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42 hoursmight as well enable size 6tslil clingman
Same network architecture, same training principle. Predictably this is too slow. Also statically allocate state in driver programmes.
42 hoursswitch to explicit game state & important bug fix & clang formattslil clingman
Previously the code base assumed that there was a single, global game state which was the implicit target of all actions taken. Looking ahead at architectural improvements, this has now been (almost entirely) made explicit and functions take tak_state_p where necessary (and also where unnecessary). Two important fixes to actions.c were made: - Previously when generating the possible stack moves, stack height overflows (> 15) were not taken into account and this resulted in the tree search corrupting the board state. Now action search does not list all legal actions, rather the subset of these encodeable by the implementation. - The check for crushing on a stack move was incorrect (too strict), and this resulted in many legitimate moves being igonored. Finally, in other changes, weights have also been improved by training all games instead of some subset for chosen players, and clang-format was run on the codebase.
42 hoursWelcome geminict!tslil clingman
This is a special interface to negamax_cnn1986 which is designed to generate output for use in a CGI tak interface to be used over gemini. Also in this commit is a reformating of the various source files to use the traditional tab width of 8 spaces.
42 hoursRename ct_k -> ct, IANAL but ...tslil
42 hoursTEI interface working!tslil clingman
42 hoursFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
42 hoursAdded license information!tslil clingman
42 hoursSmall oversighttslil clingman
42 hoursSmall changes to build ct1986tslil clingman
42 hoursAttempting Zobrist hashingtslil clingman
42 hoursTrying caching to speed things uptslil clingman
42 hoursShould now play out to the endtslil clingman
42 hoursStarting work on LCD librarytslil clingman
42 hoursSlight fix to game looptslil clingman
42 hoursRenamingtslil clingman
42 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
42 hoursWorking on better output + build system refinementtslil clingman
42 hoursForgot some file argumentstslil clingman
42 hoursCan't stop half-way through turntslil clingman
42 hoursIn-lined as much as a i daretslil clingman
42 hoursClosing in on lcd!tslil clingman
42 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
42 hoursFirst steps towards character LCDtslil clingman