diff options
| author | tslil clingman <> | 2020-01-18 17:03:09 -0500 |
|---|---|---|
| committer | tslil clingman <> | 2020-01-18 17:03:09 -0500 |
| commit | cdbcc1d2faf198629f5d598bb9a7ba6ab15a922a (patch) | |
| tree | 9ba2960ba2444d879df42d574ba4b0390c0e8116 /src/board.rs | |
| parent | f6a94720061877903487ed98bfee9f19df264a9d (diff) | |
working on game tracking
Diffstat (limited to 'src/board.rs')
| -rw-r--r-- | src/board.rs | 362 |
1 files changed, 0 insertions, 362 deletions
diff --git a/src/board.rs b/src/board.rs deleted file mode 100644 index 578842c..0000000 --- a/src/board.rs +++ /dev/null @@ -1,362 +0,0 @@ -use std::fmt; - -#[derive(Clone, Copy)] -pub struct Position { - pub x: u8, - pub y: u8, -} -impl fmt::Display for Position { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - write!(f, "{:x}{}", 10 + self.x, self.y + 1) - } -} - -#[derive(PartialEq)] -pub enum Player { - Black, - White, -} - -impl fmt::Display for Player { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - write!( - f, - "{}", - match self { - Player::Black => "B", - Player::White => "W", - } - ) - } -} - -#[derive(PartialEq)] -pub enum Stone { - Flat, - Standing, - Capstone, -} - -impl fmt::Display for Stone { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - write!( - f, - "{}", - match self { - Stone::Flat => "", - Stone::Standing => "S", - Stone::Capstone => "C", - } - ) - } -} - -// #[derive(Clone, Copy)] -pub enum Direction { - Up, - Down, - Left, - Right, -} - -impl fmt::Display for Direction { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - write!( - f, - "{}", - match self { - Direction::Up => "+", - Direction::Down => "-", - Direction::Left => "<", - Direction::Right => ">", - } - ) - } -} - -pub enum Action { - Place(Player, Position, Stone), - Move(Player, Position, Direction, Vec<u8>), -} - -impl fmt::Display for Action { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - match self { - Action::Place(player, pos, stone) => write!(f, "{}{}{}", pos, player, stone), - Action::Move(_, pos, direction, drops) => write!( - f, - "{}{}{}", - pos, - direction, - drops.into_iter().map(|q| q.to_string()).collect::<String>() - ), - } - } -} - -pub type Stack = Vec<(Player, Stone)>; - -pub struct Board<L> -where - L: Fn(String), -{ - size: u8, - black_flats: u8, - white_flats: u8, - black_capstones: u8, - white_capstones: u8, - board: Vec<Stack>, - log: L, -} - -// How to solve code duplication between is_legal_action and -// perform_action? - -// TODO: Generate all legal actions for a given player - -impl<L: Fn(String)> Board<L> { - pub fn get_size(&self) -> u8 { - self.size - } - - // Defaults to 5x5 if requested things are out of range - pub fn new(size: u8, log: L) -> (Board<L>, bool) { - let (flats, caps, correct) = match size { - 3 => (10, 0, true), - 4 => (15, 0, true), - 6 => (30, 1, true), - 7 => (40, 2, true), - 8 => (50, 2, true), - _ => (21, 1, false), - }; - ( - Board { - size: size, - black_flats: flats, - white_flats: flats, - black_capstones: caps, - white_capstones: caps, - board: { - let mut v: Vec<Stack> = Vec::new(); - for _i in 0..size * size { - v.push(Vec::new()); - } - v - }, - log: log, - }, - correct, - ) - } - - pub fn remaining_pieces(&self, player: &Player, stone: &Stone) -> u8 { - match player { - Player::Black => { - if *stone == Stone::Capstone { - self.black_capstones - } else { - self.black_flats - } - } - Player::White => { - if *stone == Stone::Capstone { - self.white_capstones - } else { - self.white_flats - } - } - } - } - - fn within_bounds(&self, pos: &Position) -> bool { - if (pos.x < self.size) && (pos.y < self.size) { - true - } else { - false - } - } - - pub fn query_square(&self, pos: &Position) -> Option<&Stack> { - if self.within_bounds(pos) { - self.board.get(self.pos_to_idx(pos)) - } else { - None - } - } - - fn pos_to_idx(&self, pos: &Position) -> usize { - let y: usize = pos.y as usize; - let x: usize = pos.x as usize; - x + y * (self.size as usize) - } - - fn is_legal_place(&self, player: &Player, pos: &Position, stone: &Stone) -> bool { - /* In order to legally place a piece: - 1. The desired square must be empty - 2. The player must have sufficient pieces - */ - if self.within_bounds(pos) { - if let Some(stack) = &self.board.get(self.pos_to_idx(pos)) { - if stack.len() > 0 { - (self.log)(format!