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ctak
action_array
action_list_caching
gtk
hybrid_rootstrap
lazy_queue
main
mcu
sixes
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An implementation of Tak and a computer opponent in C
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2023-01-15
new neural network arch (faster + better) & minor changes + fixes
tslil clingman
2021-10-06
Went for more standard unicode symbols
tslil clingman
2021-10-06
Corrected win screen in geminict
tslil clingman
2021-10-06
Enforce quoted ptn string for geminict
tslil clingman
2021-10-05
Welcome geminict!
tslil clingman
2021-03-17
Corrected generation of training data for 6s
tslil clingman
2021-02-11
Don't generate header for training data + tweaks
tslil
2021-02-10
Change the training data generation a little
tslil clingman
2021-02-05
Rename ct_k -> ct, IANAL but ...
tslil
2021-02-05
Small typo in generated output for weights
tslil clingman
2021-02-05
Correct line clearing behaviour, EXIT_FAILURE <~ -1
tslil clingman
2021-02-05
Renamed binaries
tslil clingman
2021-02-05
TEI interface working!
tslil clingman
2021-02-01
Tried some naive iterative deepening. Work on TEI interface next
tslil clingman
2021-01-31
Just some #weightgoals ;)
tslil clingman
2021-01-31
Fairly important bug fixes to lcdlib, LCD now echoes input!
tslil clingman
2021-01-29
Purged uninteresting statistics
tslil
2021-01-29
Syntax errors, small tweak to training data generation
tslil clingman
2021-01-28
Added license information!
tslil clingman
2021-01-28
Print progress before recursion rather than after
tslil clingman
2021-01-26
Small oversight
tslil clingman
2021-01-26
Small changes to build ct1986
tslil clingman
2021-01-26
Stable negamax-alpha-beta fail-soft
tslil clingman
2021-01-26
Actually it seems before i was mis-counting
tslil clingman
2021-01-26
There is still a bug, it doesn't appear to be checking enough
tslil clingman
2021-01-25
Stripping debug stuff
tslil clingman
2021-01-25
Still bugs...
tslil clingman
2021-01-25
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
2021-01-25
Incidental bugfix
tslil clingman
2021-01-25
Memory leak fix
tslil clingman
2021-01-24
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
2021-01-24
Working on action lists to refactor
tslil clingman
2021-01-24
Still trying
tslil clingman
2021-01-23
Hash collisions
tslil clingman
2021-01-23
Fixed some important bugs
tslil clingman
2021-01-23
Attempting Zobrist hashing
tslil clingman
2021-01-23
no speed increase ...
tslil clingman
2021-01-22
Trying caching to speed things up
tslil clingman
2021-01-22
Should now play out to the end
tslil clingman
2021-01-21
Starting work on LCD library
tslil clingman
2021-01-21
Slight fix to game loop
tslil clingman
2021-01-21
Renaming
tslil clingman
2021-01-21
Many fixes, i think this is actually correct
tslil clingman
2021-01-21
Experimenting
tslil clingman
2021-01-20
Vertical line is just incremented %2, i'll have to manually buffer
tslil clingman
2021-01-20
Working on better output + build system refinement
tslil clingman
2021-01-20
Forgot some file arguments
tslil clingman
2021-01-20
Can't stop half-way through turn
tslil clingman
2021-01-20
In-lined as much as a i dare
tslil clingman
2021-01-20
Closing in on lcd!
tslil clingman
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