diff options
| author | tslil clingman <> | 2021-09-12 00:17:24 -0400 |
|---|---|---|
| committer | tslil clingman <> | 2021-09-12 00:17:24 -0400 |
| commit | 027b973d7550ac2e72e5de1e2155e26b35f16353 (patch) | |
| tree | c83de5e5ed38dc77e8c07e0f2561963cc7919e51 /surfaces.png | |
| parent | 842d498f81e4733452e03f01d1c570ab5bb02771 (diff) | |
More efficient surface rendering!
Now, outside of sprites, every pixel on the screen is draw at most
once. Hoorah. Unfortunately things still seem to be a little slow,
perhaps its the z_buffer access or the fact that vertical floor slice
drawing is bad?
Diffstat (limited to 'surfaces.png')
| -rw-r--r-- | surfaces.png | bin | 0 -> 637 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/surfaces.png b/surfaces.png Binary files differnew file mode 100644 index 0000000..f699b8b --- /dev/null +++ b/surfaces.png |
