer, path: [:0]const u8) !void {
+ if (sf.c.sfSoundBuffer_saveToFile(self.ptr, path) != 1)
+ return sf.Error.savingInFileFailed;
+}
+
+/// Pointer to the csfml texture
+ptr: *sf.c.sfSoundBuffer,
+
+test "sound buffer: sane getter and setters" {
+ const std = @import("std");
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var samples = try allocator.alloc(i16, 44100 * 3);
+ defer allocator.free(samples);
+
+ var buffer = try SoundBuffer.createFromSamples(samples, 1, 44100);
+ defer buffer.destroy();
+
+ try tst.expectApproxEqAbs(@as(f32, 3), buffer.getDuration().asSeconds(), 0.001);
+ try tst.expectEqual(@as(usize, 44100 * 3), buffer.getSampleCount());
+ try tst.expectEqual(@as(usize, 44100), buffer.getSampleRate());
+ try tst.expectEqual(@as(usize, 1), buffer.getChannelCount());
+}