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authortslil clingman <>2021-09-01 12:59:50 -0400
committertslil clingman <>2021-09-01 12:59:50 -0400
commit6a2d132873ce7b40405a3dc000a12539fffd969b (patch)
tree3b730360b348900fbc937bd44b89c293c39ca00c
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diff --git a/COPYING b/COPYING
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--- /dev/null
+++ b/COPYING
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+ The GNU General Public License is a free, copyleft license for
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+ The licenses for most software and other practical works are designed
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+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..5cea861
--- /dev/null
+++ b/README.md
@@ -0,0 +1,3 @@
+## License
+
+GPLv3+
diff --git a/back.png b/back.png
new file mode 100644
index 0000000..39371d6
--- /dev/null
+++ b/back.png
Binary files differ
diff --git a/build.zig b/build.zig
new file mode 100644
index 0000000..af7ca00
--- /dev/null
+++ b/build.zig
@@ -0,0 +1,23 @@
+const std = @import("std");
+const Builder = std.build.Builder;
+
+pub fn build(b: *Builder) void {
+ const target = b.standardTargetOptions(.{});
+ const mode = b.standardReleaseOptions();
+
+ const exe = b.addExecutable("zirc", "src/main.zig");
+ exe.linkLibC();
+ exe.addPackagePath("sfml", "src/sfml/sfml.zig");
+ exe.addLibPath("csfml/lib/msvc/");
+ exe.linkSystemLibrary("csfml-graphics");
+ exe.linkSystemLibrary("csfml-system");
+ exe.linkSystemLibrary("csfml-window");
+ exe.linkSystemLibrary("csfml-audio");
+ exe.addIncludeDir("csfml/include/");
+ exe.setTarget(target);
+ exe.setBuildMode(mode);
+ exe.install();
+
+ const run_step = b.step("run", "Run zirc.");
+ run_step.dependOn(&exe.run().step);
+}
diff --git a/src/main.zig b/src/main.zig
new file mode 100755
index 0000000..2b5f7f2
--- /dev/null
+++ b/src/main.zig
@@ -0,0 +1,157 @@
+const sf = struct {
+ pub usingnamespace @import("sfml");
+ pub usingnamespace graphics;
+ pub usingnamespace window;
+};
+
+const isKeyPressed = sf.window.keyboard.isKeyPressed;
+
+const std = @import("std");
+usingnamespace @import("raycast.zig");
+usingnamespace @import("renderConstants.zig");
+usingnamespace @import("map.zig");
+
+const screenWidth = 1280;
+const screenHeight = 960;
+
+fn renderWall(
+ window: sf.graphics.RenderWindow,
+ sprite: sf.graphics.Sprite,
+ col: i32, // which column
+ top: f32, // top of wall
+ height: f32, // how tall
+ texfrac: f32, // how far along the texture
+ texture: u8, // which texture index
+) !void {
+ const hFact = screenWidth / planeWidth;
+ const vFact = screenHeight / planeHeight;
+ const xpos = @intToFloat(f32, col) * hFact;
+ const length = height * vFact;
+ const starty = (screenHeight + vFact * planeHeight) / 2 - top * vFact;
+ const tind = @as(c_int, texture) * @floatToInt(c_int, 1 + wallTextureDim);
+
+ sprite.setPosition(.{ .x = xpos, .y = starty });
+ sprite.setScale(.{ .x = hFact, .y = length / wallTextureDim });
+ sprite.setTextureRect(.{ .top = 0, .left = tind + @floatToInt(c_int, texfrac * wallTextureDim), .width = 1, .height = wallTextureDim });
+ window.draw(sprite, null);
+}
+
+pub fn main() !void {
+ const PI = std.math.pi;
+
+ // Setup player and map
+ //--------------------------------------------------------------------------
+
+ var player = Player.new(15.75, 1.5, // pos
+ PI / 2.0, // ang
+ @intToFloat(f32, planeWidth), @intToFloat(f32, planeHeight));
+
+ var gpa = std.heap.GeneralPurposeAllocator(.{}){};
+ defer _ = gpa.deinit();
+
+ var map = try Map.new(32, 32, &gpa.allocator);
+ defer map.deinit();
+
+ var y: u32 = 0;
+ while (y < 32) : (y += 1) {
+ map.cells.items[y * 32 + 00] = Cell{ .height = MAX_HEIGHT };
+ map.cells.items[y * 32 + 31] = Cell{ .height = MAX_HEIGHT };
+ map.cells.items[31 * 32 + y] = Cell{ .height = MAX_HEIGHT };
+ map.cells.items[00 * 32 + y] = Cell{ .height = MAX_HEIGHT };
+ }
+
+ map.cells.items[y * 15 + 15] = Cell{ .height = MAX_HEIGHT, .wall_texture = 1 };
+ map.cells.items[y * 15 + 14] = Cell{ .height = MAX_HEIGHT / 1.5, .wall_texture = 1 };
+
+ // Initialise SFML
+ //--------------------------------------------------------------------------
+
+ var window = try sf.RenderWindow.create(.{ .x = screenWidth, .y = screenHeight }, 32, "zirc", sf.window.Style.none);
+ defer window.destroy();
+
+ window.setFramerateLimit(30);
+
+ var backRect = try sf.RectangleShape.create(.{ .x = screenWidth, .y = screenHeight / 2 });
+ defer backRect.destroy();
+
+ backRect.setPosition(.{ .x = 0, .y = screenHeight / 2 });
+ backRect.setFillColor(sf.Color.fromRGB(50, 50, 50));
+
+ // Load the background skybox, really `skycylinder', and assign it to a
+ // sprite -- it's set to repeating so that it goes on forever. We need to
+ // scale the sprite so that drawing 1/4 of backTextureWidth fills the screen
+ // horizontally, and drawing backTextureHeight fills half of the screen
+ // vertically.
+ var backTexture = try sf.Texture.createFromFile("back.png");
+ defer backTexture.destroy();
+
+ backTexture.setSmooth(false); // looks worse => better!
+ backTexture.setRepeated(true);
+
+ var backSprite = try sf.Sprite.createFromTexture(backTexture);
+ defer backSprite.destroy();
+
+ backSprite.setScale(.{ .x = 4.0 * @intToFloat(f32, screenWidth) / backTextureWidth, .y = @intToFloat(f32, screenHeight) / (2 * backTextureHeight) });
+
+ // Load brick texture!
+ var wallTexture = try sf.Texture.createFromFile("walls.png");
+ defer wallTexture.destroy();
+ wallTexture.setSmooth(false); // looks worse => better!
+
+ var wallSprite = try sf.Sprite.createFromTexture(wallTexture);
+ defer wallSprite.destroy();
+
+ // Start your engines!
+ //--------------------------------------------------------------------------
+
+ while (window.isOpen()) {
+ while (window.pollEvent()) |event| {
+ if (event == .closed) window.close();
+ }
+
+ if (isKeyPressed(.Escape)) window.close();
+
+ const rotation = 2.0 * PI / 100.0;
+ if (isKeyPressed(.R)) player.ang += rotation;
+ if (isKeyPressed(.T)) player.ang -= rotation;
+
+ player.acc_x = 0;
+ player.acc_y = 0;
+ const acc_mag = 50;
+ if (isKeyPressed(.Right)) {
+ player.acc_x += std.math.cos(player.ang - PI / 2.0) * acc_mag;
+ player.acc_y += std.math.sin(player.ang - PI / 2.0) * acc_mag;
+ }
+ if (isKeyPressed(.Left)) {
+ player.acc_x -= std.math.cos(player.ang - PI / 2.0) * acc_mag;
+ player.acc_y -= std.math.sin(player.ang - PI / 2.0) * acc_mag;
+ }
+ if (isKeyPressed(.Up) or isKeyPressed(.F)) {
+ player.acc_x += std.math.cos(player.ang) * acc_mag;
+ player.acc_y += std.math.sin(player.ang) * acc_mag;
+ }
+ if (isKeyPressed(.Down) or isKeyPressed(.S)) {
+ player.acc_x -= std.math.cos(player.ang) * acc_mag;
+ player.acc_y -= std.math.sin(player.ang) * acc_mag;
+ }
+
+ window.clear(sf.Color.fromRGB(100, 100, 100));
+
+ const back_scroll = @floatToInt(i32, -backTextureWidth * player.ang / (2 * PI));
+ backSprite.setTextureRect(sf.IntRect{
+ .left = back_scroll, // fix location of texture in the sky
+ .top = 0,
+ // scaling ensures that the next two paint it across the width of
+ // the screen, and for half the height of the screen
+ .width = backTextureWidth / 4.0, // 1/4 of texture per screen
+ .height = backTextureHeight, // full height of texture visible
+ });
+ window.draw(backSprite, null);
+
+ try player.renderMapUsing(window, wallSprite, map, renderWall);
+
+ window.display();
+
+ player.tick();
+ }
+}
diff --git a/src/map.zig b/src/map.zig
new file mode 100644
index 0000000..d9b4496
--- /dev/null
+++ b/src/map.zig
@@ -0,0 +1,42 @@
+const std = @import("std");
+
+// Let's pretend that our units are meters
+pub const MAX_HEIGHT: f32 = 2.5;
+
+pub const Cell = struct {
+ height: f32,
+ wall_texture: u8 = 0,
+ floor_texture: u8 = 0,
+ ceiling_texture: u8 = 0,
+
+ const floor = Cell{ .height = 0 };
+};
+
+pub const Map = struct {
+ width: u32,
+ height: u32,
+ size: f32 = 64,
+ cells: std.ArrayList(Cell),
+
+ pub fn deinit(self: Map) void {
+ self.cells.deinit();
+ }
+
+ pub fn new(width: u32, height: u32, alloc: *std.mem.Allocator) !Map {
+ var cells = std.ArrayList(Cell).init(alloc);
+ try cells.ensureTotalCapacity(width * height);
+ try cells.appendNTimes(Cell.floor, width * height);
+
+ return Map{ .width = width, .height = height, .cells = cells };
+ }
+
+ pub fn inBounds(self: Map, x: i32, y: i32) bool {
+ return (x < self.width and x >= 0 and y < self.height and y >= 0);
+ }
+
+ pub fn lookup(self: Map, x: i32, y: i32) Cell {
+ // live dangerously, no bounds check
+ std.debug.assert(x >= 0 and y >= 0); // compiler hint?
+ return self.cells.items[@intCast(u32, y) * self.width + @intCast(u32, x)];
+ }
+};
diff --git a/src/raycast.zig b/src/raycast.zig
new file mode 100644
index 0000000..47377a5
--- /dev/null
+++ b/src/raycast.zig
@@ -0,0 +1,165 @@
+const std = @import("std");
+
+const RenderWindow = @import("sfml").graphics.RenderWindow;
+const Sprite = @import("sfml").graphics.Sprite;
+
+usingnamespace @import("map.zig");
+
+pub const RenderWallFunction: type = fn (
+ window: RenderWindow,
+ sprite: Sprite,
+ col: i32, // which column we're in
+ top: f32, // top of wall
+ length: f32,
+ texfrac: f32,
+ texture: u8, // which texture index
+) anyerror!void; // TODO: narrow this error type.
+
+pub const Player = struct {
+ pos_x: f32,
+ pos_y: f32,
+ ang: f32,
+ vel_x: f32 = 0,
+ vel_y: f32 = 0,
+ acc_x: f32 = 0,
+ acc_y: f32 = 0,
+ fov: f32 = std.math.pi / 3.0,
+ height: f32 = 1.7, // TODO
+
+ plane_height: f32,
+ plane_width: i32,
+ plane_dist: f32,
+
+ pub fn new(pos_x: f32, pos_y: f32, ang: f32, plane_width: i32, plane_height: i32) Player {
+ const fov: f32 = std.math.pi / 3.0;
+ return Player{
+ // standing still at the given location, looking in direction ang,
+ .pos_x = pos_x,
+ .pos_y = pos_y,
+ .ang = ang,
+ // plane of projection
+ .plane_width = plane_width,
+ .plane_height = @intToFloat(f32, plane_height),
+ // given the desired width of the image, how far away must
+ // the projection plane be from the camera?
+ .plane_dist = @intToFloat(f32, plane_width) / (2 * std.math.tan(fov / 2)),
+ };
+ }
+
+ pub fn tick(self: *Player) void {
+ const dt = 1 / 30.0;
+ const v_min = 0.8;
+ const v_decay = 1.25;
+
+ self.pos_x += self.vel_x * dt;
+ self.pos_y += self.vel_y * dt;
+
+ self.vel_x /= v_decay;
+ if (std.math.fabs(self.vel_x) < v_min) self.vel_x = 0;
+ self.vel_y /= v_decay;
+ if (std.math.fabs(self.vel_y) < v_min) self.vel_y = 0;
+
+ self.vel_x += self.acc_x * dt;
+ self.vel_y += self.acc_y * dt;
+ }
+
+ pub fn renderMapUsing(
+ self: Player,
+ window: RenderWindow,
+ sprite: Sprite,
+ map: Map,
+ // the abstract the rendering call
+ renderWall: RenderWallFunction,
+ ) !void {
+ const floor = std.math.floor;
+
+ var col: i32 = 0;
+ while (col < self.plane_width) : (col += 1) {
+ const horiz_frac = @intToFloat(f32, col) / (@intToFloat(f32, self.plane_width) - 1);
+
+ const ra = (0.5 - horiz_frac) * self.fov + self.ang;
+
+ const cosra = std.math.cos(ra);
+ const sinra = std.math.sin(ra);
+
+ // Observe that sqrt(1+tan^2) = abs(1/cos) sqrt(cos^2+sin^2) =
+ // abs(1/cos). Similarly so for cot, hence we obtain the following
+ // lengths for the hypotenuses assuming that x (respectively y) are
+ // unit length and the angle is ra.
