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td-leaf
An implementation of Tak and a computer opponent in C
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nn_train.py
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2026-09-13
move data generation into the epoch loop
tslil
2026-09-12
still observing non-monotonic improvements between training generations
tslil
2026-09-12
flood fill for roads, fix dragon, memoise leaf eval, enable diagonal in nn_tr...
tslil
2026-09-11
move from single candidate td-leaf with gating to tournament of a population
tslil
2026-09-10
credit Mitchell Riley: we can drop 65 parameters for about the same strength;...
tslil
2026-09-10
use silu instead of relu with the intuition being that we avoid dead neurons
tslil
2026-09-07
cleanup, match now plays pairs of symmetric games
tslil
2026-09-05
prevent overflow of the uint8_t ply counter during selfplay or match
tslil
2026-09-05
training rework, best weights so far*
tslil
2026-09-04
TD-leaf and another negamax bug
tslil
2026-09-02
default engines to depth 4, add a rolling window to nn_train.py
tslil
2026-09-02
TD(lambda), and a big rework
tslil
2023-01-21
might as well enable size 6
tslil clingman
2023-01-16
switch to explicit game state & important bug fix & clang format
tslil clingman
2023-01-15
new neural network arch (faster + better) & minor changes + fixes
tslil clingman