From 027b973d7550ac2e72e5de1e2155e26b35f16353 Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sun, 12 Sep 2021 00:17:24 -0400 Subject: More efficient surface rendering! Now, outside of sprites, every pixel on the screen is draw at most once. Hoorah. Unfortunately things still seem to be a little slow, perhaps its the z_buffer access or the fact that vertical floor slice drawing is bad? --- surfaces.png | Bin 0 -> 637 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 surfaces.png (limited to 'surfaces.png') diff --git a/surfaces.png b/surfaces.png new file mode 100644 index 0000000..f699b8b Binary files /dev/null and b/surfaces.png differ -- cgit v1.3.1