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const std = @import("std");
// Let's pretend that our units are meters
pub const MAX_HEIGHT: f32 = 2.5;
pub const Cell = struct {
height: f32,
wall_texture: u8 = 0,
floor_texture: u8 = 0,
ceiling_texture: u8 = 0,
const floor = Cell{ .height = 0 };
};
pub const Map = struct {
width: u32,
height: u32,
size: f32 = 64,
cells: std.ArrayList(Cell),
pub fn deinit(self: Map) void {
self.cells.deinit();
}
pub fn new(width: u32, height: u32, alloc: *std.mem.Allocator) !Map {
var cells = std.ArrayList(Cell).init(alloc);
try cells.ensureTotalCapacity(width * height);
try cells.appendNTimes(Cell.floor, width * height);
return Map{ .width = width, .height = height, .cells = cells };
}
pub fn inBounds(self: Map, x: i32, y: i32) bool {
return (x < self.width and x >= 0 and y < self.height and y >= 0);
}
pub fn lookup(self: Map, x: i32, y: i32) Cell {
// live dangerously, no bounds check
std.debug.assert(x >= 0 and y >= 0); // compiler hint?
return self.cells.items[@intCast(u32, y) * self.width + @intCast(u32, x)];
}
};
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