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39 hoursIn-lined as much as a i daretslil clingman
39 hoursClosing in on lcd!tslil clingman
39 hoursSlight bugtslil clingman
39 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
39 hoursFirst steps towards character LCDtslil clingman
39 hoursSaving cursor position was not a good ideatslil clingman
39 hoursMultiplatform builds!tslil clingman
39 hoursShed dependency of linenoisetslil clingman
39 hoursFinally fixed move generationtslil clingman
39 hoursAdded tunable search depth and self-playtslil clingman
39 hoursToying with symmetrising datatslil clingman
39 hoursIn-lined score reportingtslil clingman
39 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
39 hoursFinally fixed memory order of weights!tslil clingman
39 hoursOpps, wrong stonetslil clingman
39 hoursRevert "Starting work on MCU port"tslil clingman
39 hoursIt works, but it's too slowtslil clingman
39 hoursStarting work on MCU porttslil clingman
39 hoursBetter statustslil clingman
39 hoursWent back up to 1986 weightstslil
39 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
39 hoursChanged function back to macrotslil
39 hoursThere was a bug in the minimax!tslil
39 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
39 hoursSo after a small tweak, it actually plays well!tslil
39 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
39 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
39 hoursThere are still some bugs somewhere in minimax ...tslil
39 hoursFixed minimax (!), fixed bugs in tak.ctslil
39 hoursTrying minimaxtslil
39 hoursWeights?tslil
39 hoursWider?tslil
39 hoursTrying various things to teach titslil
39 hoursHave to account for CPStslil
39 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
39 hoursClosing in!tslil
39 hoursAuto-generating weightstslil
39 hoursGenerate the correct format directlytslil
39 hoursone output (of course), Pade approximant of logistic for activationtslil
39 hoursTrain on data that is close to the end of the game onlytslil
39 hoursWorking version of this scripttslil
39 hoursHopefully removed all layer bugstslil
39 hoursTrying again with correct data generationtslil
39 hoursAlso this was wrongtslil
39 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
39 hoursTwo inputs to model, stacks and flat countstslil
39 hoursShuffling is importanttslil
39 hoursMagictslil
39 hoursFixed a small bug in PTN parsing, other stufftslil
39 hoursClosing in on something reasonable for roadstslil