diff options
| author | tslil clingman <> | 2021-09-09 23:47:24 -0400 |
|---|---|---|
| committer | tslil clingman <> | 2021-09-09 23:50:18 -0400 |
| commit | 9e15cb6352c9afc771c41451dea86b93e35349e5 (patch) | |
| tree | ca3e55b9560869495e1b9aea923ea1e0dd62851b /src/raycast.zig | |
| parent | d2f6860430f93291a52d1cdaccf6831cd57be9a5 (diff) | |
Don't override the skycylinder!
Diffstat (limited to 'src/raycast.zig')
| -rw-r--r-- | src/raycast.zig | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raycast.zig b/src/raycast.zig index 2b377de..6711cb2 100644 --- a/src/raycast.zig +++ b/src/raycast.zig @@ -322,7 +322,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type { rendered_floors_texture: Texture, map: level.Map, ) !void { - var pixels = [_]Colour{Colour.Black} ** (PlaneWidth * PlaneHeight); + var pixels = [_]Colour{Colour.fromRGBA(0, 0, 0, 0)} ** (PlaneWidth * PlaneHeight); // Again, another TERRIBLE hack: we do the same nasty linear // interpolation trick and for whatever reason the floors look fine. |