+ const dy_for_x_step = std.math.fabs(1 / cosra);
+ const dx_for_y_step = std.math.fabs(1 / sinra);
+
+ var step_x: i32 = -1;
+ var step_y: i32 = -1;
+
+ var dist_x: f32 = undefined;
+ var dist_y: f32 = undefined;
+
+ var ipos_x: i32 = @floatToInt(i32, floor(self.pos_x));
+ var ipos_y: i32 = @floatToInt(i32, floor(self.pos_y));
+
+ // looking right
+ if (cosra >= 0) {
+ step_x = 1;
+ // assuming unit size grid cells
+ dist_y = (@intToFloat(f32, ipos_x) + 1 - self.pos_x) * dy_for_x_step;
+ } else {
+ dist_y = (self.pos_x - @intToFloat(f32, ipos_x)) * dy_for_x_step;
+ }
+
+ if (sinra >= 0) {
+ step_y = 1;
+ dist_x = (@intToFloat(f32, ipos_y) + 1 - self.pos_y) * dx_for_y_step;
+ } else {
+ dist_x = (self.pos_y - @intToFloat(f32, ipos_y)) * dx_for_y_step;
+ }
+
+ var distance: f32 = 0;
+ var still_drawing = true;
+ var horizontal_hit: bool = undefined;
+ while (still_drawing) {
+
+ // Find the next cell on our path
+ if (dist_y < dist_x) {
+ horizontal_hit = false;
+ distance = dist_y;
+ dist_y += dy_for_x_step;
+ ipos_x += step_x;
+ } else {
+ horizontal_hit = true;
+ distance = dist_x;
+ dist_x += dx_for_y_step;
+ ipos_y += step_y;
+ }
+
+ if (!map.inBounds(ipos_x, ipos_y)) break;
+
+ var cell = map.lookup(ipos_x, ipos_y);
+
+ // We have a wall to draw
+ if (cell.height > 0) {
+ // before we correct the distance to be the perpedicular
+ // distance from the plane of projection, we need to use it
+ // to calculate the fractional part of the relevant
+ // coordinate
+ const hit_coordinate = if (horizontal_hit) distance * cosra + self.pos_x else distance * sinra + self.pos_y;
+ var texfrac = std.math.modf(hit_coordinate).fpart;
+ // we also want to be sure that we're consistently orienting these, say clockwise
+ if ((horizontal_hit and sinra < 0) or (!horizontal_hit and cosra > 0)) texfrac = 1 - texfrac;
+
+ // now correct the distance to be the shortest distance from
+ // the plane to the point, that is, perpendicular distance
+ distance *= std.math.cos(self.ang - ra);
+
+ // project the top of the wall
+ const top = self.plane_height / 2 + self.plane_dist * (cell.height - self.height) / distance;
+ const height = self.plane_dist * cell.height / distance;
+
+ try renderWall(window, sprite, col, top, height, texfrac, cell.wall_texture);
+
+ still_drawing = false;
+ }
+ }
+ }
+ }
+};
diff --git a/src/renderConstants.zig b/src/renderConstants.zig
new file mode 100644
index 0000000..12bce07
--- /dev/null
+++ b/src/renderConstants.zig
@@ -0,0 +1,7 @@
+pub const planeWidth = 320;
+pub const planeHeight = 240;
+
+pub const backTextureWidth: f32 = 1280.0;
+pub const backTextureHeight: f32 = 240.0;
+
+pub const wallTextureDim: f32 = 16.0;
diff --git a/src/sfml/LICENCE b/src/sfml/LICENCE
new file mode 100644
index 0000000..d6c7f74
--- /dev/null
+++ b/src/sfml/LICENCE
@@ -0,0 +1,18 @@
+Copyright (C) 2021 Guigui220D <gderex8@orange.fr>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
+OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+This project does not contain the sources of CSFML. The licence of CSFML can be found in CSFML-LICENSE
+
+nice_music.ogg from https://www.bensound.com/
+cute_image.png from https://github.com/ziglang/logo \ No newline at end of file
diff --git a/src/sfml/audio/Music.zig b/src/sfml/audio/Music.zig
new file mode 100644
index 0000000..b02b620
--- /dev/null
+++ b/src/sfml/audio/Music.zig
@@ -0,0 +1,111 @@
+//! Streamed music played from an audio file.
+
+const sf = @import("../sfml.zig");
+
+const Music = @This();
+
+// Constructor/destructor
+
+/// Loads music from a file
+pub fn createFromFile(path: [:0]const u8) !Music {
+ var music = sf.c.sfMusic_createFromFile(path);
+ if (music == null)
+ return sf.Error.resourceLoadingError;
+ return Music{ .ptr = music.? };
+}
+
+pub const initFromMemory = @compileError("Function is not implemented yet.");
+pub const initFromStream = @compileError("Function is not implemented yet.");
+
+/// Destroys this music object
+pub fn destroy(self: Music) void {
+ sf.c.sfMusic_destroy(self.ptr);
+}
+
+// Music control functions
+
+/// Plays the music
+pub fn play(self: Music) void {
+ sf.c.sfMusic_play(self.ptr);
+}
+/// Pauses the music
+pub fn pause(self: Music) void {
+ sf.c.sfMusic_pause(self.ptr);
+}
+/// Stops the music and resets the player position
+pub fn stop(self: Music) void {
+ sf.c.sfMusic_stop(self.ptr);
+}
+
+// Getters / Setters
+
+/// Gets the total duration of the music
+pub fn getDuration(self: Music) sf.Time {
+ return sf.Time.fromCSFML(sf.c.sfMusic_getDuration(self.ptr));
+}
+
+/// Gets the current stream position of the music
+pub fn getPlayingOffset(self: Music) sf.Time {
+ return sf.Time.fromCSFML(sf.c.sfMusic_getPlayingOffset(self.ptr));
+}
+/// Sets the current stream position of the music
+pub fn setPlayingOffset(self: Music, offset: sf.Time) void {
+ sf.c.sfMusic_setPlayingOffset(self.ptr, offset.toCSFML());
+}
+
+/// Gets the loop points of the music
+pub fn getLoopPoints(self: Music) sf.TimeSpan {
+ return sf.TimeSpan.fromCSFML(sf.c.sfMusic_getLoopPoints(self.ptr));
+}
+/// Gets the loop points of the music
+pub fn setLoopPoints(self: Music, span: sf.TimeSpan) void {
+ sf.c.sfMusic_setLoopPoints(self.ptr, span.toCSFML());
+}
+
+/// Tells whether or not this stream is in loop mode
+pub fn getLoop(self: Music) bool {
+ return sf.c.sfMusic_getLoop(self.ptr) != 0;
+}
+/// Enable or disable auto loop
+pub fn setLoop(self: Music, loop: bool) void {
+ sf.c.sfMusic_setLoop(self.ptr, if (loop) 1 else 0);
+}
+
+/// Sets the pitch of the music
+pub fn getPitch(self: Music) f32 {
+ return sf.c.sfMusic_getPitch(self.ptr);
+}
+/// Gets the pitch of the music
+pub fn setPitch(self: Music, pitch: f32) void {
+ sf.c.sfMusic_setPitch(self.ptr, pitch);
+}
+
+/// Sets the volume of the music
+pub fn getVolume(self: Music) f32 {
+ return sf.c.sfMusic_getVolume(self.ptr);
+}
+/// Gets the volume of the music
+pub fn setVolume(self: Music, volume: f32) void {
+ sf.c.sfMusic_setVolume(self.ptr, volume);
+}
+
+/// Gets the sample rate of this music
+pub fn getSampleRate(self: Music) usize {
+ return @intCast(usize, sf.c.sfMusic_getSampleRate(self.ptr));
+}
+
+/// Gets the channel count of the music
+pub fn getChannelCount(self: Music) usize {
+ return @intCast(usize, sf.c.sfMusic_getChannelCount(self.ptr));
+}
+
+pub const getStatus = @compileError("Function is not implemented yet.");
+pub const setRelativeToListener = @compileError("Function is not implemented yet.");
+pub const isRelativeToListener = @compileError("Function is not implemented yet.");
+pub const setMinDistance = @compileError("Function is not implemented yet.");
+pub const setAttenuation = @compileError("Function is not implemented yet.");
+pub const getMinDistance = @compileError("Function is not implemented yet.");
+pub const getAttenuation = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml music
+ptr: *sf.c.sfMusic,
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig
new file mode 100644
index 0000000..4430dcb
--- /dev/null
+++ b/src/sfml/audio/Sound.zig
@@ -0,0 +1,107 @@
+//! Regular sound that can be played in the audio environment.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace audio;
+};
+
+const Sound = @This();
+
+// Constructor/destructor
+
+/// Inits an empty sound
+pub fn create() !Sound {
+ var sound = sf.c.sfSound_create();
+ if (sound == null)
+ return sf.Error.nullptrUnknownReason;
+ return Sound{ .ptr = sound.? };
+}
+
+/// Inits a sound with a SoundBuffer object
+pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound {
+ var sound = try Sound.create();
+ sound.setBuffer(buffer);
+ return sound;
+}
+
+/// Destroys this sound object
+pub fn destroy(self: Sound) void {
+ sf.c.sfSound_destroy(self.ptr);
+}
+
+// Sound control functions
+
+/// Plays the sound
+pub fn play(self: Sound) void {
+ sf.c.sfSound_play(self.ptr);
+}
+/// Pauses the sound
+pub fn pause(self: Sound) void {
+ sf.c.sfSound_pause(self.ptr);
+}
+/// Stops the sound and resets the player position
+pub fn stop(self: Sound) void {
+ sf.c.sfSound_stop(self.ptr);
+}
+
+// Getters / Setters
+
+/// Gets the buffer this sound is attached to
+pub fn getBuffer(self: Sound) ?sf.SoundBuffer {
+ var buf = sf.c.sfSound_getBuffer(self.ptr);
+ if (buf) |buffer| {
+ return .{ .ptr = buffer };
+ } else return null;
+}
+
+/// Sets the buffer this sound will play
+pub fn setBuffer(self: Sound, buffer: sf.SoundBuffer) void {
+ sf.c.sfSound_setBuffer(self.ptr, buffer.ptr);
+}
+
+/// Gets the current playing offset of the sound
+pub fn getPlayingOffset(self: Sound) sf.Time {
+ return sf.Time.fromCSFML(sf.c.sfSound_getPlayingOffset(self.ptr));
+}
+/// Sets the current playing offset of the sound
+pub fn setPlayingOffset(self: Sound, offset: sf.Time) void {
+ sf.c.sfSound_setPlayingOffset(self.ptr, offset.toCSFML());
+}
+
+/// Tells whether or not this sound is in loop mode
+pub fn getLoop(self: Sound) bool {
+ return sf.c.sfSound_getLoop(self.ptr) != 0;
+}
+/// Enable or disable auto loop
+pub fn setLoop(self: Sound, loop: bool) void {
+ sf.c.sfSound_setLoop(self.ptr, if (loop) 1 else 0);
+}
+
+/// Sets the pitch of the sound
+pub fn getPitch(self: Sound) f32 {
+ return sf.c.sfSound_getPitch(self.ptr);
+}
+/// Gets the pitch of the sound
+pub fn setPitch(self: Sound, pitch: f32) void {
+ sf.c.sfSound_setPitch(self.ptr, pitch);
+}
+
+/// Sets the volume of the sound
+pub fn getVolume(self: Sound) f32 {
+ return sf.c.sfSound_getVolume(self.ptr);
+}
+/// Gets the volume of the sound
+pub fn setVolume(self: Sound, volume: f32) void {
+ sf.c.sfSound_setVolume(self.ptr, volume);
+}
+
+pub const getStatus = @compileError("Function is not implemented yet.");
+pub const setRelativeToListener = @compileError("Function is not implemented yet.");
+pub const isRelativeToListener = @compileError("Function is not implemented yet.");
+pub const setMinDistance = @compileError("Function is not implemented yet.");
+pub const setAttenuation = @compileError("Function is not implemented yet.");
+pub const getMinDistance = @compileError("Function is not implemented yet.");
+pub const getAttenuation = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml sound
+ptr: *sf.c.sfSound,
diff --git a/src/sfml/audio/SoundBuffer.zig b/src/sfml/audio/SoundBuffer.zig
new file mode 100644
index 0000000..9727088
--- /dev/null
+++ b/src/sfml/audio/SoundBuffer.zig
@@ -0,0 +1,79 @@
+//! Storage for audio samples defining a sound.
