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AgeCommit message (Collapse)Author
2021-09-09Added ceilings and pos_z to sprites (they can now be on the ceiling)tslil clingman
2021-09-05Changed map scaling, texture indexing, finished object rendering!tslil clingman
2021-09-04Working on floor casting, but it's not quite righttslil clingman
The way floors are currently rendered the textures will always appear ``under'' the walls. This is not intended for shorter walls, the floor should be atop them. I might be able to fix this by switching to vertical scan-line rendering of floors -- although i understand that that is less efficient -- and doing this at the same time as wall rendering.