diff options
| author | tslil clingman <> | 2021-09-10 00:02:18 -0400 |
|---|---|---|
| committer | tslil clingman <> | 2021-09-10 00:02:18 -0400 |
| commit | f59d8c3b31781c4093aa526d7f66544d132765e9 (patch) | |
| tree | 732a1fa0cb1a9d5b543c69074f17fedbc0eebfa6 /src/raycast.zig | |
| parent | 9e15cb6352c9afc771c41451dea86b93e35349e5 (diff) | |
Textures repeat rather than scale?
Diffstat (limited to 'src/raycast.zig')
| -rw-r--r-- | src/raycast.zig | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raycast.zig b/src/raycast.zig index 6711cb2..41fea5d 100644 --- a/src/raycast.zig +++ b/src/raycast.zig @@ -287,7 +287,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type { // as well as the fraction we'll be drawing const draw_length = top - highest_point; - const draw_frac = std.math.clamp(draw_length / total_length, 0, 1); + const draw_frac = cell.height * std.math.clamp(draw_length / total_length, 0, 1); // we need the distance to calculate the fractional // part of the relevant coordinate for texture @@ -300,7 +300,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type { if ((horizontal_hit and sinra < 0) or (!horizontal_hit and cosra > 0)) texfrac = 1 - texfrac; // draw the wall - renderSlice(window, walls_sprite, col, top, total_length, draw_frac, texfrac, cell.wall_texture); + renderSlice(window, walls_sprite, col, top, total_length / cell.height, draw_frac, texfrac, cell.wall_texture); // record that there's a wall here in the z_buffer var y = @floatToInt(i32, std.math.min(top, PlaneHeight - 1)); |