("{} is already occupied.", pos)); - false - } else if self.remaining_pieces(&player, &stone) == 0 { - (self.log)(format!( - "{} has no more remaining {} pieces.", - player, stone - )); - false - } else { - true - } - } else { - (self.log)(format!( - "Internal error: lookup for {} failed in is_legal_place.", - pos - )); - false - } - } else { - (self.log)(format!("Position {} is not within bounds.", pos)); - false - } - } - - fn is_legal_move( - &self, - player: &Player, - pos: &Position, - direction: &Direction, - drops: &Vec<u8>, - ) -> bool { - if self.within_bounds(pos) { - /* Rules for moving a stack: - 0. There are stones - 1. Top stone belongs to player - 2. Zero or One stones dropped on starting square - 3. Total number of stones moved does not exceed the carry capacity - 4. Direction does not contain a capstone - 5. Wall may only appear on last spot if it's capstone alone that covers - 6. All stones are used up before then end of the board is met - */ - if let Some(stack) = &self.board.get(self.pos_to_idx(pos)) { - if stack.len() == 0 { - (self.log)(format!("{} has no stones to move.", pos)); - return false; - } else if drops.len() == 0 { - (self.log)(format!("A drop sequence for must be specified for a move.")); - return false; - } else if stack[0].0 != *player { - (self.log)(format!( - "{} may not move the stack at {} as it belongs to {}.", - player, pos, stack[0].0 - )); - return false; - } else if drops[0] > 1 { - (self.log)(format!( - "A move may only drop 0 or 1 stones at it's origin square." - )); - return false; - // Do the sum in u32 just in case ? - } else if drops.iter().map(|&d| d as u32).sum::<u32>() > self.size as u32 { - (self.log)(format!( - "A move may not exceed the carry limit of {} stones.", - self.size - )); - return false; - } - let mut steps: usize = drops.len() - 1; - let cap: bool = stack[0].1 == Stone::Capstone; - let mut pos_new = Position { x: pos.x, y: pos.y }; - - while steps > 0 { - steps -= 1; - if { - match direction { - Direction::Up => pos_new.y + 1 >= self.size, - Direction::Down => pos_new.y == 0, - Direction::Left => pos_new.x + 1 >= self.size, - Direction::Right => pos_new.x == 0, - } - } { - (self.log)(format!("A move may not extend past the board.")); - return false; - } else { - match direction { - Direction::Up => pos_new.y += 1, - Direction::Down => pos_new.y -= 1, - Direction::Left => pos_new.x += 1, - Direction::Right => pos_new.x -= 1, - } - if let Some(stack) = &self.board.get(self.pos_to_idx(&pos_new)) { - if stack.len() > 0 { - match stack[0].1 { - Stone::Capstone => { - (self.log)(format!("A move may not cover a capstone.")); - return false; - } - Stone::Standing => { - if (steps > 1) || (!cap) { - (self.log)(format!( - "A move may not cover a standing stone." - )); - return false; - } - } - Stone::Flat => (), - } - } - } else { - (self.log)(format!( - "Internal error: lookup for {} failed in is_legal_move (1).", - pos_new - )); - return false; - } - } - } - return true; - } else { - (self.log)(format!( - "Internal error: lookup for {} failed in is_legal_move (2).", - pos - )); - return false; - } - } else { - (self.log)(format!("Position {} is not within bounds.", pos)); - false - } - } - - pub fn is_legal_action(&self, act: &Action) -> bool { - match act { - Action::Place(player, pos, stone) => self.is_legal_place(player, pos, stone), - Action::Move(player, pos, direction, drops) => { - self.is_legal_move(player, pos, direction, drops) - } - } - } - - // Unconditional and so could lead to invalid state, but private - fn place_stone(&mut self, player: Player, pos: Position, stone: Stone) { - let idx = self.pos_to_idx(&pos); - self.board[idx].push((player, stone)); - } - - fn move_stack(&mut self, player: Player, pos: Position, direction: Direction, drops: Vec<u8>) {} - - pub fn perform_action(&mut self, act: Action) -> bool { - if self.is_legal_action(&act) { - match act { - Action::Place(player, pos, stone) => self.place_stone(player, pos, stone), - Action::Move(player, pos, direction, drops) => { - self.move_stack(player, pos, direction, drops) - } - } - true - } else { - false - } - } -} |
