| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-09-12 | More efficient surface rendering! | tslil clingman | |
| Now, outside of sprites, every pixel on the screen is draw at most once. Hoorah. Unfortunately things still seem to be a little slow, perhaps its the z_buffer access or the fact that vertical floor slice drawing is bad? | |||
