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mod game;
mod gui;
mod parser;
use crate::game::*;
use crate::gui::*;
use crate::parser::*;
fn main() {
let screen = initscr();
cbreak();
noecho();
curs_set(2);
let width = screen.get_max_x();
let height = screen.get_max_y();
let has_colours = has_colors();
let (black_colour, white_colour, red_colour): (u8, u8, u8) = (1, 2, 3);
if has_colours {
start_color();
use_default_colors();
init_pair(black_colour as i16, -1, COLOR_RED);
init_pair(white_colour as i16, -1, COLOR_BLUE);
init_pair(red_colour as i16, COLOR_RED, -1);
}
screen.refresh();
let size = 5;
let cell_height = 4;
let cell_width = 8;
let hoff = 3;
let board_bottom = (size * cell_height + 3) as i32;
let board_right = (size * cell_width + hoff + 3) as i32;
let mut board_gui = BoardGUI::new(
0,
0,
size,
cell_height,
cell_width,
hoff,
has_colours,
white_colour,
black_colour,
);
let game_log = GameLog::new(0, board_right, height, 20);
// Need room for '8___011111111', for example
let action_entry = ActionEntry::new(board_bottom, 0, 13);
let message_log = MessageLog::new(
board_bottom + 1,
0,
height - board_bottom - 1,
width,
has_colours,
red_colour,
);
let (mut game, warning) = Game::new(5, "tslil", "taktician");
message_log.log_error(warning);
let pos = Position { x: 0, y: 0 };
let action = Action::Place(Player::White, pos, Stone::Flat);
if let Err(e) = game.perform_action(action) {
message_log.log_error(e);
}
board_gui.update(&game);
game_log.update(&game);
loop {
let inp = action_entry.read_action();
match parse_action(game.query_current_player(), &inp) {
Ok(act) => message_log.log_error(format!("{}", act)),
Err(err) => message_log.log_error(format!("Input \"{}\": {}", inp, err)),
}
action_entry.clear_entry_area();
}
// game_state.perform_action(&action);
// game_state.is_legal_action(&Action::Move(Player::White, pos, Direction::Up, vec![0, 1]));
// bg.draw_game_state(&game_state);
// board_gui.read_action();
// endwin();
}
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