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41 hoursIn-lined as much as a i daretslil clingman
41 hoursClosing in on lcd!tslil clingman
41 hoursSlight bugtslil clingman
41 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
41 hoursFirst steps towards character LCDtslil clingman
41 hoursSaving cursor position was not a good ideatslil clingman
41 hoursMultiplatform builds!tslil clingman
41 hoursShed dependency of linenoisetslil clingman
41 hoursFinally fixed move generationtslil clingman
41 hoursAdded tunable search depth and self-playtslil clingman
41 hoursToying with symmetrising datatslil clingman
41 hoursIn-lined score reportingtslil clingman
41 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
41 hoursFinally fixed memory order of weights!tslil clingman
41 hoursOpps, wrong stonetslil clingman
41 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
41 hoursIt works, but it's too slowtslil clingman
41 hoursStarting work on MCU porttslil clingman
41 hoursBetter statustslil clingman
41 hoursWent back up to 1986 weightstslil
41 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
41 hoursChanged function back to macrotslil
41 hoursThere was a bug in the minimax!tslil
41 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
41 hoursSo after a small tweak, it actually plays well!tslil
41 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
41 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
41 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
41 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
41 hoursTrying minimaxtslil
41 hoursWeights?tslil
41 hoursWider?tslil
41 hoursTrying various things to teach titslil
41 hoursHave to account for CPStslil
41 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
41 hoursClosing in!tslil
41 hoursAuto-generating weightstslil
41 hoursGenerate the correct format directlytslil
41 hoursone output (of course), Pade approximant of logistic for activationtslil
41 hoursTrain on data that is close to the end of the game onlytslil
41 hoursWorking version of this scripttslil
41 hoursHopefully removed all layer bugstslil
41 hoursTrying again with correct data generationtslil
41 hoursAlso this was wrongtslil
41 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
41 hoursTwo inputs to model, stacks and flat countstslil
41 hoursShuffling is importanttslil
41 hoursMagictslil
41 hoursFixed a small bug in PTN parsing, other stufftslil
41 hoursClosing in on something reasonable for roadstslil