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authortslil clingman <>2024-07-07 13:22:37 +0100
committertslil clingman <>2024-07-07 13:22:37 +0100
commit1735a79f0a53df37d9380b88ed98ee6fffc9ff36 (patch)
tree31ed07e92bf5e842c0faafa1025ccbf490243437 /README.md
parent6edf7d4cdc19ee80b50c813835b8e36b011232b4 (diff)
fix bug in capstone -> wall logicHEADmain
From: ~devp Previously, the cap flag checked stone 0 of a stack rather than stone n-1, so it did not take into account a capstone moved as part of a stack. I additionally added logic to check that no other stones were dropped with the capstones, per Tak rules.
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@@ -49,3 +49,9 @@ for this purpose.
Note that the engine is expected to respect the `[Variant XXX]` line
in the PTN game-state, so expect breakage with anything but the
default.
+
+## Additional contributors
+
+With thanks to
+
+- ~devp for fixing a capstone->wall flattening bug