diff options
Diffstat (limited to 'src/main.zig')
| -rw-r--r-- | src/main.zig | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/src/main.zig b/src/main.zig index 5754793..d76e424 100644 --- a/src/main.zig +++ b/src/main.zig @@ -48,18 +48,34 @@ pub fn main() !void { var y: u32 = 0; while (y < 16) : (y += 1) { - map.cells.items[y * 16 + 00] = level.Cell{ .height = constants.MAX_HEIGHT }; - map.cells.items[y * 16 + 15] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 2 }; - map.cells.items[15 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT }; - map.cells.items[00 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT }; + map.cells.items[y * 16 + 00] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT }; + map.cells.items[y * 16 + 15] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT, .lower_texture = 2 }; + map.cells.items[15 * 16 + y] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT }; + map.cells.items[00 * 16 + y] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT }; + + if (y < 15) { + map.cells.items[y * 16 + 01] = level.Cell{ + .ceiling_height = 3, + .upper_texture = 3, + .draw_down = true, + }; + } } - map.cells.items[16 * 7 + 7] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 1 }; - map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 4, .wall_texture = 1, .floor_texture = 1 }; + map.cells.items[16 * 7 + 7] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT, .lower_texture = 1 }; + map.cells.items[16 * 7 + 6] = level.Cell{ + .floor_height = 0.5, + .ceiling_height = 2, + .lower_texture = 1, + .upper_texture = 1, + .floor_texture = 1, + .ceiling_texture = 1, + .draw_down = true, + }; - try map.objects.append(level.Object{ .pos_x = 5.5, .pos_y = 7.5, .pos_z = 1, .texture = 2, .height = 1, .width = 1 }); - try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 }); - try map.objects.append(level.Object{ .pos_x = 6.5, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1 }); + try map.objects.append(level.Object{ .pos_x = 1.5, .pos_y = 7.5, .pos_z = 2, .texture = 2, .height = 1, .width = 1 }); + try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1 }); + try map.objects.append(level.Object{ .pos_x = 6, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 }); // Initialise SFML //-------------------------------------------------------------------------- |
