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#ifndef ACTIONS_H
#define ACTIONS_H
#include <stdlib.h>
#include <stdint.h>
#include <tak.h>
enum A_TYPE { A_PLACE, A_MOVE };
typedef uint32_t action_t;
typedef struct action_node_s {
struct action_node_s *next;
action_t action;
} action_node_t;
typedef struct action_list_s {
struct action_node_s *head, *tail;
uint32_t length;
} action_list_t;
void action_list_init(void);
void action_list_free(action_list_t *list);
action_list_t *action_list_generate(void);
int action_move_to_front(const action_t action, action_list_t *list);
void action_take(const action_t action);
void action_undo(const action_t action);
void action_to_ptn(const action_t action, char* out_ptn);
#endif
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