+
+const sf = @import("../sfml.zig");
+
+const SoundBuffer = @This();
+
+// Constructor/destructor
+/// Loads music from a file
+pub fn createFromFile(path: [:0]const u8) !SoundBuffer {
+ var sound = sf.c.sfSoundBuffer_createFromFile(path);
+ if (sound == null)
+ return sf.Error.resourceLoadingError;
+ return SoundBuffer{ .ptr = sound.? };
+}
+/// Creates a sound buffer from sample data
+pub fn createFromSamples(samples: []const i16, channel_count: usize, sample_rate: usize) !SoundBuffer {
+ var sound = sf.c.sfSoundBuffer_createFromSamples(@ptrCast([*c]const c_short, samples.ptr), samples.len, @intCast(c_uint, channel_count), @intCast(c_uint, sample_rate));
+ if (sound == null)
+ return sf.Error.resourceLoadingError;
+ return SoundBuffer{ .ptr = sound.? };
+}
+
+pub const initFromMemory = @compileError("Function is not implemented yet.");
+pub const initFromStream = @compileError("Function is not implemented yet.");
+
+/// Destroys this music object
+pub fn destroy(self: SoundBuffer) void {
+ sf.c.sfSoundBuffer_destroy(self.ptr);
+}
+
+// Getters / Setters
+
+/// Gets the duration of the sound
+pub fn getDuration(self: SoundBuffer) sf.system.Time {
+ return sf.system.Time.fromCSFML(sf.c.sfSoundBuffer_getDuration(self.ptr));
+}
+
+/// Gets the sample count of this sound
+pub fn getSampleCount(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getSampleCount(self.ptr));
+}
+
+/// Gets the sample rate of this sound (n° of samples per second, often 44100)
+pub fn getSampleRate(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getSampleRate(self.ptr));
+}
+
+/// Gets the channel count (2 is stereo for instance)
+pub fn getChannelCount(self: SoundBuffer) usize {
+ return @intCast(usize, sf.c.sfSoundBuffer_getChannelCount(self.ptr));
+}
+
+// Misc
+
+/// Save the sound buffer to an audio file
+pub fn saveToFile(self: SoundBuffer, path: [:0]const u8) !void {
+ if (sf.c.sfSoundBuffer_saveToFile(self.ptr, path) != 1)
+ return sf.Error.savingInFileFailed;
+}
+
+/// Pointer to the csfml texture
+ptr: *sf.c.sfSoundBuffer,
+
+test "sound buffer: sane getter and setters" {
+ const std = @import("std");
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var samples = try allocator.alloc(i16, 44100 * 3);
+ defer allocator.free(samples);
+
+ var buffer = try SoundBuffer.createFromSamples(samples, 1, 44100);
+ defer buffer.destroy();
+
+ try tst.expectApproxEqAbs(@as(f32, 3), buffer.getDuration().asSeconds(), 0.001);
+ try tst.expectEqual(@as(usize, 44100 * 3), buffer.getSampleCount());
+ try tst.expectEqual(@as(usize, 44100), buffer.getSampleRate());
+ try tst.expectEqual(@as(usize, 1), buffer.getChannelCount());
+}
diff --git a/src/sfml/graphics/CircleShape.zig b/src/sfml/graphics/CircleShape.zig
new file mode 100644
index 0000000..ce48fa8
--- /dev/null
+++ b/src/sfml/graphics/CircleShape.zig
@@ -0,0 +1,150 @@
+//! Specialized shape representing a circle.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const CircleShape = @This();
+
+// Constructor/destructor
+
+/// Inits a circle shape with a radius. The circle will be white and have 30 points
+pub fn create(radius: f32) !CircleShape {
+ var circle = sf.c.sfCircleShape_create();
+ if (circle == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfCircleShape_setFillColor(circle, sf.c.sfWhite);
+ sf.c.sfCircleShape_setRadius(circle, radius);
+
+ return CircleShape{ .ptr = circle.? };
+}
+
+/// Destroys a circle shape
+pub fn destroy(self: CircleShape) void {
+ sf.c.sfCircleShape_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: CircleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawCircleShape(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the fill color of this circle shape
+pub fn getFillColor(self: CircleShape) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfCircleShape_getFillColor(self.ptr));
+}
+/// Sets the fill color of this circle shape
+pub fn setFillColor(self: CircleShape, color: sf.Color) void {
+ sf.c.sfCircleShape_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the radius of this circle shape
+pub fn getRadius(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRadius(self.ptr);
+}
+/// Sets the radius of this circle shape
+pub fn setRadius(self: CircleShape, radius: f32) void {
+ sf.c.sfCircleShape_setRadius(self.ptr, radius);
+}
+
+/// Gets the position of this circle shape
+pub fn getPosition(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getPosition(self.ptr));
+}
+/// Sets the position of this circle shape
+pub fn setPosition(self: CircleShape, pos: sf.Vector2f) void {
+ sf.c.sfCircleShape_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: CircleShape, offset: sf.Vector2f) void {
+ sf.c.sfCircleShape_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this circle shape
+pub fn getOrigin(self: CircleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfCircleShape_getOrigin(self.ptr));
+}
+/// Sets the origin of this circle shape
+pub fn setOrigin(self: CircleShape, origin: sf.Vector2f) void {
+ sf.c.sfCircleShape_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this circle shape
+pub fn getRotation(self: CircleShape) f32 {
+ return sf.c.sfCircleShape_getRotation(self.ptr);
+}
+/// Sets the rotation of this circle shape
+pub fn setRotation(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: CircleShape, angle: f32) void {
+ sf.c.sfCircleShape_rotate(self.ptr, angle);
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: CircleShape) ?sf.Texture {
+ const t = sf.c.sfCircleShape_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else return null;
+}
+/// Sets the texture of this shape
+pub fn setTexture(self: CircleShape, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfCircleShape_setTexture(self.ptr, tex, 0);
+}
+/// Gets the sub-rectangle of the texture that the shape will display
+pub fn getTextureRect(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the shape will display
+pub fn setTextureRect(self: CircleShape, rect: sf.FloatRect) void {
+ sf.c.sfCircleShape_getCircleRect(self.ptr, rect.toCSFML());
+}
+
+/// Gets the bounds in the local coordinates system
+pub fn getLocalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getLocalBounds(self.ptr));
+}
+
+/// Gets the bounds in the global coordinates
+pub fn getGlobalBounds(self: CircleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfCircleShape_getGlobalBounds(self.ptr));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfCircleShape,
+
+test "circle shape: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var circle = try CircleShape.create(30);
+ defer circle.destroy();
+
+ circle.setFillColor(sf.Color.Yellow);
+ circle.setRadius(50);
+ circle.setRotation(15);
+ circle.setPosition(.{ .x = 1, .y = 2 });
+ circle.setOrigin(.{ .x = 20, .y = 25 });
+ circle.setTexture(null);
+
+ // TODO : issue #2
+ try tst.expectEqual(sf.Color.Yellow, circle.getFillColor());
+ try tst.expectEqual(@as(f32, 50), circle.getRadius());
+ try tst.expectEqual(@as(f32, 15), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, circle.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, circle.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), circle.getTexture());
+
+ circle.rotate(5);
+ circle.move(.{ .x = -5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), circle.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, circle.getPosition());
+}
diff --git a/src/sfml/graphics/Font.zig b/src/sfml/graphics/Font.zig
new file mode 100644
index 0000000..78bd5a6
--- /dev/null
+++ b/src/sfml/graphics/Font.zig
@@ -0,0 +1,25 @@
+//! Class for loading and manipulating character fonts.
+
+const sf = @import("../sfml.zig");
+
+const Font = @This();
+
+// Constructor/destructor
+
+/// Loads a font from a file
+pub fn createFromFile(path: [:0]const u8) !Font {
+ var font = sf.c.sfFont_createFromFile(path);
+ if (font == null)
+ return sf.Error.resourceLoadingError;
+ return Font{ .ptr = font.? };
+}
+/// Destroys a font
+pub fn destroy(self: Font) void {
+ sf.c.sfFont_destroy(self.ptr);
+}
+
+pub const initFromMemory = @compileError("Function is not implemented yet.");
+pub const initFromStream = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml font
+ptr: *sf.c.sfFont,
diff --git a/src/sfml/graphics/Image.zig b/src/sfml/graphics/Image.zig
new file mode 100644
index 0000000..6401a6c
--- /dev/null
+++ b/src/sfml/graphics/Image.zig
@@ -0,0 +1,110 @@
+//! Class for loading, manipulating and saving images.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const std = @import("std");
+const assert = std.debug.assert;
+
+const Image = @This();
+
+// Constructor/destructor
+
+/// Creates a new image
+pub fn create(size: sf.Vector2u, color: sf.Color) !Image {
+ var img = sf.c.sfImage_createFromColor(size.x, size.y, color.toCSFML());
+ if (img == null)
+ return sf.Error.nullptrUnknownReason;
+ return Image{ .ptr = img.? };
+}
+
+/// Creates an image from a pixel array
+pub fn createFromPixels(size: sf.Vector2u, pixels: []const sf.Color) !Image {
+ // Check if there is enough data
+ if (pixels.len < size.x * size.y)
+ return sf.Error.notEnoughData;
+
+ var img = sf.c.sfImage_createFromPixels(size.x, size.y, @ptrCast([*]const u8, pixels.ptr));
+
+ if (img == null)
+ return sf.Error.nullptrUnknownReason;
+ return Image{ .ptr = img.? };
+}
+
+/// Loads an image from a file
+pub fn createFromFile(path: [:0]const u8) !Image {
+ var img = sf.c.sfImage_createFromFile(path);
+ if (img == null)
+ return sf.Error.resourceLoadingError;
+ return Image{ .ptr = img.? };
+}
+
+/// Destroys an image
+pub fn destroy(self: Image) void {
+ sf.c.sfImage_destroy(self.ptr);
+}
+
+// Save an image to a file
+pub fn saveToFile(self: Image, path: [:0]const u8) !void {
+ if (sf.c.sfImage_saveToFile(self.ptr, path) != 1)
+ return sf.Error.savingInFileFailed;
+}
+
+// Getters/setters
+
+/// Gets a pixel from this image (bounds are only checked in an assertion)
+pub fn getPixel(self: Image, pixel_pos: sf.Vector2u) sf.Color {
+ const size = self.getSize();
+ assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
+
+ return sf.Color.fromCSFML(sf.c.sfImage_getPixel(self.ptr, pixel_pos.x, pixel_pos.y));
+}
+/// Sets a pixel on this image (bounds are only checked in an assertion)
+pub fn setPixel(self: Image, pixel_pos: sf.Vector2u, color: sf.Color) void {
+ const size = self.getSize();
+ assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
+
+ sf.c.sfImage_setPixel(self.ptr, pixel_pos.x, pixel_pos.y, color.toCSFML());
+}
+
+/// Gets the size of this image
+pub fn getSize(self: Image) sf.Vector2u {
+ // This is a hack
+ _ = sf.c.sfImage_getSize(self.ptr);
+ // Register Rax holds the return val of function calls that can fit in a register
+ const rax: usize = asm volatile (""
+ : [ret] "={rax}" (-> usize)
+ );
+ var x: u32 = @truncate(u32, (rax & 0x00000000FFFFFFFF) >> 00);
+ var y: u32 = @truncate(u32, (rax & 0xFFFFFFFF00000000) >> 32);
+ return sf.Vector2u{ .x = x, .y = y };
+}
+
+/// Pointer to the csfml texture
+ptr: *sf.c.sfImage,
+
+test "image: sane getters and setters" {
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var pixel_data = try allocator.alloc(sf.Color, 30);
+ defer allocator.free(pixel_data);
+
+ for (pixel_data) |*c, i| {
+ c.* = sf.Color.fromHSVA(@intToFloat(f32, i) / 30 * 360, 100, 100, 1);
+ }
+
+ var img = try Image.createFromPixels(.{ .x = 5, .y = 6 }, pixel_data);
+ defer img.destroy();
+
+ try tst.expectEqual(sf.Vector2u{ .x = 5, .y = 6 }, img.getSize());
+
+ img.setPixel(.{ .x = 1, .y = 2 }, sf.Color.Cyan);
+ try tst.expectEqual(sf.Color.Cyan, img.getPixel(.{ .x = 1, .y = 2 }));
+
+ var tex = try sf.Texture.createFromImage(img, null);
+ defer tex.destroy();
+}
diff --git a/src/sfml/graphics/RectangleShape.zig b/src/sfml/graphics/RectangleShape.zig
new file mode 100644
index 0000000..7c18a82
--- /dev/null
+++ b/src/sfml/graphics/RectangleShape.zig
@@ -0,0 +1,152 @@
+//! Specialized shape representing a rectangle.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const RectangleShape = @This();
+
+// Constructor/destructor
+
+/// Creates a rectangle shape with a size. The rectangle will be white
+pub fn create(size: sf.Vector2f) !RectangleShape {
+ var rect = sf.c.sfRectangleShape_create();
+ if (rect == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfRectangleShape_setFillColor(rect, sf.c.sfWhite);
+ sf.c.sfRectangleShape_setSize(rect, size.toCSFML());
+
+ return RectangleShape{ .ptr = rect.? };
+}
+
+/// Destroys a rectangle shape
+pub fn destroy(self: RectangleShape) void {
+ sf.c.sfRectangleShape_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: RectangleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawRectangleShape(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the fill color of this rectangle shape
+pub fn getFillColor(self: RectangleShape) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfRectangleShape_getFillColor(self.ptr));
+}
+/// Sets the fill color of this rectangle shape
+pub fn setFillColor(self: RectangleShape, color: sf.Color) void {
+ sf.c.sfRectangleShape_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the size of this rectangle shape
+pub fn getSize(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getSize(self.ptr));
+}
