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/* see LICENSE for copyright and license */
#ifndef CONFIG_H
#define CONFIG_H
/** buttons **/
#define MOD1 Mod1Mask /* ALT key */
#define MOD4 Mod4Mask /* Super/Windows key */
#define CONTROL ControlMask /* Control key */
#define SHIFT ShiftMask /* Shift key */
/** generic settings **/
#define MASTER_SIZE 0.52
#define TOP_PANEL True /* False mean panel is on bottom */
#define PANEL_HEIGHT 18 /* 0 for no space for panel, thus no panel */
#define DEFAULT_MODE TILE /* TILE MONOCLE BSTACK GRID */
#define ATTACH_ASIDE True /* False means new window is master */
#define FOLLOW_MOUSE False /* Focus the window the mouse just entered */
#define FOLLOW_WINDOW False /* Follow the window when moved to a different desktop */
#define CLICK_TO_FOCUS False /* Focus an unfocused window when clicked */
#define BORDER_WIDTH 2 /* window border width */
#define FOCUS "#ff950e" /* focused window border color */
#define UNFOCUS "#444444" /* unfocused window border color */
#define DESKTOPS 4 /* number of desktops - edit DESKTOPCHANGE keys to suit */
#define MINWSZ 50 /* minimum window size in pixels */
/** open applications to specified desktop. if desktop is negative, then spawn in current **/
static const AppRule rules[] = { \
/* class desktop follow float */
{ "MPlayer", 3, True, False },
{ "Gimp", 0, False, True },
};
/** commands **/
static const char *termcmd[] = { "xterm", NULL };
#define DESKTOPCHANGE(K,N) \
{ MOD1, K, change_desktop, {.i = N}}, \
{ MOD1|ShiftMask, K, client_to_desktop, {.i = N}},
/** Shortcuts **/
static key keys[] = {
/* modifier key function argument */
{ MOD1|SHIFT, XK_c, killclient, {NULL}},
{ MOD1, XK_j, next_win, {NULL}},
{ MOD1, XK_k, prev_win, {NULL}},
{ MOD1, XK_Return, swap_master, {NULL}},
{ MOD1|SHIFT, XK_j, move_down, {NULL}},
{ MOD1|SHIFT, XK_k, move_up, {NULL}},
{ MOD1|SHIFT, XK_t, switch_mode, {.i = TILE}},
{ MOD1|SHIFT, XK_m, switch_mode, {.i = MONOCLE}},
{ MOD1|SHIFT, XK_b, switch_mode, {.i = BSTACK}},
{ MOD1|SHIFT, XK_g, switch_mode, {.i = GRID}},
{ MOD1|CONTROL, XK_q, quit, {NULL}},
{ MOD1|SHIFT, XK_Return, spawn, {.com = termcmd}},
DESKTOPCHANGE( XK_F1, 0)
DESKTOPCHANGE( XK_F2, 1)
DESKTOPCHANGE( XK_F3, 2)
DESKTOPCHANGE( XK_F4, 3)
};
static Button buttons[] = {
{ MOD1, Button1, mousemotion, {.i = MOVE}},
{ MOD1, Button3, mousemotion, {.i = RESIZE}},
};
#endif
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