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# ctak, ctaklm, and ct1986
## Overview
Details forthcoming, but at a glance:
1. ctak is a C library for the game of Tak
2. ctaklm is a line-mode interface to ctak and a computer opponent
(for 5x5)
3. ct1986 is a similar interface, but designed for a Raspberry Pi Zero
running buildroot and displaying output on a character LCD.
## Building for the native platform
make native
## Building for the Raspberry Pi Zero
Download and extract a recent version of buildroot into the working
directory. Edit `BUILDROOT_DIR=buildroot-2020.11.1` in `Makefile` to
point to the extracted directory.
make pi
## The computer opponent
Standard adversarial tree search (α-β negamax) with iterative deepening, using a neural network evaluation function for leaves and also transposition tables implemented using Zobrist hasing and a chaining hash table.
The architecture of the neural network is a standard, two-layer dense classification network
```
_________________________________________________________________
Layer (type) Output Shape Param #
=================================================================
input_1 (InputLayer) [(None, 28)] 0
dense (Dense) (None, 64) 1856
dense_1 (Dense) (None, 2) 130
=================================================================
Total params: 1,986
Trainable params: 1,986
Non-trainable params: 0
```
which was trained on the binary classification problem of predicting the winner from a given board state. As input the network is fed the top layer of the board only (see nn1986.c for details) as well as `flats used/flats remaining` fractions for both players and a single float indicating the parity of the board. At the time of training, on the dataset given by `resources/extract.sh`, this achieves ~75% accuracy on the validation set.
## License
GPLv3+
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