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38 hoursfix longstanding negamax bugHEADmaintslil
38 hoursswitch to returning an array of actions instead of a linked listtslil clingman
38 hoursmight as well enable size 6tslil clingman
38 hoursChange transposition table lookup policytslil clingman
38 hoursswitch to explicit game state & important bug fix & clang formattslil clingman
38 hoursnew neural network arch (faster + better) & minor changes + fixestslil clingman
38 hoursWelcome geminict!tslil clingman
38 hoursMore towel wringing: re-implemented check_road_colourtslil clingman
38 hoursTrying to make things fastertslil
38 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
38 hoursRename ct_k -> ct, IANAL but ...tslil
38 hoursTEI interface working!tslil clingman
38 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
38 hoursJust some #weightgoals ;)tslil clingman
38 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
38 hoursTry to squeeze out a little more performancetslil clingman
38 hoursPurged uninteresting statisticstslil
38 hoursAdded license information!tslil clingman
38 hoursPrint progress before recursion rather than aftertslil clingman
38 hoursTypotslil clingman
38 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
38 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
38 hoursI don't have the presence of mind to debug this right nowtslil clingman
38 hoursSomehting along these lines, i'm tiredtslil clingman
38 hoursSmall changes to build ct1986tslil clingman
38 hoursStoring best moves!tslil clingman
38 hoursThis matches alpha-beta!tslil clingman
38 hoursStable negamax-alpha-beta fail-softtslil clingman
38 hoursOnce again, adding TT changes the outcometslil clingman
38 hoursActually it seems before i was mis-countingtslil clingman
38 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
38 hoursStripping debug stufftslil clingman
38 hoursIt was a silly typo! Hoorah!tslil clingman
38 hoursStill bugs...tslil clingman
38 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
38 hoursThere's still something wrongtslil clingman
38 hoursThis looks better to me and confirms scribbles on papertslil clingman
38 hoursI don't understand why action_list.c:306 != 259tslil clingman
38 hoursThere are still some bugs in the undo almost surely...tslil clingman
38 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
38 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
38 hoursWorking on action lists to refactortslil clingman
38 hoursStill tryingtslil clingman
38 hoursHash collisionstslil clingman
38 hoursFixed some important bugstslil clingman
38 hoursAttempting Zobrist hashingtslil clingman
38 hoursNot correct usage, need to try hashingtslil clingman
38 hoursno speed increase ...tslil clingman
38 hoursTrying caching to speed things uptslil clingman
38 hoursThanks compile warnings!tslil clingman