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render.zig
Age
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Author
2021-10-27
Update SFML wrapper
tslil clingman
2021-10-25
Mouse look!
tslil clingman
2021-10-25
Corrected bug in colour blending, chose black instead of transparent
tslil clingman
2021-10-22
Specialise layers to be either lists of vertices or squares
tslil clingman
2021-10-19
Fix literal corner case
tslil clingman
2021-10-18
Working on correct verts then horizs then... ordering and edge cases
tslil clingman
2021-10-17
Sprinkling the magic of FOV_SCALE from the camera matrix ... works?
tslil clingman
2021-10-17
Additional bug fix
tslil clingman
2021-10-17
A stray -1. Next issue: horizontal doesn't meet vertical on barrels?
tslil clingman
2021-10-17
Still z_buffer issues, what is happening
tslil clingman
2021-10-17
Well, it's not quite right, but this is the general direction
tslil clingman
2021-10-17
Texture scaling
tslil clingman
2021-10-15
Well, there's no reason not to do this ... Multiple polygon layers!
tslil clingman
2021-10-15
Minor tweak
tslil clingman
2021-10-14
Texture mapping!
tslil clingman
2021-10-13
Polygonal walls!
tslil clingman
2021-10-12
It almost works, but for some reason everything only has 3 sides...?
tslil clingman
2021-10-12
Merge branch 'main' into polygon_walls
tslil clingman
2021-10-12
More texture bugs, hoorah
HEAD
main
tslil clingman
2021-10-12
No need to recalculate the index inside each loop
tslil clingman
2021-10-11
Fix many texture bugs, access memory in increasing order everywhere
tslil clingman
2021-10-10
Untested first mock up of polygon intersection in square
tslil clingman
2021-10-10
Refactor: extract rendering code from Player struct into Renderer
tslil clingman