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/*
  This file is part of ct.

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with ct. If not, see <https://www.gnu.org/licenses/>.
*/

#ifndef ACTIONS_H
#define ACTIONS_H

#include <stdint.h>
#include <stdlib.h>

#include <tak.h>

// ===================================================================
// Types
// ===================================================================

enum A_TYPE { A_PLACE, A_MOVE };

typedef uint32_t action_t;

#define A_DATA1_SHIFT 24
#define A_DATA0_SHIFT 16
#define A_LOC_SHIFT 8

#define A_GET_DATA1(a) (enum A_TYPE)((a) >> A_DATA1_SHIFT)
#define A_GET_DATA0(a) (int8_t)(((a) >> A_DATA0_SHIFT) & 0xFF)
#define A_GET_LOC(a) (uint8_t)(((a) >> A_LOC_SHIFT) & 0xFF)
#define A_GET_TYPE(a) (uint8_t)((a)&0xFF)
#define A_BUILD(type, loc, data0, data1)                                       \
  ((type) | (loc) << A_LOC_SHIFT | (data0) << A_DATA0_SHIFT |                  \
   (data1) << A_DATA1_SHIFT)


// ===================================================================
// Variables
// ===================================================================

extern int8_t move_deltas[4];

// ===================================================================
// Methods
// ===================================================================

void actions_init(const uint8_t board_size);
void actions_free(action_t *actions);

action_t *actions_generate(tak_state_p state, uint32_t *num_actions);
char action_in_list(action_t action, action_t *actions,
                    const uint32_t num_actions);
void action_move_to_front(action_t action, action_t *actions,
                          const uint32_t num_actions);

void action_take(tak_state_p state, const action_t action);
void action_undo(tak_state_p state, const action_t action);

void action_to_ptn(const action_t action, char *out_ptn);

#endif