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-rw-r--r--src/raycast.zig2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raycast.zig b/src/raycast.zig
index 2b377de..6711cb2 100644
--- a/src/raycast.zig
+++ b/src/raycast.zig
@@ -322,7 +322,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
rendered_floors_texture: Texture,
map: level.Map,
) !void {
- var pixels = [_]Colour{Colour.Black} ** (PlaneWidth * PlaneHeight);
+ var pixels = [_]Colour{Colour.fromRGBA(0, 0, 0, 0)} ** (PlaneWidth * PlaneHeight);
// Again, another TERRIBLE hack: we do the same nasty linear
// interpolation trick and for whatever reason the floors look fine.