+/// Sets the size of this rectangle shape
+pub fn setSize(self: RectangleShape, size: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setSize(self.ptr, size.toCSFML());
+}
+
+/// Gets the position of this rectangle shape
+pub fn getPosition(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getPosition(self.ptr));
+}
+/// Sets the position of this rectangle shape
+pub fn setPosition(self: RectangleShape, pos: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: RectangleShape, offset: sf.Vector2f) void {
+ sf.c.sfRectangleShape_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this rectangle shape
+pub fn getOrigin(self: RectangleShape) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getOrigin(self.ptr));
+}
+/// Sets the origin of this rectangle shape
+pub fn setOrigin(self: RectangleShape, origin: sf.Vector2f) void {
+ sf.c.sfRectangleShape_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this rectangle shape
+pub fn getRotation(self: RectangleShape) f32 {
+ return sf.c.sfRectangleShape_getRotation(self.ptr);
+}
+/// Sets the rotation of this rectangle shape
+pub fn setRotation(self: RectangleShape, angle: f32) void {
+ sf.c.sfRectangleShape_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: RectangleShape, angle: f32) void {
+ sf.c.sfRectangleShape_rotate(self.ptr, angle);
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: RectangleShape) ?sf.Texture {
+ const t = sf.c.sfRectangleShape_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else
+ return null;
+}
+/// Sets the texture of this shape
+pub fn setTexture(self: RectangleShape, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfRectangleShape_setTexture(self.ptr, tex, 0);
+}
+/// Gets the sub-rectangle of the texture that the shape will display
+pub fn getTextureRect(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the shape will display
+pub fn setTextureRect(self: RectangleShape, rect: sf.FloatRect) void {
+ sf.c.sfRectangleShape_getTextureRect(self.ptr, rect.toCSFML());
+}
+
+/// Gets the bounds in the local coordinates system
+pub fn getLocalBounds(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getLocalBounds(self.ptr));
+}
+
+/// Gets the bounds in the global coordinates
+pub fn getGlobalBounds(self: RectangleShape) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getGlobalBounds(self.ptr));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfRectangleShape,
+
+test "rectangle shape: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var rect = try RectangleShape.create(sf.Vector2f{ .x = 30, .y = 50 });
+ defer rect.destroy();
+
+ try tst.expectEqual(sf.Vector2f{ .x = 30, .y = 50 }, rect.getSize());
+
+ rect.setFillColor(sf.Color.Yellow);
+ rect.setSize(.{ .x = 15, .y = 510 });
+ rect.setRotation(15);
+ rect.setPosition(.{ .x = 1, .y = 2 });
+ rect.setOrigin(.{ .x = 20, .y = 25 });
+ rect.setTexture(null); //Weirdly, getTexture if texture wasn't set gives a wrong pointer
+
+ try tst.expectEqual(sf.Color.Yellow, rect.getFillColor());
+ try tst.expectEqual(sf.Vector2f{ .x = 15, .y = 510 }, rect.getSize());
+ try tst.expectEqual(@as(f32, 15), rect.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, rect.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, rect.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), rect.getTexture());
+
+ rect.rotate(5);
+ rect.move(.{ .x = -5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), rect.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, rect.getPosition());
+}
diff --git a/src/sfml/graphics/RenderWindow.zig b/src/sfml/graphics/RenderWindow.zig
new file mode 100644
index 0000000..fa60ce5
--- /dev/null
+++ b/src/sfml/graphics/RenderWindow.zig
@@ -0,0 +1,182 @@
+//! Window that can serve as a target for 2D drawing.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const RenderWindow = @This();
+
+// Constructor/destructor
+
+/// Inits a render window with a size, a bits per pixel (most put 32), a title and a style
+/// The window will have the default style
+pub fn create(size: sf.Vector2u, bpp: usize, title: [:0]const u8, style: u32) !RenderWindow {
+ var ret: RenderWindow = undefined;
+
+ var mode: sf.c.sfVideoMode = .{
+ .width = @intCast(c_uint, size.x),
+ .height = @intCast(c_uint, size.y),
+ .bitsPerPixel = @intCast(c_uint, bpp),
+ };
+
+ var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), style, null);
+
+ if (window) |w| {
+ ret.ptr = w;
+ } else {
+ return sf.Error.windowCreationFailed;
+ }
+
+ return ret;
+}
+
+/// Inits a render window with a size and a title
+/// The window will have the default style
+pub fn createDefault(size: sf.Vector2u, title: [:0]const u8) !RenderWindow {
+ var ret: RenderWindow = undefined;
+
+ var mode: sf.c.sfVideoMode = .{
+ .width = @intCast(c_uint, size.x),
+ .height = @intCast(c_uint, size.y),
+ .bitsPerPixel = 32,
+ };
+
+ var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), sf.window.Style.defaultStyle, null);
+
+ if (window) |w| {
+ ret.ptr = w;
+ } else {
+ return sf.Error.windowCreationFailed;
+ }
+
+ return ret;
+}
+
+/// Destroys this window object
+pub fn destroy(self: RenderWindow) void {
+ sf.c.sfRenderWindow_destroy(self.ptr);
+}
+
+// Event related
+
+/// Returns true if this window is still open
+pub fn isOpen(self: RenderWindow) bool {
+ return sf.c.sfRenderWindow_isOpen(self.ptr) != 0;
+}
+
+/// Closes this window
+pub fn close(self: RenderWindow) void {
+ sf.c.sfRenderWindow_close(self.ptr);
+}
+
+/// Gets an event from the queue, returns null is theres none
+/// Use while on this to get all the events in your game loop
+pub fn pollEvent(self: RenderWindow) ?sf.window.Event {
+ var event: sf.c.sfEvent = undefined;
+ if (sf.c.sfRenderWindow_pollEvent(self.ptr, &event) == 0)
+ return null;
+
+ // Skip sfEvtMouseWheelMoved to avoid sending mouseWheelScrolled twice
+ if (event.type == sf.c.sfEvtMouseWheelMoved) {
+ return self.pollEvent();
+ }
+ return sf.window.Event.fromCSFML(event);
+}
+
+// Drawing functions
+
+/// Clears the drawing screen with a color
+pub fn clear(self: RenderWindow, color: sf.Color) void {
+ sf.c.sfRenderWindow_clear(self.ptr, color.toCSFML());
+}
+
+/// Displays what has been drawn on the render area
+pub fn display(self: RenderWindow) void {
+ sf.c.sfRenderWindow_display(self.ptr);
+}
+
+/// Draw something on the screen (won't be visible until display is called)
+/// Object must have a sfDraw function (look at CircleShape for reference)
+/// You can pass a render state or null for default
+pub fn draw(self: RenderWindow, to_draw: anytype, states: ?*sf.c.sfRenderStates) void {
+ const T = @TypeOf(to_draw);
+ if (comptime @import("std").meta.trait.hasFn("sfDraw")(T)) {
+ // Inline call of object's draw function
+ @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self, states });
+ // to_draw.sfDraw(self, states);
+ } else @compileError("You must provide a drawable object (struct with \"sfDraw\" method).");
+}
+
+// Getters/setters
+/// Gets the current view of the window
+/// Unlike in SFML, you don't get a const pointer but a copy
+pub fn getView(self: RenderWindow) sf.View {
+ return sf.View.fromCSFML(sf.c.sfRenderWindow_getView(self.ptr).?);
+}
+/// Gets the default view of this window
+/// Unlike in SFML, you don't get a const pointer but a copy
+pub fn getDefaultView(self: RenderWindow) sf.View {
+ return sf.View.fromCSFML(sf.c.sfRenderWindow_getDefaultView(self.ptr).?);
+}
+/// Sets the view of this window
+pub fn setView(self: RenderWindow, view: sf.View) void {
+ var cview = view.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ sf.c.sfRenderWindow_setView(self.ptr, cview);
+}
+
+/// Gets the size of this window
+pub fn getSize(self: RenderWindow) sf.Vector2u {
+ return sf.Vector2u.fromCSFML(sf.c.sfRenderWindow_getSize(self.ptr));
+}
+/// Sets the size of this window
+pub fn setSize(self: RenderWindow, size: sf.Vector2u) void {
+ sf.c.sfRenderWindow_setSize(self.ptr, size.toCSFML());
+}
+
+/// Gets the position of this window
+pub fn getPosition(self: RenderWindow) sf.Vector2i {
+ return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_getPosition(self.ptr));
+}
+/// Sets the position of this window
+pub fn setPosition(self: RenderWindow, pos: sf.Vector2i) void {
+ sf.c.sfRenderWindow_setPosition(self.ptr, pos.toCSFML());
+}
+
+// TODO : unicode title?
+/// Sets the title of this window
+pub fn setTitle(self: RenderWindow, title: [:0]const u8) void {
+ sf.c.sfRenderWindow_setTitle(self.ptr, title);
+}
+
+/// Sets the windows's framerate limit
+pub fn setFramerateLimit(self: RenderWindow, fps: c_uint) void {
+ sf.c.sfRenderWindow_setFramerateLimit(self.ptr, fps);
+}
+/// Enables or disables vertical sync
+pub fn setVerticalSyncEnabled(self: RenderWindow, enabled: bool) void {
+ sf.c.sfRenderWindow_setFramerateLimit(self.ptr, if (enabled) 1 else 0);
+}
+
+/// Convert a point from target coordinates to world coordinates, using the current view (or the specified view)
+pub fn mapPixelToCoords(self: RenderWindow, pixel: sf.Vector2i, view: ?sf.View) sf.Vector2f {
+ if (view) |v| {
+ var cview = v.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ return sf.Vector2f.fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self.ptr, pixel.toCSFML(), cview));
+ } else return sf.Vector2f.fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self.ptr, pixel.toCSFML(), null));
+}
+
+/// Convert a point from world coordinates to target coordinates, using the current view (or the specified view)
+pub fn mapCoordsToPixel(self: RenderWindow, coords: sf.Vector2f, view: ?sf.View) sf.Vector2i {
+ if (view) |v| {
+ var cview = v.toCSFML();
+ defer sf.c.sfView_destroy(cview);
+ return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self.ptr, coords.toCSFML(), cview));
+ } else return sf.Vector2i.fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self.ptr, coords.toCSFML(), null));
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfRenderWindow
diff --git a/src/sfml/graphics/Sprite.zig b/src/sfml/graphics/Sprite.zig
new file mode 100644
index 0000000..aeb66bf
--- /dev/null
+++ b/src/sfml/graphics/Sprite.zig
@@ -0,0 +1,152 @@
+//! Drawable representation of a texture, with its own transformations, color, etc.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const Sprite = @This();
+
+// Constructor/destructor
+
+/// Inits a sprite with no texture
+pub fn create() !Sprite {
+ var sprite = sf.c.sfSprite_create();
+ if (sprite == null)
+ return sf.Error.nullptrUnknownReason;
+
+ return Sprite{ .ptr = sprite.? };
+}
+
+/// Inits a sprite with a texture
+pub fn createFromTexture(texture: sf.Texture) !Sprite {
+ var sprite = sf.c.sfSprite_create();
+ if (sprite == null)
+ return sf.Error.nullptrUnknownReason;
+
+ sf.c.sfSprite_setTexture(sprite, texture.get(), 1);
+
+ return Sprite{ .ptr = sprite.? };
+}
+
+/// Destroys this sprite
+pub fn destroy(self: Sprite) void {
+ sf.c.sfSprite_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: Sprite, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawSprite(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Gets the position of this sprite
+pub fn getPosition(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getPosition(self.ptr));
+}
+/// Sets the position of this sprite
+pub fn setPosition(self: Sprite, pos: sf.Vector2f) void {
+ sf.c.sfSprite_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this shape's position
+pub fn move(self: Sprite, offset: sf.Vector2f) void {
+ sf.c.sfSprite_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the scale of this sprite
+pub fn getScale(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getScale(self.ptr));
+}
+/// Sets the scale of this sprite
+pub fn setScale(self: Sprite, factor: sf.Vector2f) void {
+ sf.c.sfSprite_setScale(self.ptr, factor.toCSFML());
+}
+/// Scales this sprite
+pub fn scale(self: Sprite, factor: sf.Vector2f) void {
+ sf.c.sfSprite_scale(self.ptr, factor.toCSFML());
+}
+
+/// Gets the origin of this sprite
+pub fn getOrigin(self: Sprite) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfSprite_getOrigin(self.ptr));
+}
+/// Sets the origin of this sprite
+pub fn setOrigin(self: Sprite, origin: sf.Vector2f) void {
+ sf.c.sfSprite_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this sprite
+pub fn getRotation(self: Sprite) f32 {
+ return sf.c.sfSprite_getRotation(self.ptr);
+}
+/// Sets the rotation of this sprite
+pub fn setRotation(self: Sprite, angle: f32) void {
+ sf.c.sfSprite_setRotation(self.ptr, angle);
+}
+/// Rotates this shape by a given amount
+pub fn rotate(self: Sprite, angle: f32) void {
+ sf.c.sfSprite_rotate(self.ptr, angle);
+}
+
+/// Gets the color of this sprite
+pub fn getColor(self: Sprite) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfSprite_getColor(self.ptr));
+}
+/// Sets the color of this sprite
+pub fn setColor(self: Sprite, color: sf.Color) void {
+ sf.c.sfSprite_setColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the texture of this shape
+pub fn getTexture(self: Sprite) ?sf.Texture {
+ const t = sf.c.sfSprite_getTexture(self.ptr);
+ if (t) |tex| {
+ return sf.Texture{ .const_ptr = tex };
+ } else return null;
+}
+/// Sets this sprite's texture (the sprite will take the texture's dimensions)
