From 842d498f81e4733452e03f01d1c570ab5bb02771 Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sat, 11 Sep 2021 23:43:51 -0400 Subject: Render tops of low walls! But it's very inefficient right now --- src/main.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.zig') diff --git a/src/main.zig b/src/main.zig index f51c3a3..218ba92 100644 --- a/src/main.zig +++ b/src/main.zig @@ -55,7 +55,7 @@ pub fn main() !void { } map.cells.items[16 * 7 + 7] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 1 }; - map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 3, .wall_texture = 1, .floor_texture = 1 }; + map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 4, .wall_texture = 1, .floor_texture = 0 }; try map.objects.append(level.Object{ .pos_x = 5.5, .pos_y = 7.5, .pos_z = 1, .texture = 2, .height = 1, .width = 1 }); try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 }); -- cgit v1.3.1