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#ifndef ENUMS_H_INCLUDE
#define ENUMS_H_INCLUDE
enum COLOUR { C_WHITE, C_BLACK };
enum STONE_VARIANT { STONE_FLAT, STONE_STANDING, STONE_CAPSTONE };
enum MOVE_DIRECTION { M_UP, M_DOWN, M_LEFT, M_RIGHT };
enum E_RESULT { A_OK, A_ILLEGAL, A_OVERFLOW,
PTN_VALID, PTN_INVALID,
W_NONE, W_DRAW, W_DRAGON,
W_ROAD_WHITE, W_ROAD_BLACK,
W_FLAT_WHITE, W_FLAT_BLACK };
#endif
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