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authortslil clingman <>2021-09-03 21:09:07 -0400
committertslil clingman <>2021-09-04 11:36:32 -0400
commite4baa0810748bd3de93d1eaf216288ad67a86295 (patch)
tree7f1117a7dd5299cffbeb98a3bfea28073c7d83a2 /src/sfml/system/vector.zig
parentde255063b234871021da004d32964e25d549d3e4 (diff)
Working on floor casting, but it's not quite right
The way floors are currently rendered the textures will always appear ``under'' the walls. This is not intended for shorter walls, the floor should be atop them. I might be able to fix this by switching to vertical scan-line rendering of floors -- although i understand that that is less efficient -- and doing this at the same time as wall rendering.
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