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AgeCommit message (Expand)Author
2021-10-30Switched to tracking zig-sfml-wrapper as submoduletslil clingman
2021-10-27Update SFML wrappertslil clingman
2021-10-25Mouse look!tslil clingman
2021-10-25Corrected bug in colour blending, chose black instead of transparenttslil clingman
2021-10-22Specialise layers to be either lists of vertices or squarestslil clingman
2021-10-19Fix literal corner casetslil clingman
2021-10-18Working on correct verts then horizs then... ordering and edge casestslil clingman
2021-10-17Sprinkling the magic of FOV_SCALE from the camera matrix ... works?tslil clingman
2021-10-17Additional bug fixtslil clingman
2021-10-17A stray -1. Next issue: horizontal doesn't meet vertical on barrels?tslil clingman
2021-10-17Still z_buffer issues, what is happeningtslil clingman
2021-10-17Well, it's not quite right, but this is the general directiontslil clingman
2021-10-17Texture scalingtslil clingman
2021-10-15Well, there's no reason not to do this ... Multiple polygon layers!tslil clingman
2021-10-15Minor tweaktslil clingman
2021-10-14Texture mapping!tslil clingman
2021-10-13Polygonal walls!tslil clingman
2021-10-12It almost works, but for some reason everything only has 3 sides...?tslil clingman
2021-10-12Merge branch 'main' into polygon_wallstslil clingman
2021-10-12More texture bugs, hoorahHEADmaintslil clingman
2021-10-12No need to recalculate the index inside each looptslil clingman
2021-10-11Fix many texture bugs, access memory in increasing order everywheretslil clingman
2021-10-10Untested first mock up of polygon intersection in squaretslil clingman
2021-10-10Refactor: extract rendering code from Player struct into Renderertslil clingman
2021-10-10Off by ones!tslil clingman
2021-10-08Fixed some artefacts for walls with both lower and upper partstslil clingman
2021-10-07Variable height ceilings!tslil clingman
2021-09-30zig-sfml library licensetslil clingman
2021-09-29Better descriptiontslil clingman
2021-09-26remap controlstslil clingman
2021-09-26Of course i didn't need i32 ...tslil clingman
2021-09-22There was really no reason to use a BoundedArray instead of an arraytslil clingman
2021-09-22Switch to more accurate versiontslil clingman
2021-09-22Colour blendingtslil clingman
2021-09-20Render objects by writing pixelstslil clingman
2021-09-20Corrected rendering bugtslil clingman
2021-09-20Render walls by pixels, instead of using hard. accel. spritestslil clingman
2021-09-16Corrected movementtslil clingman
2021-09-12Walk bob and collision detectiontslil clingman
2021-09-12Update instructionstslil clingman
2021-09-12Rendering bugtslil clingman
2021-09-12More efficient surface rendering!tslil clingman
2021-09-11Render tops of low walls!tslil clingman
2021-09-10Improved vertical wall texture tilingtslil clingman
2021-09-10Re-organised code, moved all rendering into raycast.zigtslil clingman
2021-09-10Textures repeat rather than scale?tslil clingman
2021-09-09Don't override the skycylinder!tslil clingman
2021-09-09Added ceilings and pos_z to sprites (they can now be on the ceiling)tslil clingman
2021-09-06Only attempt to render cells with h > 0tslil clingman
2021-09-05In response to issue #9629, correct usingnamespace usagetslil clingman