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Diffstat (limited to 'src/sfml/audio/Sound.zig')
| -rw-r--r-- | src/sfml/audio/Sound.zig | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig new file mode 100644 index 0000000..4430dcb --- /dev/null +++ b/src/sfml/audio/Sound.zig @@ -0,0 +1,107 @@ +//! Regular sound that can be played in the audio environment. + +const sf = struct { + pub usingnamespace @import("../sfml.zig"); + pub usingnamespace audio; +}; + +const Sound = @This(); + +// Constructor/destructor + +/// Inits an empty sound +pub fn create() !Sound { + var sound = sf.c.sfSound_create(); + if (sound == null) + return sf.Error.nullptrUnknownReason; + return Sound{ .ptr = sound.? }; +} + +/// Inits a sound with a SoundBuffer object +pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound { + var sound = try Sound.create(); + sound.setBuffer(buffer); + return sound; +} + +/// Destroys this sound object +pub fn destroy(self: Sound) void { + sf.c.sfSound_destroy(self.ptr); +} + +// Sound control functions + +/// Plays the sound +pub fn play(self: Sound) void { + sf.c.sfSound_play(self.ptr); +} +/// Pauses the sound +pub fn pause(self: Sound) void { + sf.c.sfSound_pause(self.ptr); +} +/// Stops the sound and resets the player position +pub fn stop(self: Sound) void { + sf.c.sfSound_stop(self.ptr); +} + +// Getters / Setters + +/// Gets the buffer this sound is attached to +pub fn getBuffer(self: Sound) ?sf.SoundBuffer { + var buf = sf.c.sfSound_getBuffer(self.ptr); + if (buf) |buffer| { + return .{ .ptr = buffer }; + } else return null; +} + +/// Sets the buffer this sound will play +pub fn setBuffer(self: Sound, buffer: sf.SoundBuffer) void { + sf.c.sfSound_setBuffer(self.ptr, buffer.ptr); +} + +/// Gets the current playing offset of the sound +pub fn getPlayingOffset(self: Sound) sf.Time { + return sf.Time.fromCSFML(sf.c.sfSound_getPlayingOffset(self.ptr)); +} +/// Sets the current playing offset of the sound +pub fn setPlayingOffset(self: Sound, offset: sf.Time) void { + sf.c.sfSound_setPlayingOffset(self.ptr, offset.toCSFML()); +} + +/// Tells whether or not this sound is in loop mode +pub fn getLoop(self: Sound) bool { + return sf.c.sfSound_getLoop(self.ptr) != 0; +} +/// Enable or disable auto loop +pub fn setLoop(self: Sound, loop: bool) void { + sf.c.sfSound_setLoop(self.ptr, if (loop) 1 else 0); +} + +/// Sets the pitch of the sound +pub fn getPitch(self: Sound) f32 { + return sf.c.sfSound_getPitch(self.ptr); +} +/// Gets the pitch of the sound +pub fn setPitch(self: Sound, pitch: f32) void { + sf.c.sfSound_setPitch(self.ptr, pitch); +} + +/// Sets the volume of the sound +pub fn getVolume(self: Sound) f32 { + return sf.c.sfSound_getVolume(self.ptr); +} +/// Gets the volume of the sound +pub fn setVolume(self: Sound, volume: f32) void { + sf.c.sfSound_setVolume(self.ptr, volume); +} + +pub const getStatus = @compileError("Function is not implemented yet."); +pub const setRelativeToListener = @compileError("Function is not implemented yet."); +pub const isRelativeToListener = @compileError("Function is not implemented yet."); +pub const setMinDistance = @compileError("Function is not implemented yet."); +pub const setAttenuation = @compileError("Function is not implemented yet."); +pub const getMinDistance = @compileError("Function is not implemented yet."); +pub const getAttenuation = @compileError("Function is not implemented yet."); + +/// Pointer to the csfml sound +ptr: *sf.c.sfSound, |