+pub fn setTexture(self: Sprite, texture: ?sf.Texture) void {
+ var tex = if (texture) |t| t.get() else null;
+ sf.c.sfSprite_setTexture(self.ptr, tex, 1);
+}
+/// Gets the sub-rectangle of the texture that the sprite will display
+pub fn getTextureRect(self: Sprite) sf.IntRect {
+ return sf.IntRect.fromCSFML(sf.c.sfSprite_getTextureRect(self.ptr));
+}
+/// Sets the sub-rectangle of the texture that the sprite will display
+pub fn setTextureRect(self: Sprite, rect: sf.IntRect) void {
+ sf.c.sfSprite_setTextureRect(self.ptr, rect.toCSFML());
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfSprite,
+
+test "sprite: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var spr = try Sprite.create();
+ defer spr.destroy();
+
+ spr.setColor(sf.Color.Yellow);
+ spr.setRotation(15);
+ spr.setPosition(.{ .x = 1, .y = 2 });
+ spr.setOrigin(.{ .x = 20, .y = 25 });
+ spr.setScale(.{ .x = 2, .y = 2 });
+ spr.setTexture(null);
+
+ try tst.expectEqual(sf.Color.Yellow, spr.getColor());
+ try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, spr.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, spr.getOrigin());
+ try tst.expectEqual(@as(?sf.Texture, null), spr.getTexture());
+ try tst.expectEqual(sf.Vector2f{ .x = 2, .y = 2 }, spr.getScale());
+
+ spr.rotate(5);
+ spr.move(.{ .x = -5, .y = 5 });
+ spr.scale(.{ .x = 5, .y = 5 });
+
+ try tst.expectEqual(@as(f32, 20), spr.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, spr.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 10, .y = 10 }, spr.getScale());
+}
diff --git a/src/sfml/graphics/Text.zig b/src/sfml/graphics/Text.zig
new file mode 100644
index 0000000..9208511
--- /dev/null
+++ b/src/sfml/graphics/Text.zig
@@ -0,0 +1,205 @@
+//! Graphical text that can be drawn to a render target.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const Text = @This();
+
+// Constructor/destructor
+
+/// Inits an empty text
+pub fn create() !Text {
+ var text = sf.c.sfText_create();
+ if (text == null)
+ return sf.Error.nullptrUnknownReason;
+ return Text{ .ptr = text.? };
+}
+/// Inits a text with content
+pub fn createWithText(string: [:0]const u8, font: sf.Font, character_size: usize) !Text {
+ var text = sf.c.sfText_create();
+ if (text == null)
+ return sf.Error.nullptrUnknownReason;
+ sf.c.sfText_setFont(text, font.ptr);
+ sf.c.sfText_setCharacterSize(text, @intCast(c_uint, character_size));
+ sf.c.sfText_setString(text, string);
+ return Text{ .ptr = text.? };
+}
+/// Destroys a text
+pub fn destroy(self: Text) void {
+ sf.c.sfText_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: Text, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawText(window.ptr, self.ptr, states);
+}
+
+// Getters/setters
+
+/// Sets the content of this text
+pub fn setString(self: Text, string: [:0]const u8) void {
+ sf.c.sfText_setString(self.ptr, string);
+}
+
+/// Sets the font of this text
+pub fn setFont(self: Text, font: sf.Font) void {
+ sf.c.sfText_setFont(self.ptr, font.ptr);
+}
+
+/// Gets the character size of this text
+pub fn getCharacterSize(self: Text) usize {
+ return @intCast(usize, sf.c.sfText_getCharacterSize(self.ptr));
+}
+/// Sets the character size of this text
+pub fn setCharacterSize(self: Text, character_size: usize) void {
+ sf.c.sfText_setCharacterSize(self.ptr, @intCast(c_uint, character_size));
+}
+
+/// Gets the fill color of this text
+pub fn getFillColor(self: Text) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfText_getFillColor(self.ptr));
+}
+/// Sets the fill color of this text
+pub fn setFillColor(self: Text, color: sf.Color) void {
+ sf.c.sfText_setFillColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the outline color of this text
+pub fn getOutlineColor(self: Text) sf.Color {
+ return sf.Color.fromCSFML(sf.c.sfText_getOutlineColor(self.ptr));
+}
+/// Sets the outline color of this text
+pub fn setOutlineColor(self: Text, color: sf.Color) void {
+ sf.c.sfText_setOutlineColor(self.ptr, color.toCSFML());
+}
+
+/// Gets the outline thickness of this text
+pub fn getOutlineThickness(self: Text) f32 {
+ return sf.c.sfText_getOutlineThickness(self.ptr);
+}
+/// Sets the outline thickness of this text
+pub fn setOutlineThickness(self: Text, thickness: f32) void {
+ sf.c.sfText_setOutlineThickness(self.ptr, thickness);
+}
+
+/// Gets the position of this text
+pub fn getPosition(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getPosition(self.ptr));
+}
+/// Sets the position of this text
+pub fn setPosition(self: Text, pos: sf.Vector2f) void {
+ sf.c.sfText_setPosition(self.ptr, pos.toCSFML());
+}
+/// Adds the offset to this text
+pub fn move(self: Text, offset: sf.Vector2f) void {
+ sf.c.sfText_move(self.ptr, offset.toCSFML());
+}
+
+/// Gets the origin of this text
+pub fn getOrigin(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getOrigin(self.ptr));
+}
+/// Sets the origin of this text
+pub fn setOrigin(self: Text, origin: sf.Vector2f) void {
+ sf.c.sfText_setOrigin(self.ptr, origin.toCSFML());
+}
+
+/// Gets the rotation of this text
+pub fn getRotation(self: Text) f32 {
+ return sf.c.sfText_getRotation(self.ptr);
+}
+/// Sets the rotation of this text
+pub fn setRotation(self: Text, angle: f32) void {
+ sf.c.sfText_setRotation(self.ptr, angle);
+}
+/// Rotates this text by a given amount
+pub fn rotate(self: Text, angle: f32) void {
+ sf.c.sfText_rotate(self.ptr, angle);
+}
+
+/// Gets the scale of this text
+pub fn getScale(self: Text) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_getScale(self.ptr));
+}
+/// Sets the scale of this text
+pub fn setScale(self: Text, factor: sf.Vector2f) void {
+ sf.c.sfText_setScale(self.ptr, factor.toCSFML());
+}
+/// Scales this text
+pub fn scale(self: Text, factor: sf.Vector2f) void {
+ sf.c.sfText_scale(self.ptr, factor.toCSFML());
+}
+
+/// return the position of the index-th character
+pub fn findCharacterPos(self: Text, index: usize) sf.Vector2f {
+ return sf.Vector2f.fromCSFML(sf.c.sfText_findCharacterPos(self.ptr, index));
+}
+
+/// Gets the letter spacing factor
+pub fn getLetterSpacing(self: Text) f32 {
+ return sf.c.sfText_getLetterSpacing(self.ptr);
+}
+/// Sets the letter spacing factor
+pub fn setLetterSpacing(self: Text, spacing_factor: f32) void {
+ sf.c.sfText_setLetterSpacing(self.ptr, spacing_factor);
+}
+
+/// Gets the line spacing factor
+pub fn getLineSpacing(self: Text) f32 {
+ return sf.c.sfText_getLineSpacing(self.ptr);
+}
+/// Sets the line spacing factor
+pub fn setLineSpacing(self: Text, spacing_factor: f32) void {
+ sf.c.sfText_setLineSpacing(self.ptr, spacing_factor);
+}
+
+/// Gets the local bounding rectangle of the text
+pub fn getLocalBounds(self: Text) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfText_getLocalBounds(self.ptr));
+}
+/// Gets the global bounding rectangle of the text
+pub fn getGlobalBounds(self: Text) sf.FloatRect {
+ return sf.FloatRect.fromCSFML(sf.c.sfText_getGlobalBounds(self.ptr));
+}
+
+pub const getTransform = @compileError("Function is not implemented yet.");
+pub const getInverseTransform = @compileError("Function is not implemented yet.");
+
+/// Pointer to the csfml font
+ptr: *sf.c.sfText,
+
+test "text: sane getters and setters" {
+ const tst = @import("std").testing;
+
+ var text = try Text.create();
+ defer text.destroy();
+
+ text.setString("hello");
+ text.setFillColor(sf.Color.Yellow);
+ text.setOutlineColor(sf.Color.Red);
+ text.setOutlineThickness(2);
+ text.setCharacterSize(10);
+ text.setRotation(15);
+ text.setPosition(.{ .x = 1, .y = 2 });
+ text.setOrigin(.{ .x = 20, .y = 25 });
+ text.setScale(.{ .x = 2, .y = 2 });
+
+ text.rotate(5);
+ text.move(.{ .x = -5, .y = 5 });
+ text.scale(.{ .x = 2, .y = 3 });
+
+ try tst.expectEqual(sf.Color.Yellow, text.getFillColor());
+ try tst.expectEqual(sf.Color.Red, text.getOutlineColor());
+ try tst.expectEqual(@as(f32, 2), text.getOutlineThickness());
+ try tst.expectEqual(@as(usize, 10), text.getCharacterSize());
+ try tst.expectEqual(@as(f32, 20), text.getRotation());
+ try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, text.getPosition());
+ try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, text.getOrigin());
+ try tst.expectEqual(sf.Vector2f{ .x = 4, .y = 6 }, text.getScale());
+
+ _ = text.getLocalBounds();
+ _ = text.getGlobalBounds();
+}
diff --git a/src/sfml/graphics/VertexArray.zig b/src/sfml/graphics/VertexArray.zig
new file mode 100644
index 0000000..ea4ccb2
--- /dev/null
+++ b/src/sfml/graphics/VertexArray.zig
@@ -0,0 +1,32 @@
+//! Define a set of one or more 2D primitives.
+
+const sf = @import("../sfml.zig");
+
+// CONSTRUCTION ZONE
+
+const VertexArray = @This();
+
+/// Creates a vertex array from a slice of vertices
+pub fn createFromSlice(vertex: []const sf.graphics.Vertex, primitive: sf.graphics.PrimitiveType) !VertexArray {
+ var va = sf.c.sfVertexArray_create();
+ if (va) |vert| {
+ sf.c.sfVertexArray_setPrimitiveType(vert, @enumToInt(primitive));
+ sf.c.sfVertexArray_resize(vert, vertex.len);
+ for (vertex) |v, i|
+ sf.c.sfVertexArray_getVertex(vert, i).* = @bitCast(sf.c.sfVertex, v);
+ return VertexArray{ .ptr = vert };
+ } else return sf.Error.nullptrUnknownReason;
+}
+
+/// Destroys a vertex array
+pub fn destroy(self: VertexArray) void {
+ sf.c.sfVertexArray_destroy(self.ptr);
+}
+
+// Draw function
+pub fn sfDraw(self: VertexArray, window: sf.graphics.RenderWindow, states: ?*sf.c.sfRenderStates) void {
+ sf.c.sfRenderWindow_drawVertexArray(window.ptr, self.ptr, states);
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfVertexArray,
diff --git a/src/sfml/graphics/View.zig b/src/sfml/graphics/View.zig
new file mode 100644
index 0000000..48882e2
--- /dev/null
+++ b/src/sfml/graphics/View.zig
@@ -0,0 +1,104 @@
+//! 2D camera that defines what region is shown on screen.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const View = @This();
+
+/// Creates a view from a rectangle
+pub fn fromRect(rect: sf.FloatRect) View {
+ var ret: View = undefined;
+ ret.center = rect.getCorner();
+ ret.size = rect.getSize();
+ ret.center = ret.center.add(ret.size.scale(0.5));
+ ret.viewport = sf.FloatRect.init(0, 0, 1, 1);
+ return ret;
+}
+
+/// Creates a view from a CSFML object
+/// This is mainly for the inner workings of this wrapper
+pub fn fromCSFML(view: *const sf.c.sfView) View {
+ var ret: View = undefined;
+ ret.center = sf.Vector2f.fromCSFML(sf.c.sfView_getCenter(view));
+ ret.size = sf.Vector2f.fromCSFML(sf.c.sfView_getSize(view));
+ ret.viewport = sf.FloatRect.fromCSFML(sf.c.sfView_getViewport(view));
+ return ret;
+}
+
+/// Creates a CSFML view from this view
+/// This is mainly for the inner workings of this wrapper
+/// The resulting view must be destroyed!
+pub fn toCSFML(self: View) *sf.c.sfView {
+ var view = sf.c.sfView_create().?;
+ sf.c.sfView_setCenter(view, self.center.toCSFML());
+ sf.c.sfView_setSize(view, self.size.toCSFML());
+ sf.c.sfView_setViewport(view, self.viewport.toCSFML());
+ return view;
+}
+
+pub fn getRect(self: View) sf.FloatRect {
+ return sf.FloatRect.init(
+ self.center.x - self.size.x / 2,
+ self.center.y - self.size.y / 2,
+ self.size.x,
+ self.size.y,
+ );
+}
+
+pub fn setSize(self: *View, size: sf.Vector2f) void {
+ self.size = size;
+}
+
+pub fn setCenter(self: *View, center: sf.Vector2f) void {
+ self.center = center;
+}
+
+pub fn zoom(self: *View, factor: f32) void {
+ self.size = .{ .x = self.size.x * factor, .y = self.size.y * factor };
+}
+
+// View variables
+/// Center of the view, what this view "looks" at
+center: sf.Vector2f,
+/// Width and height of the view
+size: sf.Vector2f,
+/// The viewport of this view
+viewport: sf.FloatRect,
+
+test "view: from rect" {
+ const tst = @import("std").testing;
+
+ // Testing if the view from rect initialization works
+ var rect = sf.FloatRect.init(10, -15, 700, 600);
+
+ var view = sf.c.sfView_createFromRect(rect.toCSFML());
+ defer sf.c.sfView_destroy(view);
+
+ var view2 = View.fromRect(rect);
+
+ var center = sf.Vector2f.fromCSFML(sf.c.sfView_getCenter(view));
+ var size = sf.Vector2f.fromCSFML(sf.c.sfView_getSize(view));
+
+ try tst.expectApproxEqAbs(center.x, view2.center.x, 0.00001);
+ try tst.expectApproxEqAbs(center.y, view2.center.y, 0.00001);
+ try tst.expectApproxEqAbs(size.x, view2.size.x, 0.00001);
+ try tst.expectApproxEqAbs(size.y, view2.size.y, 0.00001);
+
+ var rect_ret = view2.getRect();
+
+ try tst.expectApproxEqAbs(rect.left, rect_ret.left, 0.00001);
+ try tst.expectApproxEqAbs(rect.top, rect_ret.top, 0.00001);
+ try tst.expectApproxEqAbs(rect.width, rect_ret.width, 0.00001);
+ try tst.expectApproxEqAbs(rect.height, rect_ret.height, 0.00001);
+
+ view2.setCenter(.{ .x = 400, .y = 300 });
+ view2.setSize(.{ .x = 800, .y = 600 });
+ rect_ret = view2.getRect();
+ try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.left, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.top, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 800), rect_ret.width, 0.00001);
+ try tst.expectApproxEqAbs(@as(f32, 600), rect_ret.height, 0.00001);
+}
diff --git a/src/sfml/graphics/color.zig b/src/sfml/graphics/color.zig
new file mode 100644
index 0000000..d6aa850
--- /dev/null
+++ b/src/sfml/graphics/color.zig
@@ -0,0 +1,166 @@
+//! Utility class for manipulating RGBA colors.
