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2021-09-20Render objects by writing pixelstslil clingman
2021-09-20Corrected rendering bugtslil clingman
2021-09-20Render walls by pixels, instead of using hard. accel. spritestslil clingman
2021-09-16Corrected movementtslil clingman
2021-09-12Walk bob and collision detectiontslil clingman
2021-09-12Update instructionstslil clingman
2021-09-12Rendering bugtslil clingman
2021-09-12More efficient surface rendering!tslil clingman
2021-09-11Render tops of low walls!tslil clingman
2021-09-10Improved vertical wall texture tilingtslil clingman
2021-09-10Re-organised code, moved all rendering into raycast.zigtslil clingman
2021-09-10Textures repeat rather than scale?tslil clingman
2021-09-09Don't override the skycylinder!tslil clingman
2021-09-09Added ceilings and pos_z to sprites (they can now be on the ceiling)tslil clingman
2021-09-06Only attempt to render cells with h > 0tslil clingman
2021-09-05In response to issue #9629, correct usingnamespace usagetslil clingman
2021-09-05Water-cooler looks less like someone with a hat now.tslil clingman
2021-09-05Changed map scaling, texture indexing, finished object rendering!tslil clingman
2021-09-05I don't understand this, but it works ...tslil clingman
2021-09-05Sprite rendering skeleton!tslil clingman
2021-09-04*linear* interpolation on direction vectors seems fine!?tslil clingman
2021-09-04Working on floor casting, but it's not quite righttslil clingman
2021-09-01Scale the projection plane to the screen correctlytslil clingman
2021-09-01Variable height walls!tslil clingman
2021-09-01Licensing stufftslil clingman
2021-09-01Inittslil clingman