| Age | Commit message (Collapse) | Author |
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Same network architecture, same training principle. Predictably this is
too slow.
Also statically allocate state in driver programmes.
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Previously the code base assumed that there was a single, global game
state which was the implicit target of all actions taken. Looking
ahead at architectural improvements, this has now been (almost
entirely) made explicit and functions take tak_state_p where
necessary (and also where unnecessary).
Two important fixes to actions.c were made:
- Previously when generating the possible stack moves, stack height
overflows (> 15) were not taken into account and this resulted in the
tree search corrupting the board state. Now action search does not
list all legal actions, rather the subset of these encodeable by the
implementation.
- The check for crushing on a stack move was incorrect (too strict),
and this resulted in many legitimate moves being igonored.
Finally, in other changes, weights have also been improved by training
all games instead of some subset for chosen players, and clang-format
was run on the codebase.
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This is a special interface to negamax_cnn1986 which is designed to
generate output for use in a CGI tak interface to be used over gemini.
Also in this commit is a reformating of the various source files to
use the traditional tab width of 8 spaces.
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Input polling without line-buffering is done using ncurses, so the
buildroot configuration had to change accordingly to include that
library.
The Makefile changed to accommodate stand-alone building of ct1986 and
to include -lcurses where appropriate. There were also some typos
about copying ct1986 and ctaklm to the correct directories.
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charlcd.c:621
case '\n':
/*
* flush the remainder of the current line and
* go to the beginning of the next line
*/
for (; priv->addr.x < lcd->bwidth; priv->addr.x++)
lcd->ops->write_data(lcd, ' ');
priv->addr.x = 0;
priv->addr.y = (priv->addr.y + 1) % lcd->height;
charlcd_gotoxy(lcd);
break;
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