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authortslil clingman <>2021-09-12 00:17:24 -0400
committertslil clingman <>2021-09-12 00:17:24 -0400
commit027b973d7550ac2e72e5de1e2155e26b35f16353 (patch)
treec83de5e5ed38dc77e8c07e0f2561963cc7919e51 /src/level.zig
parent842d498f81e4733452e03f01d1c570ab5bb02771 (diff)
More efficient surface rendering!
Now, outside of sprites, every pixel on the screen is draw at most once. Hoorah. Unfortunately things still seem to be a little slow, perhaps its the z_buffer access or the fact that vertical floor slice drawing is bad?
Diffstat (limited to 'src/level.zig')
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