From 32cd2d480b6185e1d1382055297715c24bc95cb5 Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sat, 7 Mar 2020 21:36:35 -0800 Subject: Actually it should be an MD --- README.md | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 README.md (limited to 'README.md') diff --git a/README.md b/README.md new file mode 100644 index 0000000..a01db3f --- /dev/null +++ b/README.md @@ -0,0 +1,51 @@ +# A TUI for local play of the game of Tak + +## Building + +Clone the repo, issue `cargo build` and enjoy (?) + +## Usage + +Takwrap supports local play, undo, and starting variant and game +exporting to PTN. See `takwrap -h` for options and details. + +Note in particular that `takwrap` supports the following alternate +starting configurations, which are embedded in the exported PTN file +as `[Variant XXX]`. + +- CPSn, counter-play start with n=1 is the default. + + White places a black flat, then black places a white flat. This + repeats n times, after which normal play resumes. + +- FCS, forbidden corner start. + + CPS1 but white may not place the black flat in a corner + +- FES, forbidden edge start. + + CPS1 but white may not place the black flat on an edge + +- TPS, two ply start. + + White places two black flats, then black places a white flat and + normal play resumes. + +- CZS, Czech start. + + White places a black flat, then normal play resumes + +## Interfacing with engines + +Takwrap does not have computer opponents built in, but instead allows +interfacing with external engine programmes with the `-e` parameter. +It expects the name of an executable in the path which accepts the +name of a file with a game-state in PTN, and which returns a single, +valid move. + +See the file `wrap_taktician` for an example of utilising [Taktician](https://github.com/nelhage/taktician) +for this purpose. + +Note that the engine is expected to respect the `[Variant XXX]` line +in the PTN game-state, so expect breakage with anything but the +default. -- cgit v1.3.1