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use std::{process::Command, process::exit};

mod albums;
mod cli;
mod config;
mod learner;
mod state;
mod trajectory;

use crate::cli::{Action, parse};
use crate::config::Config;
use crate::state::State;

fn mpc_load_and_play(path: &str) {
    _ = Command::new("mpc").arg("clear").output();

    _ = Command::new("mpc").args(["add", path]).output();

    _ = Command::new("mpc").arg("play").output();
}

fn notify(text: &str) {
    if let Err(e) = Command::new("notify-send")
        .args(["-t", "5000", "-a", "mood", text])
        .status()
    {
        eprintln!("Failed to show notification: {e}");
    }
}

fn load_state_no_default() -> State {
    State::try_load().unwrap_or_else(|e| {
        eprintln!("Failed to load state: {e}, nothing to dump.");
        exit(1);
    })
}

fn main() {
    let action = parse();
    if action.is_none() {
        return;
    }

    let action = action.unwrap();

    match action {
        Action::DumpLearner => {
            let state = load_state_no_default();
            println!(
                "{}",
                state.dump_learner().unwrap_or_else(|e| {
                    eprintln!("Failed to serialize state (dump-learner): {e}");
                    exit(1);
                })
            );
        }

        Action::DumpTrajectory => {
            let state = load_state_no_default();
            println!(
                "{}",
                state.dump_trajectory().unwrap_or_else(|e| {
                    eprintln!("Failed to serialize state (dump-trajectory): {e}");
                    exit(1);
                })
            );
        }

        Action::NewState => {
            let default = State::default();
            if let Err(e) = default.try_save() {
                eprintln!("Failed to write new state: {e}");
                exit(1);
            }
            println!("New state written.");
        }

        Action::NewConfig => {
            let default = Config::default();
            if let Err(e) = default.try_save() {
                eprintln!("Failed to write new config: {e}");
                exit(1);
            }
            println!("New config written.");
        }

        Action::Run => {
            let config = match Config::try_load() {
                Ok(c) => c,
                Err(e) => {
                    eprintln!("Failed to load config: {e}, writing defaults.");
                    let default = Config::default();
                    if let Err(se) = default.try_save() {
                        panic!("Failed to save default config: {se}");
                    }
                    default
                }
            };

            let mut state = match State::try_load() {
                Ok(s) => s,
                Err(e) => {
                    eprintln!("Failed to load state: {e}");
                    State::default()
                }
            };

            if let Some((next_album, prob)) = state.next(&config) {
                let text = format!("Now playing: {next_album} ({:.2}%)", prob * 100.0);
                println!("{text}");
                mpc_load_and_play(&next_album);
                notify(&text);
            } else {
                println!("No next album available.");
            }

            if let Err(e) = state.try_save() {
                panic!("Failed to save state: {e}");
            }
        }
    }
}