From 1735a79f0a53df37d9380b88ed98ee6fffc9ff36 Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sun, 7 Jul 2024 13:22:37 +0100 Subject: fix bug in capstone -> wall logic From: ~devp Previously, the cap flag checked stone 0 of a stack rather than stone n-1, so it did not take into account a capstone moved as part of a stack. I additionally added logic to check that no other stones were dropped with the capstones, per Tak rules. --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index a01db3f..4830c94 100644 --- a/README.md +++ b/README.md @@ -49,3 +49,9 @@ for this purpose. Note that the engine is expected to respect the `[Variant XXX]` line in the PTN game-state, so expect breakage with anything but the default. + +## Additional contributors + +With thanks to + +- ~devp for fixing a capstone->wall flattening bug -- cgit v1.3.1