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-rw-r--r--README.md9
1 files changed, 6 insertions, 3 deletions
diff --git a/README.md b/README.md
index fff984c..25bd71f 100644
--- a/README.md
+++ b/README.md
@@ -18,10 +18,13 @@ In particular alpha blending is implemented in software. This was the result of
- [X] Static sprite objects
- [X] Skyclinder*
- [X] No overdraw (without sprites, skyclinder)
-- [ ] Variable height ceilings
-- [ ] Walls extending from ceiling instead of floor
+- [X] Variable height ceilings
+- [X] Walls extending from ceiling instead of floor
- [ ] Sprites look different from different directions
- [ ] Animated textures
+- [ ] Fluid-like floors
+- [ ] Procedurally generated textures
+
*It's topologically a cylinder, not a box; hardware rendered for now
@@ -37,4 +40,4 @@ The default keybinds are FRST for Forward, Left Strafe, Backward, Right Strafe a
The code is GPLv3+, the artwork is CC-BY-SA 4.0
-I make use of the zig-sfml library, which is Copyright (C) 2021 Guigui220D under the terms of the MIT license. For details see `src/sfml/LICENCE` \ No newline at end of file
+I make use of the zig-sfml library, which is Copyright (C) 2021 Guigui220D under the terms of the MIT license. For details see `src/sfml/LICENCE`