+
+const sf = @import("../sfml_import.zig");
+const math = @import("std").math;
+
+pub const Color = packed struct {
+ /// Converts a color from a csfml object
+ /// For inner workings
+ pub fn fromCSFML(col: sf.c.sfColor) Color {
+ return @bitCast(Color, col);
+ }
+
+ /// Converts this color to a csfml one
+ /// For inner workings
+ pub fn toCSFML(self: Color) sf.c.sfColor {
+ return @bitCast(sf.c.sfColor, self);
+ }
+
+ /// Inits a color with rgb components
+ pub fn fromRGB(red: u8, green: u8, blue: u8) Color {
+ return Color{
+ .r = red,
+ .g = green,
+ .b = blue,
+ .a = 0xff,
+ };
+ }
+
+ /// Inits a color with rgba components
+ pub fn fromRGBA(red: u8, green: u8, blue: u8, alpha: u8) Color {
+ return Color{
+ .r = red,
+ .g = green,
+ .b = blue,
+ .a = alpha,
+ };
+ }
+
+ /// Inits a color from a 32bits value (RGBA in that order)
+ pub fn fromInteger(int: u32) Color {
+ return Color{
+ .r = @truncate(u8, (int & 0xff000000) >> 24),
+ .g = @truncate(u8, (int & 0x00ff0000) >> 16),
+ .b = @truncate(u8, (int & 0x0000ff00) >> 8),
+ .a = @truncate(u8, (int & 0x000000ff) >> 0),
+ };
+ }
+
+ /// Gets a 32 bit integer representing the color
+ pub fn toInteger(self: Color) u32 {
+ return (@intCast(u32, self.r) << 24) |
+ (@intCast(u32, self.g) << 16) |
+ (@intCast(u32, self.b) << 8) |
+ (@intCast(u32, self.a) << 0);
+ }
+
+ /// Creates a color with rgba floats from 0 to 1
+ fn fromFloats(red: f32, green: f32, blue: f32, alpha: f32) Color {
+ return Color{
+ .r = @floatToInt(u8, math.clamp(red, 0.0, 1.0) * 255.0),
+ .g = @floatToInt(u8, math.clamp(green, 0.0, 1.0) * 255.0),
+ .b = @floatToInt(u8, math.clamp(blue, 0.0, 1.0) * 255.0),
+ .a = @floatToInt(u8, math.clamp(alpha, 0.0, 1.0) * 255.0),
+ };
+ }
+
+ /// Creates a color from HSV and transparency components (this is not part of the SFML)
+ /// hue is in degrees, saturation and value are in percents
+ pub fn fromHSVA(hue: f32, saturation: f32, value: f32, alpha: f32) Color {
+ const h = hue;
+ const s = saturation / 100;
+ const v = value / 100;
+ const a = alpha;
+
+ var hh: f32 = h;
+
+ if (v <= 0.0)
+ return fromFloats(0, 0, 0, a);
+
+ if (hh >= 360.0)
+ hh = 0;
+ hh /= 60.0;
+
+ var ff: f32 = hh - math.floor(hh);
+
+ var p: f32 = v * (1.0 - s);
+ var q: f32 = v * (1.0 - (s * ff));
+ var t: f32 = v * (1.0 - (s * (1.0 - ff)));
+
+ return switch (@floatToInt(usize, hh)) {
+ 0 => fromFloats(v, t, p, a),
+ 1 => fromFloats(q, v, p, a),
+ 2 => fromFloats(p, v, t, a),
+ 3 => fromFloats(p, q, v, a),
+ 4 => fromFloats(t, p, v, a),
+ else => fromFloats(v, p, q, a),
+ };
+ }
+
+ // Colors
+ /// Black color
+ pub const Black = Color.fromRGB(0, 0, 0);
+ /// White color
+ pub const White = Color.fromRGB(255, 255, 255);
+ /// Red color
+ pub const Red = Color.fromRGB(255, 0, 0);
+ /// Green color
+ pub const Green = Color.fromRGB(0, 255, 0);
+ /// Blue color
+ pub const Blue = Color.fromRGB(0, 0, 255);
+ /// Yellow color
+ pub const Yellow = Color.fromRGB(255, 255, 0);
+ /// Magenta color
+ pub const Magenta = Color.fromRGB(255, 0, 255);
+ /// Cyan color
+ pub const Cyan = Color.fromRGB(0, 255, 255);
+ /// Transparent color
+ pub const Transparent = Color.fromRGBA(0, 0, 0, 0);
+
+ /// Red component
+ r: u8,
+ /// Green component
+ g: u8,
+ /// Blue component
+ b: u8,
+ /// Alpha (opacity) component
+ a: u8,
+};
+
+test "color: conversions" {
+ const tst = @import("std").testing;
+
+ var code: u32 = 0x4BDA9CFF;
+ var col = Color.fromInteger(code);
+
+ try tst.expectEqual(Color.fromRGB(75, 218, 156), col);
+ try tst.expectEqual(code, col.toInteger());
+
+ var csfml_col = sf.c.sfColor_fromInteger(@as(c_uint, code));
+
+ try tst.expectEqual(Color.fromCSFML(csfml_col), col);
+}
+
+test "color: hsv to rgb" {
+ const tst = @import("std").testing;
+
+ var col = Color.fromHSVA(10, 20, 100, 255);
+
+ try tst.expectEqual(Color.fromRGB(255, 212, 204), col);
+}
+
+test "color: sane from/to CSFML color" {
+ const tst = @import("std").testing;
+
+ const col = Color.fromRGBA(5, 12, 28, 127);
+ const ccol = col.toCSFML();
+
+ try tst.expectEqual(col.r, ccol.r);
+ try tst.expectEqual(col.g, ccol.g);
+ try tst.expectEqual(col.b, ccol.b);
+ try tst.expectEqual(col.a, ccol.a);
+
+ const col2 = Color.fromCSFML(ccol);
+
+ try tst.expectEqual(col, col2);
+}
diff --git a/src/sfml/graphics/primitive_type.zig b/src/sfml/graphics/primitive_type.zig
new file mode 100644
index 0000000..9e191a5
--- /dev/null
+++ b/src/sfml/graphics/primitive_type.zig
@@ -0,0 +1,9 @@
+pub const PrimitiveType = enum(c_uint) {
+ Points,
+ Lines,
+ LineStrip,
+ Triangles,
+ TriangleStrip,
+ TriangleFan,
+ Quads,
+};
diff --git a/src/sfml/graphics/rect.zig b/src/sfml/graphics/rect.zig
new file mode 100644
index 0000000..184799c
--- /dev/null
+++ b/src/sfml/graphics/rect.zig
@@ -0,0 +1,161 @@
+//! Utility class for manipulating 2D axis aligned rectangles.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+};
+const math = @import("std").math;
+
+pub fn Rect(comptime T: type) type {
+ return packed struct {
+ const Self = @This();
+
+ /// The CSFML vector type equivalent
+ const CsfmlEquivalent = switch (T) {
+ c_int => sf.c.sfIntRect,
+ f32 => sf.c.sfFloatRect,
+ else => void,
+ };
+
+ /// Creates a rect (just for convinience)
+ pub fn init(left: T, top: T, width: T, height: T) Self {
+ return Self{
+ .left = left,
+ .top = top,
+ .width = width,
+ .height = height,
+ };
+ }
+
+ /// Makes a CSFML rect with this rect (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn toCSFML(self: Self) CsfmlEquivalent {
+ if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
+ return @bitCast(CsfmlEquivalent, self);
+ }
+
+ /// Creates a rect from a CSFML one (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn fromCSFML(rect: CsfmlEquivalent) Self {
+ if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
+ return @bitCast(Self, rect);
+ }
+
+ /// Checks if a point is inside this recangle
+ pub fn contains(self: Self, vec: sf.Vector2(T)) bool {
+ // Shamelessly stolen
+ var min_x: T = math.min(self.left, self.left + self.width);
+ var max_x: T = math.max(self.left, self.left + self.width);
+ var min_y: T = math.min(self.top, self.top + self.height);
+ var max_y: T = math.max(self.top, self.top + self.height);
+
+ return (vec.x >= min_x and
+ vec.x < max_x and
+ vec.y >= min_y and
+ vec.y < max_y);
+ }
+
+ /// Checks if two rectangles have a common intersection, if yes returns that zone, if not returns null
+ pub fn intersects(self: Self, other: Self) ?Self {
+ // Shamelessly stolen too
+ var r1_min_x: T = math.min(self.left, self.left + self.width);
+ var r1_max_x: T = math.max(self.left, self.left + self.width);
+ var r1_min_y: T = math.min(self.top, self.top + self.height);
+ var r1_max_y: T = math.max(self.top, self.top + self.height);
+
+ var r2_min_x: T = math.min(other.left, other.left + other.width);
+ var r2_max_x: T = math.max(other.left, other.left + other.width);
+ var r2_min_y: T = math.min(other.top, other.top + other.height);
+ var r2_max_y: T = math.max(other.top, other.top + other.height);
+
+ var inter_left: T = math.max(r1_min_x, r2_min_x);
+ var inter_top: T = math.max(r1_min_y, r2_min_y);
+ var inter_right: T = math.min(r1_max_x, r2_max_x);
+ var inter_bottom: T = math.min(r1_max_y, r2_max_y);
+
+ if (inter_left < inter_right and inter_top < inter_bottom) {
+ return Self.init(inter_left, inter_top, inter_right - inter_left, inter_bottom - inter_top);
+ } else {
+ return null;
+ }
+ }
+
+ /// Checks if two rectangles are the same
+ pub fn equals(self: Self, other: Self) bool {
+ return (self.left == other.left and
+ self.top == other.top and
+ self.width == other.width and
+ self.height == other.height);
+ }
+
+ /// Gets a vector with left and top components inside
+ pub fn getCorner(self: Self) sf.Vector2(T) {
+ return sf.Vector2(T){ .x = self.left, .y = self.top };
+ }
+ /// Gets a vector with the bottom right corner coordinates
+ pub fn getOtherCorner(self: Self) sf.Vector2(T) {
+ return self.getCorner().add(self.getSize());
+ }
+ /// Gets a vector with width and height components inside
+ pub fn getSize(self: Self) sf.Vector2(T) {
+ return sf.Vector2(T){ .x = self.width, .y = self.height };
+ }
+
+ /// x component of the top left corner
+ left: T,
+ /// x component of the top left corner
+ top: T,
+ /// width of the rectangle
+ width: T,
+ /// height of the rectangle
+ height: T
+ };
+}
+
+test "rect: intersect" {
+ const tst = @import("std").testing;
+
+ var r1 = Rect(c_int).init(0, 0, 10, 10);
+ var r2 = Rect(c_int).init(6, 6, 20, 20);
+ var r3 = Rect(c_int).init(-5, -5, 10, 10);
+
+ try tst.expectEqual(@as(?Rect(c_int), null), r2.intersects(r3));
+
+ var inter1: sf.c.sfIntRect = undefined;
+ var inter2: sf.c.sfIntRect = undefined;
+
+ try tst.expectEqual(sf.c.sfIntRect_intersects(&r1.toCSFML(), &r2.toCSFML(), &inter1), 1);
+ try tst.expectEqual(sf.c.sfIntRect_intersects(&r1.toCSFML(), &r3.toCSFML(), &inter2), 1);
+
+ try tst.expectEqual(Rect(c_int).fromCSFML(inter1), r1.intersects(r2).?);
+ try tst.expectEqual(Rect(c_int).fromCSFML(inter2), r1.intersects(r3).?);
+}
+
+test "rect: contains" {
+ const tst = @import("std").testing;
+
+ var r1 = Rect(f32).init(0, 0, 10, 10);
+
+ try tst.expect(r1.contains(.{ .x = 0, .y = 0 }));
+ try tst.expect(r1.contains(.{ .x = 9, .y = 9 }));
+ try tst.expect(!r1.contains(.{ .x = 5, .y = -1 }));
+ try tst.expect(!r1.contains(.{ .x = 10, .y = 5 }));
+}
+
+test "rect: sane from/to CSFML rect" {
+ const tst = @import("std").testing;
+
+ inline for ([_]type{ c_int, f32 }) |T| {
+ const rect = Rect(T).init(1, 3, 5, 10);
+ const crect = rect.toCSFML();
+
+ try tst.expectEqual(rect.left, crect.left);
+ try tst.expectEqual(rect.top, crect.top);
+ try tst.expectEqual(rect.width, crect.width);
+ try tst.expectEqual(rect.height, crect.height);
+
+ const rect2 = Rect(T).fromCSFML(crect);
+
+ try tst.expectEqual(rect, rect2);
+ }
+}
diff --git a/src/sfml/graphics/texture.zig b/src/sfml/graphics/texture.zig
new file mode 100644
index 0000000..2de3d93
--- /dev/null
+++ b/src/sfml/graphics/texture.zig
@@ -0,0 +1,242 @@
+//! Image living on the graphics card that can be used for drawing.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const std = @import("std");
+const assert = std.debug.assert;
+
+const TextureType = enum { ptr, const_ptr };
+
+pub const Texture = union(TextureType) {
+ const Self = @This();
+
+ // Constructor/destructor
+
+ /// Creates a texture from nothing
+ pub fn create(size: sf.Vector2u) !Self {
+ var tex = sf.c.sfTexture_create(@intCast(c_uint, size.x), @intCast(c_uint, size.y));
+ if (tex == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = tex.? };
+ }
+ /// Loads a texture from a file
+ pub fn createFromFile(path: [:0]const u8) !Self {
+ var tex = sf.c.sfTexture_createFromFile(path, null);
+ if (tex == null)
+ return sf.Error.resourceLoadingError;
+ return Self{ .ptr = tex.? };
+ }
+ /// Creates an texture from an image
+ pub fn createFromImage(image: sf.Image, area: ?sf.IntRect) !Self {
+ var tex = if (area) |a|
+ sf.c.sfTexture_createFromImage(image.ptr, &a.toCSFML())
+ else
+ sf.c.sfTexture_createFromImage(image.ptr, null);
+
+ if (tex == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = tex.? };
+ }
+
+ /// Destroys a texture
+ /// Be careful, you can only destroy non const textures
+ pub fn destroy(self: Self) void {
+ // TODO : is it possible to detect that comptime?
+ // Should this panic?
