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| author | tslil clingman <> | 2020-03-07 21:36:35 -0800 |
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| committer | tslil clingman <> | 2020-03-07 21:53:33 -0800 |
| commit | 32cd2d480b6185e1d1382055297715c24bc95cb5 (patch) | |
| tree | 0dc2f76986c612c45a3c39239ea2dc2c4cb3d70d /README.md | |
| parent | e630098b578ace239663512dbde942bc9b111e96 (diff) | |
Actually it should be an MDrefactor
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..a01db3f --- /dev/null +++ b/README.md @@ -0,0 +1,51 @@ +# A TUI for local play of the game of Tak + +## Building + +Clone the repo, issue `cargo build` and enjoy (?) + +## Usage + +Takwrap supports local play, undo, and starting variant and game +exporting to PTN. See `takwrap -h` for options and details. + +Note in particular that `takwrap` supports the following alternate +starting configurations, which are embedded in the exported PTN file +as `[Variant XXX]`. + +- CPSn, counter-play start with n=1 is the default. + + White places a black flat, then black places a white flat. This + repeats n times, after which normal play resumes. + +- FCS, forbidden corner start. + + CPS1 but white may not place the black flat in a corner + +- FES, forbidden edge start. + + CPS1 but white may not place the black flat on an edge + +- TPS, two ply start. + + White places two black flats, then black places a white flat and + normal play resumes. + +- CZS, Czech start. + + White places a black flat, then normal play resumes + +## Interfacing with engines + +Takwrap does not have computer opponents built in, but instead allows +interfacing with external engine programmes with the `-e` parameter. +It expects the name of an executable in the path which accepts the +name of a file with a game-state in PTN, and which returns a single, +valid move. + +See the file `wrap_taktician` for an example of utilising [Taktician](https://github.com/nelhage/taktician) +for this purpose. + +Note that the engine is expected to respect the `[Variant XXX]` line +in the PTN game-state, so expect breakage with anything but the +default. |
