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authortslil clingman <>2021-09-11 23:43:51 -0400
committertslil clingman <>2021-09-11 23:43:51 -0400
commit842d498f81e4733452e03f01d1c570ab5bb02771 (patch)
tree73dfd262b2057003b195e35ec90f47826ca4bed2 /src/main.zig
parenta0c7e2508df1cb0a094b9311ce90d4c25c6c31fd (diff)
Render tops of low walls!
But it's very inefficient right now
Diffstat (limited to 'src/main.zig')
-rw-r--r--src/main.zig2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.zig b/src/main.zig
index f51c3a3..218ba92 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -55,7 +55,7 @@ pub fn main() !void {
}
map.cells.items[16 * 7 + 7] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 1 };
- map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 3, .wall_texture = 1, .floor_texture = 1 };
+ map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 4, .wall_texture = 1, .floor_texture = 0 };
try map.objects.append(level.Object{ .pos_x = 5.5, .pos_y = 7.5, .pos_z = 1, .texture = 2, .height = 1, .width = 1 });
try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 });