+ if (self == .const_ptr)
+ @panic("Can't destroy a const texture pointer");
+ sf.c.sfTexture_destroy(self.ptr);
+ }
+
+ // Getters/Setters
+
+ /// Gets a const pointer to this texture
+ pub fn get(self: Self) *const sf.c.sfTexture {
+ return switch (self) {
+ .ptr => self.ptr,
+ .const_ptr => self.const_ptr,
+ };
+ }
+ /// Clones this texture (the clone won't be const)
+ pub fn copy(self: Self) !Self {
+ var cpy = sf.c.sfTexture_copy(self.get());
+ if (cpy == null)
+ return sf.Error.nullptrUnknownReason;
+ return Self{ .ptr = cpy.? };
+ }
+ /// Makes this texture constant (I don't know why you would do that)
+ pub fn makeConst(self: *Self) void {
+ self.* = Self{ .const_ptr = self.get() };
+ }
+
+ /// Gets the size of this image
+ pub fn getSize(self: Self) sf.Vector2u {
+ // This is a hack
+ _ = sf.c.sfTexture_getSize(self.get());
+ // Register Rax holds the return val of function calls that can fit in a register
+ const rax: usize = asm volatile (""
+ : [ret] "={rax}" (-> usize)
+ );
+ var x: u32 = @truncate(u32, (rax & 0x00000000FFFFFFFF) >> 00);
+ var y: u32 = @truncate(u32, (rax & 0xFFFFFFFF00000000) >> 32);
+ return sf.Vector2u{ .x = x, .y = y };
+ }
+ /// Gets the pixel count of this image
+ pub fn getPixelCount(self: Self) usize {
+ var dim = self.getSize();
+ return dim.x * dim.y;
+ }
+
+ /// Updates the pixels of the image from an array of pixels (colors)
+ pub fn updateFromPixels(self: Self, pixels: []const sf.Color, zone: ?sf.Rect(c_uint)) !void {
+ if (self == .const_ptr)
+ @panic("Can't set pixels on a const texture");
+ if (self.isSrgb())
+ @panic("Updating an srgb from a pixel array isn't implemented");
+
+ var real_zone: sf.Rect(c_uint) = undefined;
+ var size = self.getSize();
+
+ if (zone) |z| {
+ // Check if the given zone is fully inside the image
+ var intersection = z.intersects(sf.Rect(c_uint).init(0, 0, size.x, size.y));
+
+ if (intersection) |i| {
+ if (!i.equals(z))
+ return sf.Error.areaDoesNotFit;
+ } else return sf.Error.areaDoesNotFit;
+
+ real_zone = z;
+ } else {
+ real_zone.left = 0;
+ real_zone.top = 0;
+ real_zone.width = size.x;
+ real_zone.height = size.y;
+ }
+ // Check if there is enough data
+ if (pixels.len < real_zone.width * real_zone.height)
+ return sf.Error.notEnoughData;
+
+ sf.c.sfTexture_updateFromPixels(self.ptr, @ptrCast([*]const u8, pixels.ptr), real_zone.width, real_zone.height, real_zone.left, real_zone.top);
+ }
+ /// Updates the pixels of the image from an other texture
+ pub fn updateFromTexture(self: Self, other: Texture, copy_pos: ?sf.Vector2u) void {
+ var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
+ var max = other.getSize().add(pos);
+ var size = self.getSize();
+
+ assert(max.x < size.x and max.y < size.y);
+
+ sf.c.sfTexture_updateFromTexture(self.ptr, other.get(), pos.x, pos.y);
+ }
+ /// Updates the pixels of the image from an image
+ pub fn updateFromImage(self: Self, image: sf.Image, copy_pos: ?sf.Vector2u) void {
+ var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
+ var max = image.getSize().add(pos);
+ var size = self.getSize();
+
+ assert(max.x < size.x and max.y < size.y);
+
+ sf.c.sfTexture_updateFromImage(self.ptr, image.ptr, pos.x, pos.y);
+ }
+
+ /// Tells whether or not this texture is to be smoothed
+ pub fn isSmooth(self: Self) bool {
+ return sf.c.sfTexture_isSmooth(self.ptr) != 0;
+ }
+ /// Enables or disables texture smoothing
+ pub fn setSmooth(self: Self, smooth: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setSmooth(self.ptr, if (smooth) 1 else 0);
+ }
+
+ /// Tells whether or not this texture should repeat when rendering outside its bounds
+ pub fn isRepeated(self: Self) bool {
+ return sf.c.sfTexture_isRepeated(self.ptr) != 0;
+ }
+ /// Enables or disables texture repeating
+ pub fn setRepeated(self: Self, repeated: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setRepeated(self.ptr, if (repeated) 1 else 0);
+ }
+
+ /// Tells whether or not this texture has colors in the SRGB format
+ /// SRGB functions arent implemented yet
+ pub fn isSrgb(self: Self) bool {
+ return sf.c.sfTexture_isSrgb(self.ptr) != 0;
+ }
+ /// Enables or disables SRGB
+ pub fn setSrgb(self: Self, srgb: bool) void {
+ if (self == .const_ptr)
+ @panic("Can't set properties on a const texture");
+
+ sf.c.sfTexture_setSrgb(self.ptr, if (srgb) 1 else 0);
+ }
+
+ /// Swaps this texture's contents with an other texture
+ pub fn swap(self: Self, other: Texture) void {
+ if (self == .const_ptr or other == .const_ptr)
+ @panic("Texture swapping must be done between two non const textures");
+
+ sf.c.sfTexture_swap(self.ptr, other.ptr);
+ }
+
+ /// Pointer to the csfml texture
+ ptr: *sf.c.sfTexture,
+ /// Const pointer to the csfml texture
+ const_ptr: *const sf.c.sfTexture
+};
+
+test "texture: sane getters and setters" {
+ const tst = std.testing;
+ const allocator = std.heap.page_allocator;
+
+ var tex = try Texture.create(.{ .x = 12, .y = 10 });
+ defer tex.destroy();
+
+ var size = tex.getSize();
+
+ tex.setSrgb(false);
+ tex.setSmooth(true);
+ tex.setRepeated(true);
+
+ try tst.expectEqual(@as(u32, 12), size.x);
+ try tst.expectEqual(@as(u32, 10), size.y);
+ try tst.expectEqual(@as(usize, 120), tex.getPixelCount());
+
+ var pixel_data = try allocator.alloc(sf.Color, 120);
+ defer allocator.free(pixel_data);
+
+ for (pixel_data) |*c, i| {
+ c.* = sf.graphics.Color.fromHSVA(@intToFloat(f32, i) / 144 * 360, 100, 100, 1);
+ }
+
+ try tex.updateFromPixels(pixel_data, null);
+
+ try tst.expect(!tex.isSrgb());
+ try tst.expect(tex.isSmooth());
+ try tst.expect(tex.isRepeated());
+
+ var t = tex;
+ t.makeConst();
+
+ var copy = try t.copy();
+
+ try tst.expectEqual(@as(usize, 120), copy.getPixelCount());
+
+ var tex2 = try Texture.create(.{ .x = 100, .y = 100 });
+ defer tex2.destroy();
+
+ copy.swap(tex2);
+
+ try tst.expectEqual(@as(usize, 100 * 100), copy.getPixelCount());
+ try tst.expectEqual(@as(usize, 120), tex2.getPixelCount());
+}
diff --git a/src/sfml/graphics/vertex.zig b/src/sfml/graphics/vertex.zig
new file mode 100644
index 0000000..97b25f5
--- /dev/null
+++ b/src/sfml/graphics/vertex.zig
@@ -0,0 +1,9 @@
+//! Define a point with color and texture coordinates.
+
+const sf = @import("../sfml.zig");
+
+pub const Vertex = packed struct {
+ position: sf.system.Vector2f,
+ color: sf.graphics.Color,
+ tex_coords: sf.system.Vector2f,
+};
diff --git a/src/sfml/sfml.zig b/src/sfml/sfml.zig
new file mode 100644
index 0000000..da1dc4b
--- /dev/null
+++ b/src/sfml/sfml.zig
@@ -0,0 +1,62 @@
+//! Import this to get all the sfml wrapper classes
+
+pub const c = @import("sfml_import.zig").c;
+
+pub const Error = @import("sfml_errors.zig").Error;
+
+pub const system = struct {
+ pub const Vector2 = @import("system/vector.zig").Vector2;
+ pub const Vector2i = Vector2(c_int);
+ pub const Vector2u = Vector2(c_uint);
+ pub const Vector2f = Vector2(f32);
+ pub const Vector3f = @import("system/vector.zig").Vector3f;
+ pub const Time = @import("system/Time.zig");
+ pub const Clock = @import("system/Clock.zig");
+};
+
+pub const window = struct {
+ pub const Event = @import("window/event.zig").Event;
+ pub const Style = @import("window/Style.zig");
+ pub const keyboard = @import("window/keyboard.zig");
+ pub const mouse = @import("window/mouse.zig");
+};
+
+pub const graphics = struct {
+ pub const Color = @import("graphics/color.zig").Color;
+ pub const RenderWindow = @import("graphics/RenderWindow.zig");
+ pub const Image = @import("graphics/Image.zig");
+ pub const Texture = @import("graphics/texture.zig").Texture;
+ pub const Sprite = @import("graphics/Sprite.zig");
+ pub const CircleShape = @import("graphics/CircleShape.zig");
+ pub const RectangleShape = @import("graphics/RectangleShape.zig");
+ pub const Rect = @import("graphics/rect.zig").Rect;
+ pub const IntRect = Rect(c_int);
+ pub const FloatRect = Rect(f32);
+ pub const View = @import("graphics/View.zig");
+ pub const Font = @import("graphics/Font.zig");
+ pub const Text = @import("graphics/Text.zig");
+ pub const Vertex = @import("graphics/vertex.zig").Vertex;
+ pub const VertexArray = @import("graphics/VertexArray.zig");
+ pub const PrimitiveType = @import("graphics/primitive_type.zig").PrimitiveType;
+};
+
+pub const audio = struct {
+ pub const Music = @import("audio/Music.zig");
+ pub const SoundBuffer = @import("audio/SoundBuffer.zig");
+ pub const Sound = @import("audio/Sound.zig");
+};
+
+pub const network = @compileError("network module: to be implemented one day");
+
+pub const touch = @compileError("touch not available yet");
+pub const joystick = @compileError("Joystick not available yet");
+pub const sensor = @compileError("Sensor not available yet");
+pub const clipboard = @compileError("Clipboard not available yet");
+pub const Cursor = @compileError("Cursor not available yet");
+
+pub const VertexBuffer = @compileError("VertexArray not available yet");
+pub const BlendMode = @compileError("BlendMode not available yet");
+pub const RenderStates = @compileError("RenderStates not available yet");
+pub const RenderTexture = @compileError("RenderTexture not available yet");
+pub const Shader = @compileError("Shader not available yet");
+pub const Transform = @compileError("Transform not available yet");
diff --git a/src/sfml/sfml_errors.zig b/src/sfml/sfml_errors.zig
new file mode 100644
index 0000000..d09da43
--- /dev/null
+++ b/src/sfml/sfml_errors.zig
@@ -0,0 +1,3 @@
+//! Errors for the wrapper
+
+pub const Error = error{ nullptrUnknownReason, windowCreationFailed, resourceLoadingError, notEnoughData, areaDoesNotFit, outOfBounds, savingInFileFailed };
diff --git a/src/sfml/sfml_import.zig b/src/sfml/sfml_import.zig
new file mode 100644
index 0000000..be21671
--- /dev/null
+++ b/src/sfml/sfml_import.zig
@@ -0,0 +1,8 @@
+//! Imports the csfml c headers
+
+pub const c = @cImport({
+ @cInclude("SFML/Graphics.h");
+ @cInclude("SFML/Window.h");
+ @cInclude("SFML/System.h");
+ @cInclude("SFML/Audio.h");
+});
diff --git a/src/sfml/sfml_tests.zig b/src/sfml/sfml_tests.zig
new file mode 100644
index 0000000..5977a07
--- /dev/null
+++ b/src/sfml/sfml_tests.zig
@@ -0,0 +1,11 @@
+//! Test suite. Most tests are fairly basic, as they're not testing the SFML itself
+
+const std = @import("std");
+
+test "all sfml tests" {
+ const sf = @import("sfml.zig");
+ std.testing.refAllDecls(sf.system);
+ std.testing.refAllDecls(sf.window);
+ std.testing.refAllDecls(sf.graphics);
+ std.testing.refAllDecls(sf.audio);
+}
diff --git a/src/sfml/system/Clock.zig b/src/sfml/system/Clock.zig
new file mode 100644
index 0000000..17b6e5b
--- /dev/null
+++ b/src/sfml/system/Clock.zig
@@ -0,0 +1,59 @@
+//! Utility class that measures the elapsed time.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+ pub usingnamespace graphics;
+};
+
+const Clock = @This();
+
+// Constructor/destructor
+
+/// Inits a clock. The clock will have its time set at 0 at this point, and automatically starts
+/// Std.time timer also is a good alternative
+pub fn create() !Clock {
+ var clock = sf.c.sfClock_create();
+ if (clock == null)
+ return sf.Error.nullptrUnknownReason;
+
+ return Clock{ .ptr = clock.? };
+}
+
+/// Destroys this clock
+pub fn destroy(self: Clock) void {
+ sf.c.sfClock_destroy(self.ptr);
+}
+
+// Clock control
+/// Gets the elapsed seconds
+pub fn getElapsedTime(self: Clock) sf.Time {
+ var time = sf.c.sfClock_getElapsedTime(self.ptr).microseconds;
+ return sf.Time{ .us = time };
+}
+
+/// Gets the elapsed seconds and restarts the timer
+pub fn restart(self: Clock) sf.Time {
+ var time = sf.c.sfClock_restart(self.ptr).microseconds;
+ return sf.Time{ .us = time };
+}
+
+/// Pointer to the csfml structure
+ptr: *sf.c.sfClock,
+
+test "clock: sleep test" {
+ const tst = @import("std").testing;
+
+ // This tests just sleeps and check what the timer measured (not very accurate but eh)
+ var clk = try Clock.create();
+ defer clk.destroy();
+
+ sf.Time.milliseconds(500).sleep();
+
+ try tst.expectApproxEqAbs(@as(f32, 0.5), clk.getElapsedTime().asSeconds(), 0.1);
+
+ sf.Time.sleep(sf.Time.seconds(0.2));
+
+ try tst.expectApproxEqAbs(@as(f32, 0.7), clk.restart().asSeconds(), 0.1);
+ try tst.expectApproxEqAbs(@as(f32, 0), clk.getElapsedTime().asSeconds(), 0.01);
+}
diff --git a/src/sfml/system/Time.zig b/src/sfml/system/Time.zig
new file mode 100644
index 0000000..2e8a34c
--- /dev/null
+++ b/src/sfml/system/Time.zig
@@ -0,0 +1,114 @@
+//! Represents a time value.
+
+const sf = @import("../sfml.zig");
+
+const Time = @This();
+
+// Constructors
+
+/// Converts a time from a csfml object
+/// For inner workings
+pub fn fromCSFML(time: sf.c.sfTime) Time {
+ return Time{ .us = time.microseconds };
+}
+
+/// Converts a time to a csfml object
+/// For inner workings
+pub fn toCSFML(self: Time) sf.c.sfTime {
+ return sf.c.sfTime{ .microseconds = self.us };
+}
+
+/// Creates a time object from a seconds count
+pub fn seconds(s: f32) Time {
+ return Time{ .us = @floatToInt(i64, s * 1_000) * 1_000 };
+}
+
+/// Creates a time object from milliseconds
+pub fn milliseconds(ms: i32) Time {
+ return Time{ .us = @intCast(i64, ms) * 1_000 };
+}
+
+/// Creates a time object from microseconds
+pub fn microseconds(us: i64) Time {
+ return Time{ .us = us };
+}
+
+// Getters
+
+/// Gets this time measurement as microseconds
+pub fn asMicroseconds(self: Time) i64 {
+ return self.us;
+}
+
+/// Gets this time measurement as milliseconds
+pub fn asMilliseconds(self: Time) i32 {
+ return @truncate(i32, @divFloor(self.us, 1_000));
+}
+
+/// Gets this time measurement as seconds (as a float)
+pub fn asSeconds(self: Time) f32 {
+ return @intToFloat(f32, self.us) / 1_000_000;
+}
+
+// Misc
+
+/// Sleeps the amount of time specified
+pub fn sleep(time: Time) void {
+ sf.c.sfSleep(time.toCSFML());
+}
+
+/// A time of zero
+pub const Zero = microseconds(0);
+
+us: i64,
+
+pub const TimeSpan = struct {
+ // Constructors
+
+ /// Construcs a time span
+ pub fn init(begin: Time, length: Time) TimeSpan {
+ return TimeSpan{
+ .offset = begin,
+ .length = length,
+ };
+ }
+
+ /// Converts a timespan from a csfml object
+ /// For inner workings
+ pub fn fromCSFML(span: sf.c.sfTimeSpan) TimeSpan {
+ return TimeSpan{
+ .offset = Time.fromCSFML(span.offset),
+ .length = Time.fromCSFML(span.length),
+ };
+ }
+
+ /// Converts a timespan to a csfml object
+ /// For inner workings
+ pub fn toCSFML(self: TimeSpan) sf.c.sfTimeSpan {
+ return sf.c.sfTimeSpan{
+ .offset = self.offset.toCSFML(),
+ .length = self.length.toCSFML(),
+ };
+ }
+
+ /// The beginning of this span
+ offset: Time,
+ /// The length of this time span
+ length: Time,
+};
+
+test "time: conversion" {
+ const tst = @import("std").testing;
+
+ var t = Time.microseconds(5_120_000);
+
+ try tst.expectEqual(@as(i32, 5_120), t.asMilliseconds());
+ try tst.expectApproxEqAbs(@as(f32, 5.12), t.asSeconds(), 0.0001);
+
+ t = Time.seconds(12);
+
+ try tst.expectApproxEqAbs(@as(f32, 12), t.asSeconds(), 0.0001);
+
+ t = Time.microseconds(800);
+ try tst.expectApproxEqAbs(@as(f32, 0.0008), t.asSeconds(), 0.0001);
+}
diff --git a/src/sfml/system/vector.zig b/src/sfml/system/vector.zig
new file mode 100644
index 0000000..7e3e500
--- /dev/null
+++ b/src/sfml/system/vector.zig
@@ -0,0 +1,104 @@
+//! Utility struct for manipulating 2-dimensional vectors.
