| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-10-17 | Well, it's not quite right, but this is the general direction | tslil clingman |
| 2021-10-17 | Texture scaling | tslil clingman |
| 2021-10-15 | Well, there's no reason not to do this ... Multiple polygon layers! | tslil clingman |
| 2021-10-15 | Minor tweak | tslil clingman |
| 2021-10-14 | Texture mapping! | tslil clingman |
| 2021-10-13 | Polygonal walls! | tslil clingman |
| 2021-10-12 | It almost works, but for some reason everything only has 3 sides...? | tslil clingman |
| 2021-10-12 | Merge branch 'main' into polygon_walls | tslil clingman |
| 2021-10-12 | More texture bugs, hoorahHEADmain | tslil clingman |
| 2021-10-12 | No need to recalculate the index inside each loop | tslil clingman |
| 2021-10-11 | Fix many texture bugs, access memory in increasing order everywhere | tslil clingman |
| 2021-10-10 | Untested first mock up of polygon intersection in square | tslil clingman |
| 2021-10-10 | Refactor: extract rendering code from Player struct into Renderer | tslil clingman |
