| Age | Commit message (Expand) | Author |
| 2 days | First steps towards character LCD | tslil clingman |
| 2 days | Saving cursor position was not a good idea | tslil clingman |
| 2 days | Multiplatform builds! | tslil clingman |
| 2 days | Shed dependency of linenoise | tslil clingman |
| 2 days | Finally fixed move generation | tslil clingman |
| 2 days | Added tunable search depth and self-play | tslil clingman |
| 2 days | Toying with symmetrising data | tslil clingman |
| 2 days | In-lined score reporting | tslil clingman |
| 2 days | Nicer info, corrected strncmp --> strcmp in places | tslil clingman |
| 2 days | Finally fixed memory order of weights! | tslil clingman |
| 2 days | Opps, wrong stone | tslil clingman |
| 2 days | Revert "Starting work on MCU port" | tslil clingman |
| 2 days | It works, but it's too slow | tslil clingman |
| 2 days | Starting work on MCU port | tslil clingman |
| 2 days | Better status | tslil clingman |
| 2 days | Went back up to 1986 weights | tslil |
| 2 days | Dragon is not separate, fixed concession, allowing playing as b/w | tslil |
| 2 days | Changed function back to macro | tslil |
| 2 days | There was a bug in the minimax! | tslil |
| 2 days | Better trained weights, an important oversight in minimax (steps <=) | tslil |
| 2 days | So after a small tweak, it actually plays well! | tslil |
| 2 days | Seems tolerable, but not great. Still wont win or lose ??? | tslil |
| 2 days | Trying alpha-beta pruning. There's a bug somewhere ... | tslil |
| 2 days | There are still some bugs somewhere in minimax ... | tslil |
| 2 days | Fixed minimax (!), fixed bugs in tak.c | tslil |
| 2 days | Trying minimax | tslil |
| 2 days | Weights? | tslil |
| 2 days | Wider? | tslil |
| 2 days | Trying various things to teach ti | tslil |
| 2 days | Have to account for CPS | tslil |
| 2 days | Well it works, and it's bad. Many bugs fixed in interim | tslil |
| 2 days | Closing in! | tslil |
| 2 days | Auto-generating weights | tslil |
| 2 days | Generate the correct format directly | tslil |
| 2 days | one output (of course), Pade approximant of logistic for activation | tslil |
| 2 days | Train on data that is close to the end of the game only | tslil |
| 2 days | Working version of this script | tslil |
| 2 days | Hopefully removed all layer bugs | tslil |
| 2 days | Trying again with correct data generation | tslil |
| 2 days | Also this was wrong | tslil |
| 2 days | Close in principle, but there;s a bug in ct1997 &/ pptdb! | tslil |
| 2 days | Two inputs to model, stacks and flat counts | tslil |
| 2 days | Shuffling is important | tslil |
| 2 days | Magic | tslil |
| 2 days | Fixed a small bug in PTN parsing, other stuff | tslil |
| 2 days | Closing in on something reasonable for roads | tslil |
| 2 days | Searching for a good representation | tslil |
| 2 days | Small tweaks | tslil |
| 2 days | On the hunt for a better representation | tslil |
| 2 days | Experimenting with training nn | tslil |