+
+const sf = @import("../sfml_import.zig");
+
+pub fn Vector2(comptime T: type) type {
+ return packed struct {
+ const Self = @This();
+
+ /// The CSFML vector type equivalent
+ const CsfmlEquivalent = switch (T) {
+ c_uint => sf.c.sfVector2u,
+ c_int => sf.c.sfVector2i,
+ f32 => sf.c.sfVector2f,
+ else => void,
+ };
+
+ /// Makes a CSFML vector with this vector (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn toCSFML(self: Self) CsfmlEquivalent {
+ if (CsfmlEquivalent == void) @compileError("This vector type doesn't have a CSFML equivalent.");
+ return @bitCast(CsfmlEquivalent, self);
+ }
+
+ /// Creates a vector from a CSFML one (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn fromCSFML(vec: CsfmlEquivalent) Self {
+ if (CsfmlEquivalent == void) @compileError("This vector type doesn't have a CSFML equivalent.");
+ return @bitCast(Self, vec);
+ }
+
+ /// Adds two vectors
+ pub fn add(self: Self, other: Self) Self {
+ return Self{ .x = self.x + other.x, .y = self.y + other.y };
+ }
+
+ /// Substracts two vectors
+ pub fn substract(self: Self, other: Self) Self {
+ return Self{ .x = self.x - other.x, .y = self.y - other.y };
+ }
+
+ /// Scales a vector
+ pub fn scale(self: Self, scalar: T) Self {
+ return Self{ .x = self.x * scalar, .y = self.y * scalar };
+ }
+
+ /// x component of the vector
+ x: T,
+ /// y component of the vector
+ y: T
+ };
+}
+
+pub const Vector3f = struct {
+ const Self = @This();
+
+ /// Makes a CSFML vector with this vector (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn toCSFML(self: Self) sf.c.sfVector3f {
+ return @bitCast(sf.c.sfVector3f, self);
+ }
+
+ /// Creates a vector from a CSFML one (only if the corresponding type exists)
+ /// This is mainly for the inner workings of this wrapper
+ pub fn fromCSFML(vec: sf.c.sfVector3f) Self {
+ return @bitCast(Self, vec);
+ }
+
+ /// x component of the vector
+ x: f32,
+ /// y component of the vector
+ y: f32,
+ /// z component of the vector
+ z: f32,
+};
+
+test "vector: sane from/to CSFML vectors" {
+ const tst = @import("std").testing;
+
+ inline for ([_]type{ c_int, c_uint, f32 }) |T| {
+ const VecT = Vector2(T);
+ const vec = VecT{ .x = 1, .y = 3 };
+ const cvec = vec.toCSFML();
+
+ try tst.expectEqual(vec.x, cvec.x);
+ try tst.expectEqual(vec.y, cvec.y);
+
+ const vec2 = VecT.fromCSFML(cvec);
+
+ try tst.expectEqual(vec, vec2);
+ }
+
+ {
+ const vec = Vector3f{ .x = 1, .y = 3.5, .z = -12 };
+ const cvec = vec.toCSFML();
+
+ try tst.expectEqual(vec.x, cvec.x);
+ try tst.expectEqual(vec.y, cvec.y);
+ try tst.expectEqual(vec.z, cvec.z);
+
+ const vec2 = Vector3f.fromCSFML(cvec);
+
+ try tst.expectEqual(vec, vec2);
+ }
+}
diff --git a/src/sfml/window/Style.zig b/src/sfml/window/Style.zig
new file mode 100644
index 0000000..e9b401d
--- /dev/null
+++ b/src/sfml/window/Style.zig
@@ -0,0 +1,5 @@
+pub const none: u32 = 0;
+pub const titlebar: u32 = 1;
+pub const resize: u32 = 2;
+pub const close: u32 = 4;
+pub const defaultStyle = titlebar | resize | close;
diff --git a/src/sfml/window/event.zig b/src/sfml/window/event.zig
new file mode 100644
index 0000000..d875a1c
--- /dev/null
+++ b/src/sfml/window/event.zig
@@ -0,0 +1,162 @@
+//! Defines a system event and its parameters.
+
+const sf = struct {
+ pub usingnamespace @import("../sfml.zig");
+ pub usingnamespace system;
+};
+
+pub const Event = union(Event.Type) {
+ const Self = @This();
+
+ pub const Type = enum(c_int) {
+ closed,
+ resized,
+ lostFocus,
+ gainedFocus,
+ textEntered,
+ keyPressed,
+ keyReleased,
+ mouseWheelScrolled,
+ mouseButtonPressed,
+ mouseButtonReleased,
+ mouseMoved,
+ mouseEntered,
+ mouseLeft,
+ joystickButtonPressed,
+ joystickButtonReleased,
+ joystickMoved,
+ joystickConnected,
+ joystickDisconnected,
+ touchBegan,
+ touchMoved,
+ touchEnded,
+ sensorChanged,
+ };
+
+ // Big oof
+ /// Creates this event from a csfml one
+ pub fn fromCSFML(event: sf.c.sfEvent) Self {
+ return switch (event.type) {
+ sf.c.sfEvtClosed => .{ .closed = {} },
+ sf.c.sfEvtResized => .{ .resized = .{ .size = .{ .x = event.size.width, .y = event.size.height } } },
+ sf.c.sfEvtLostFocus => .{ .lostFocus = {} },
+ sf.c.sfEvtGainedFocus => .{ .gainedFocus = {} },
+ sf.c.sfEvtTextEntered => .{ .textEntered = .{ .unicode = event.text.unicode } },
+ sf.c.sfEvtKeyPressed => .{ .keyPressed = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
+ sf.c.sfEvtKeyReleased => .{ .keyReleased = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
+ sf.c.sfEvtMouseWheelScrolled => .{ .mouseWheelScrolled = .{ .wheel = @intToEnum(sf.window.mouse.Wheel, event.mouseWheelScroll.wheel), .delta = event.mouseWheelScroll.delta, .pos = .{ .x = event.mouseWheelScroll.x, .y = event.mouseWheelScroll.y } } },
+ sf.c.sfEvtMouseButtonPressed => .{ .mouseButtonPressed = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
+ sf.c.sfEvtMouseButtonReleased => .{ .mouseButtonReleased = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
+ sf.c.sfEvtMouseMoved => .{ .mouseMoved = .{ .pos = .{ .x = event.mouseMove.x, .y = event.mouseMove.y } } },
+ sf.c.sfEvtMouseEntered => .{ .mouseEntered = {} },
+ sf.c.sfEvtMouseLeft => .{ .mouseLeft = {} },
+ sf.c.sfEvtJoystickButtonPressed => .{ .joystickButtonPressed = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
+ sf.c.sfEvtJoystickButtonReleased => .{ .joystickButtonReleased = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
+ sf.c.sfEvtJoystickMoved => .{ .joystickMoved = .{ .joystickId = event.joystickMove.joystickId, .axis = event.joystickMove.axis, .position = event.joystickMove.position } },
+ sf.c.sfEvtJoystickConnected => .{ .joystickConnected = .{ .joystickId = event.joystickConnect.joystickId } },
+ sf.c.sfEvtJoystickDisconnected => .{ .joystickDisconnected = .{ .joystickId = event.joystickConnect.joystickId } },
+ sf.c.sfEvtTouchBegan => .{ .touchBegan = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
+ sf.c.sfEvtTouchMoved => .{ .touchMoved = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
+ sf.c.sfEvtTouchEnded => .{ .touchEnded = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
+ sf.c.sfEvtSensorChanged => .{ .sensorChanged = .{ .sensorType = event.sensor.sensorType, .vector = .{ .x = event.sensor.x, .y = event.sensor.y, .z = event.sensor.z } } },
+ sf.c.sfEvtCount => @panic("sfEvtCount should't exist as an event!"),
+ else => @panic("Unknown event!"),
+ };
+ }
+
+ /// Gets how many types of event exist
+ pub fn getEventCount() c_uint {
+ return @enumToInt(sf.c.sfEventType.sfEvtCount);
+ }
+
+ /// Size events parameters
+ pub const SizeEvent = struct {
+ size: sf.Vector2u,
+ };
+
+ /// Keyboard event parameters
+ pub const KeyEvent = struct {
+ code: sf.window.keyboard.KeyCode,
+ alt: bool,
+ control: bool,
+ shift: bool,
+ system: bool,
+ };
+
+ /// Text event parameters
+ pub const TextEvent = struct {
+ unicode: u32,
+ };
+
+ /// Mouse move event parameters
+ pub const MouseMoveEvent = struct {
+ pos: sf.Vector2i,
+ };
+
+ /// Mouse buttons events parameters
+ pub const MouseButtonEvent = struct {
+ button: sf.window.mouse.Button,
+ pos: sf.Vector2i,
+ };
+
+ /// Mouse wheel events parameters
+ pub const MouseWheelScrollEvent = struct {
+ wheel: sf.window.mouse.Wheel,
+ delta: f32,
+ pos: sf.Vector2i,
+ };
+
+ /// Joystick axis move event parameters
+ pub const JoystickMoveEvent = struct {
+ joystickId: c_uint,
+ axis: sf.c.sfJoystickAxis,
+ position: f32,
+ };
+
+ /// Joystick buttons events parameters
+ pub const JoystickButtonEvent = struct {
+ joystickId: c_uint,
+ button: c_uint,
+ };
+
+ /// Joystick connection/disconnection event parameters
+ pub const JoystickConnectEvent = struct {
+ joystickId: c_uint,
+ };
+
+ /// Touch events parameters
+ pub const TouchEvent = struct {
+ finger: c_uint,
+ pos: sf.Vector2i,
+ };
+
+ /// Sensor event parameters
+ pub const SensorEvent = struct {
+ sensorType: sf.c.sfSensorType,
+ vector: sf.Vector3f,
+ };
+
+ // An event is one of those
+ closed: void,
+ resized: SizeEvent,
+ lostFocus: void,
+ gainedFocus: void,
+ textEntered: TextEvent,
+ keyPressed: KeyEvent,
+ keyReleased: KeyEvent,
+ mouseWheelScrolled: MouseWheelScrollEvent,
+ mouseButtonPressed: MouseButtonEvent,
+ mouseButtonReleased: MouseButtonEvent,
+ mouseMoved: MouseMoveEvent,
+ mouseEntered: void,
+ mouseLeft: void,
+ joystickButtonPressed: JoystickButtonEvent,
+ joystickButtonReleased: JoystickButtonEvent,
+ joystickMoved: JoystickMoveEvent,
+ joystickConnected: JoystickConnectEvent,
+ joystickDisconnected: JoystickConnectEvent,
+ touchBegan: TouchEvent,
+ touchMoved: TouchEvent,
+ touchEnded: TouchEvent,
+ sensorChanged: SensorEvent,
+};
diff --git a/src/sfml/window/keyboard.zig b/src/sfml/window/keyboard.zig
new file mode 100644
index 0000000..8e4e970
--- /dev/null
+++ b/src/sfml/window/keyboard.zig
@@ -0,0 +1,11 @@
+//! Give access to the real-time state of the keyboard.
+
+const sf = @import("../sfml_import.zig");
+
+/// Keycodes
+pub const KeyCode = enum(c_int) { Unknown = -1, A = 0, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Escape, LControl, LShift, LAlt, LSystem, RControl, RShift, RAlt, RSystem, Menu, LBracket, RBracket, Semicolon, Comma, Period, Quote, Slash, Backslash, Tilde, Equal, Hyphen, Space, Enter, Backspace, Tab, PageUp, PageDown, End, Home, Insert, Delete, Add, Subtract, Multiply, Divide, Left, Right, Up, Down, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Pause, KeyCount };
+
+/// Returns true if the specified key is pressed
+pub fn isKeyPressed(key: KeyCode) bool {
+ return sf.c.sfKeyboard_isKeyPressed(@enumToInt(key)) == 1;
+}
diff --git a/src/sfml/window/mouse.zig b/src/sfml/window/mouse.zig
new file mode 100644
index 0000000..c788324
--- /dev/null
+++ b/src/sfml/window/mouse.zig
@@ -0,0 +1,26 @@
+//! Give access to the real-time state of the mouse.
+
+const sf = @import("../sfml.zig");
+
+/// Mouse buttons
+pub const Button = enum(c_uint) { Left, Right, Middle, XButton1, XButton2 };
+/// Mouse wheels
+pub const Wheel = enum(c_uint) { Vertical, Horizontal };
+
+/// Returns true if the specified mouse button is pressed
+pub fn isButtonPressed(button: Button) bool {
+ return sf.c.sfMouse_isButtonPressed(@intToEnum(sf.c.sfMouseButton, @enumToInt(button))) == 1;
+}
+
+/// Gets the position of the mouse cursor relative to the window passed or desktop
+pub fn getPosition(window: ?sf.graphics.RenderWindow) sf.system.Vector2i {
+ if (window) |w| {
+ return sf.system.Vector2i.fromCSFML(sf.c.sfMouse_getPosition(@ptrCast(*sf.c.sfWindow, w.ptr)));
+ } else return sf.system.Vector2i.fromCSFML(sf.c.sfMouse_getPosition(null));
+}
+/// Set the position of the mouse cursor relative to the window passed or desktop
+pub fn setPosition(position: sf.system.Vector2i, window: ?sf.graphics.RenderWindow) void {
+ if (window) |w| {
+ sf.c.sfMouse_setPosition(position.toCSFML(), @ptrCast(*sf.c.sfWindow, w.ptr));
+ } else sf.c.sfMouse_setPosition(position.toCSFML(), null);
+}
diff --git a/walls.png b/walls.png
new file mode 100644
index 0000000..b08ad42
--- /dev/null
+++ b/walls.png
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